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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "AEWidget.h"
- #include <TurboBadger/tb_style_edit.h>
- using namespace Atomic;
- using namespace tb;
- namespace tb
- {
- class TBEditField;
- }
- namespace AtomicEditor
- {
- class FindTextWidget: public AEWidget
- {
- OBJECT(FindTextWidget);
- public:
- FindTextWidget(Context* context);
- virtual ~FindTextWidget();
- void SetUISize(int uiWidth, int uiHeight);
- bool OnEvent(const TBWidgetEvent &ev);
- void Find(const String& findText, unsigned flags);
- void GetFindText(String& text);
- void HandleFindTextOpen(StringHash eventType, VariantMap& eventData);
- void HandleFindTextClose(StringHash eventType, VariantMap& eventData);
- private:
- void HandleEditorShutdown(StringHash eventType, VariantMap& eventData);
- TBEditField* findtextedit_;
- };
- }
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