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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include "Subprocess/AESubprocess.h"
- using namespace Atomic;
- namespace AtomicEditor
- {
- class ExternalTool : public Object {
- OBJECT(ExternalTool);
- public:
- /// Construct.
- ExternalTool(Context* context);
- /// Destruct.
- virtual ~ExternalTool();
- virtual bool Launch(const String& args) = 0;
- virtual void Open(const String& fullpath) {}
- protected:
- bool LaunchInternal(const String& applicationPath, const String& args);
- SharedPtr<Subprocess> subprocess_;
- private:
- };
- }
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