CreateProject.ts 6.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import EditorEvents = require("../../editor/EditorEvents");
  8. import EditorUI = require("../EditorUI");
  9. import ModalWindow = require("./ModalWindow");
  10. import ProjectTemplates = require("../resources/ProjectTemplates");
  11. class CreateProject extends ModalWindow {
  12. constructor(projectTemplate: ProjectTemplates.ProjectTemplateDefinition) {
  13. super();
  14. this.projectTemplate = projectTemplate;
  15. this.init("Create Project", "AtomicEditor/editor/ui/createproject.tb.txt");
  16. this.projectPathField = <Atomic.UIEditField>this.getWidget("project_path");
  17. this.projectNameField = <Atomic.UIEditField>this.getWidget("project_name");
  18. this.projectLanguageField = <Atomic.UISelectDropdown>this.getWidget("project_language");
  19. this.image = <Atomic.UIImageWidget>this.getWidget("project_image");
  20. if (!projectTemplate.screenshot)
  21. this.image.visibility = Atomic.UI_WIDGET_VISIBILITY_GONE;
  22. else
  23. this.image.image = projectTemplate.screenshot;
  24. var fileSystem = Atomic.getFileSystem();
  25. var userDocuments = fileSystem.userDocumentsDir;
  26. if (Atomic.platform == "MacOSX") {
  27. userDocuments += "Documents/AtomicProjects";
  28. } else {
  29. userDocuments += "AtomicProjects";
  30. }
  31. this.projectPathField.text = userDocuments;
  32. this.populateLanguageSelectionList();
  33. this.resizeToFitContent();
  34. this.center();
  35. }
  36. tryProjectCreate(): boolean {
  37. var name = this.projectNameField.text.trim();
  38. if (!name) {
  39. EditorUI.showModalError("New Project Editor Error", "Please enter a project name");
  40. return false;
  41. }
  42. var folder = this.projectPathField.text.trim();
  43. if (!folder) {
  44. EditorUI.showModalError("New Project Editor Error", "Please choose a root project folder");
  45. return false;
  46. }
  47. folder += "/" + name;
  48. var fileSystem = Atomic.getFileSystem();
  49. if (fileSystem.dirExists(folder) || fileSystem.fileExists(folder)) {
  50. var message = folder + " exists\n\nPlease choose a different root folder or project name";
  51. EditorUI.showModalError("New Project Editor Error", message);
  52. return false;
  53. }
  54. folder = Atomic.addTrailingSlash(folder);
  55. if (!fileSystem.dirExists(folder)) {
  56. // Determine if we have a language template for the selected language.
  57. let templateDetail: ProjectTemplates.ProjectTemplateDetail;
  58. let selectedLanguage = this.projectLanguageField.text;
  59. for (let i = 0; i < this.projectTemplate.templates.length; i++) {
  60. if (this.projectTemplate.templates[i].language === selectedLanguage) {
  61. templateDetail = this.projectTemplate.templates[i];
  62. break;
  63. }
  64. }
  65. // Do the creation!
  66. if (templateDetail) {
  67. fileSystem.copyDir(templateDetail.folder, folder);
  68. var utils = new Editor.FileUtils();
  69. utils.createDirs(folder + "Cache");
  70. if (!fileSystem.dirExists(folder)) {
  71. var message = "Unable to create folder: " + folder + "\n\nPlease choose a different root folder or project name";
  72. EditorUI.showModalError("New Project Editor Error", message);
  73. return false;
  74. }
  75. // Look for the .atomic project file and if it exists, then rename it
  76. let fileResults = fileSystem.scanDir(folder, "*.atomic", Atomic.SCAN_FILES, false);
  77. if (fileResults.length === 1) {
  78. fileSystem.rename(folder + fileResults[0], folder + name + ".atomic");
  79. } else {
  80. // Just create the file. We either don't have one existing, or we have more than one and don't know which one to rename
  81. var file = new Atomic.File(folder + name + ".atomic", Atomic.FILE_WRITE);
  82. file.close();
  83. }
  84. this.hide();
  85. this.sendEvent(EditorEvents.LoadProject, { path: folder });
  86. return true;
  87. } else {
  88. var message = "Unable to create project for language: " + selectedLanguage + "\n\nPlease choose a different language";
  89. EditorUI.showModalError("New Project Editor Error", message);
  90. return false;
  91. }
  92. }
  93. return false;
  94. }
  95. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  96. if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
  97. var id = ev.target.id;
  98. if (id == "cancel") {
  99. this.hide();
  100. return true;
  101. }
  102. else if (id == "choose_path") {
  103. var utils = new Editor.FileUtils();
  104. var path = utils.newProjectFileDialog();
  105. if (path.length)
  106. this.projectPathField.text = path;
  107. return true;
  108. }
  109. else if (id == "create") {
  110. this.tryProjectCreate();
  111. return true;
  112. }
  113. }
  114. }
  115. /**
  116. * Queries the json file for languages that are available to this template and populates the
  117. * list.
  118. */
  119. populateLanguageSelectionList() {
  120. this.projectLanguageFieldSource.clear();
  121. this.projectTemplate.templates.forEach(templateDetail => {
  122. this.projectLanguageFieldSource.addItem(new Atomic.UISelectItem(templateDetail.language));
  123. });
  124. this.projectLanguageField.source = this.projectLanguageFieldSource;
  125. this.projectLanguageField.value = 0;
  126. }
  127. projectPathField: Atomic.UIEditField;
  128. projectNameField: Atomic.UIEditField;
  129. projectLanguageField: Atomic.UISelectDropdown;
  130. projectLanguageFieldSource: Atomic.UISelectItemSource = new Atomic.UISelectItemSource();
  131. image: Atomic.UIImageWidget;
  132. projectTemplate: ProjectTemplates.ProjectTemplateDefinition;
  133. }
  134. export = CreateProject;