| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "AEWidget.h"
- #include "UIMenubar.h"
- #include <Atomic/Scene/Scene.h>
- using namespace Atomic;
- namespace tb
- {
- class TBLayout;
- class TBMenuWindow;
- }
- namespace AtomicEditor
- {
- class ListView;
- class ListViewItem;
- class HierarchyFrame : public AEWidget
- {
- OBJECT(HierarchyFrame);
- public:
- /// Construct.
- HierarchyFrame(Context* context);
- /// Destruct.
- virtual ~HierarchyFrame();
- void RefreshHierarchyList();
- bool OnEvent(const TBWidgetEvent &ev);
- private:
- void HandleEditorActiveSceneChange(StringHash eventType, VariantMap& eventData);
- void RecursiveAddNode(ListViewItem* parent, Node* node);
- SharedPtr<ListView> hierarchyList_;
- SharedPtr<Scene> scene_;
- };
- }
|