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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/File.h>
- #include "cplusplus/CPlusPlus.h"
- using namespace CPlusPlus;
- #include "JSBPreprocessVisitor.h"
- #include "JSBHeaderVisitor.h"
- #include "JSBModule.h"
- #include "JSBHeader.h"
- namespace ToolCore
- {
- JSBHeader::JSBHeader(Context* context, JSBModule* module, const String& filepath) : Object(context),
- translationUnit_(0),
- globalNamespace_(0),
- filepath_(filepath),
- module_(module)
- {
- }
- JSBHeader::~JSBHeader()
- {
- }
- void JSBHeader::Parse()
- {
- Control* control = new Control();
- const StringLiteral *fileId = control->stringLiteral(filepath_.CString(), filepath_.Length() );
- LanguageFeatures features;
- features.qtEnabled = false;
- features.qtMocRunEnabled = false;
- features.qtKeywordsEnabled = false;
- features.cxx11Enabled = true;
- features.objCEnabled = false;
- features.c99Enabled = false;
- translationUnit_ = new TranslationUnit(control, fileId);
- translationUnit_->setLanguageFeatures(features);
- control->switchTranslationUnit(translationUnit_);
- File file(context_);
- file.Open(filepath_);
- unsigned size = file.GetSize();
- data_ = new char[size + 1];
- data_[size] = '\0';
- file.Read(data_, size);
- // TODO: add error reporting
- translationUnit_->blockErrors(true);
- translationUnit_->setSource(data_, size);
- translationUnit_->tokenize();
- translationUnit_->parse();
- globalNamespace_ = control->newNamespace(0);
- Bind* semantic = new Bind(translationUnit_);
- semantic->setSkipFunctionBodies(true);
- (*semantic)(translationUnit_->ast()->asTranslationUnit(), globalNamespace_);
- }
- void JSBHeader::VisitPreprocess()
- {
- JSBPreprocessVisitor(this, translationUnit_,globalNamespace_);
- }
- void JSBHeader::VisitHeader()
- {
- JSBHeaderVisitor(this, translationUnit_, globalNamespace_);
- }
- }
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