JSAtomic.cpp 6.3 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/Engine/Engine.h>
  12. #include "JSEvents.h"
  13. #include "JSVM.h"
  14. #include "JSComponent.h"
  15. #include "JSGraphics.h"
  16. #include "JSUIAPI.h"
  17. #include "JSScene.h"
  18. #include "JSAtomicGame.h"
  19. #include "JSAtomic.h"
  20. #include <Atomic/Scene/Scene.h>
  21. #include <Atomic/Environment/ProcSky.h>
  22. namespace Atomic
  23. {
  24. extern void jsb_modules_init(JSVM* vm);
  25. static int js_module_read_file(duk_context* ctx)
  26. {
  27. JSVM* vm = JSVM::GetJSVM(ctx);
  28. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  29. String path = duk_to_string(ctx, 0);
  30. SharedPtr<File> file = cache->GetFile(path);
  31. if (!file->IsOpen())
  32. {
  33. duk_push_string(ctx, "Unable to open module file");
  34. duk_throw(ctx);
  35. return 0;
  36. }
  37. unsigned size = file->GetSize();
  38. SharedArrayPtr<char> data;
  39. data = new char[size + 1];
  40. data[size] = '\0';
  41. file->Read(data, size);
  42. duk_push_string(ctx, data);
  43. return 1;
  44. }
  45. static int js_print(duk_context* ctx)
  46. {
  47. duk_concat(ctx, duk_get_top(ctx));
  48. VariantMap eventData;
  49. using namespace JSPrint;
  50. eventData[P_TEXT] = duk_to_string(ctx, -1);
  51. JSVM* vm = JSVM::GetJSVM(ctx);
  52. vm->SendEvent(E_JSPRINT, eventData);
  53. LOGINFOF("%s", duk_to_string(ctx, -1));
  54. return 0;
  55. }
  56. static int js_assert(duk_context* ctx)
  57. {
  58. if (!duk_to_boolean(ctx, 0))
  59. {
  60. assert(0);
  61. }
  62. return 0;
  63. }
  64. static int js_atomic_GetEngine(duk_context* ctx)
  65. {
  66. JSVM* vm = JSVM::GetJSVM(ctx);
  67. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  68. return 1;
  69. }
  70. static int js_atomic_GetResourceCache(duk_context* ctx)
  71. {
  72. JSVM* vm = JSVM::GetJSVM(ctx);
  73. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  74. return 1;
  75. }
  76. static int js_atomic_GetRenderer(duk_context* ctx)
  77. {
  78. JSVM* vm = JSVM::GetJSVM(ctx);
  79. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  80. return 1;
  81. }
  82. static int js_atomic_GetGraphics(duk_context* ctx)
  83. {
  84. JSVM* vm = JSVM::GetJSVM(ctx);
  85. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  86. return 1;
  87. }
  88. static int js_atomic_GetInput(duk_context* ctx)
  89. {
  90. JSVM* vm = JSVM::GetJSVM(ctx);
  91. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  92. return 1;
  93. }
  94. static int js_atomic_script(duk_context* ctx)
  95. {
  96. JSVM* vm = JSVM::GetJSVM(ctx);
  97. if (duk_is_string(ctx, 0))
  98. {
  99. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  100. duk_push_boolean(ctx, 1);
  101. else
  102. duk_push_boolean(ctx, 0);
  103. }
  104. else
  105. duk_push_boolean(ctx, 0);
  106. return 1;
  107. }
  108. static int js_atomic_destroy(duk_context* ctx)
  109. {
  110. if (!duk_is_object(ctx, 0))
  111. return 0;
  112. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  113. if (!obj)
  114. return 0;
  115. JSVM* vm = JSVM::GetJSVM(ctx);
  116. if (obj->GetType() == Node::GetTypeStatic())
  117. {
  118. Node* node = (Node*) obj;
  119. if (node->JSGetHeapPtr())
  120. {
  121. int top = duk_get_top(ctx);
  122. duk_push_global_stash(ctx);
  123. duk_get_prop_index(ctx, -1, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  124. duk_push_pointer(ctx, node->JSGetHeapPtr());
  125. duk_del_prop(ctx, -2);
  126. duk_pop_2(ctx);
  127. assert(top = duk_get_top(ctx));
  128. }
  129. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  130. for (unsigned i = 0; i < components.Size(); i++)
  131. {
  132. Component* component = components[i];
  133. if (component->GetType() == JSComponent::GetTypeStatic())
  134. {
  135. JSComponent* jscomponent = (JSComponent*) component;
  136. jscomponent->SetDestroyed();
  137. }
  138. component->UnsubscribeFromAllEvents();
  139. }
  140. node->RemoveAllComponents();
  141. node->UnsubscribeFromAllEvents();
  142. assert(node->Refs() >= 2);
  143. node->Remove();
  144. return 0;
  145. }
  146. else if (obj->GetType() == JSComponent::GetTypeStatic())
  147. {
  148. assert(0);
  149. JSComponent* component = (JSComponent*) obj;
  150. component->UnsubscribeFromAllEvents();
  151. component->Remove();
  152. return 0;
  153. }
  154. return 0;
  155. }
  156. void jsapi_init_atomic(JSVM* vm)
  157. {
  158. // core modules
  159. jsb_modules_init(vm);
  160. // extensions
  161. jsapi_init_graphics(vm);
  162. jsapi_init_ui(vm);
  163. jsapi_init_scene(vm);
  164. jsapi_init_atomicgame(vm);
  165. duk_context* ctx = vm->GetJSContext();
  166. // globals
  167. duk_push_global_object(ctx);
  168. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  169. duk_put_prop_string(ctx, -2, "print");
  170. duk_push_c_function(ctx, js_assert, 1);
  171. duk_put_prop_string(ctx, -2, "assert");
  172. duk_push_c_function(ctx, js_module_read_file, 1);
  173. duk_put_prop_string(ctx, -2, "js_module_read_file");
  174. duk_pop(ctx);
  175. // Atomic
  176. duk_get_global_string(ctx, "Atomic");
  177. String platform = GetPlatform();
  178. if (platform == "Mac OS X")
  179. platform = "MacOSX";
  180. duk_push_string(ctx, platform.CString());
  181. duk_put_prop_string(ctx, -2, "platform");
  182. // Node registry
  183. duk_push_global_stash(ctx);
  184. duk_push_object(ctx);
  185. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  186. duk_pop(ctx);
  187. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  188. duk_put_prop_string(ctx, -2, "getEngine");
  189. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  190. duk_put_prop_string(ctx, -2, "getGraphics");
  191. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  192. duk_put_prop_string(ctx, -2, "getRenderer");
  193. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  194. duk_put_prop_string(ctx, -2, "getResourceCache");
  195. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  196. duk_put_prop_string(ctx, -2, "getInput");
  197. duk_push_c_function(ctx, js_atomic_script, 1);
  198. duk_put_prop_string(ctx, -2, "script");
  199. duk_push_c_function(ctx, js_atomic_destroy, 1);
  200. duk_put_prop_string(ctx, -2, "destroy");
  201. duk_pop(ctx);
  202. }
  203. }