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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "UI/AEWidget.h"
- using namespace Atomic;
- using namespace tb;
- namespace tb
- {
- class TBLayout;
- class TBEditField;
- class TBTextField;
- class TBSelectDropdown;
- }
- namespace AtomicEditor
- {
- class UIBuildSettingsIOS: public AEWidget
- {
- OBJECT(UIBuildSettingsIOS);
- public:
- UIBuildSettingsIOS(Context* context);
- virtual ~UIBuildSettingsIOS();
- bool OnEvent(const TBWidgetEvent &ev);
- void Refresh();
- void StoreSettings();
- private:
- bool ParseProvisionData(const String& provisionFile);
- String targetOutput_;
- HashMap<unsigned, String> targetLookup_;
- TBEditField* appNameEdit_;
- TBEditField* appPackageEdit_;
- TBEditField* productNameEdit_;
- TBEditField* companyNameEdit_;
- TBEditField* provisionPath_;
- TBTextField* applicationIDPrefix_;
- };
- }
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