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- var os = require('os');
- var path = require('path');
- // get the root folder
- var atomicRoot = path.resolve(__dirname, "../..") + "/";
- // patch in our local node_modules
- process.env.NODE_PATH = atomicRoot + "Build/node_modules/";
- require('module').Module._initPaths();
- var fs = require('fs-extra');
- // Load `jake` global
- require('../node_modules/jake/lib/jake');
- var config = require('./BuildConfig');
- var host = require('./Host');
- require('./BuildCommon');
- var cmd = config._[0];
- // Check that we're in a local repo and not a downloaded zip
- if (!fs.existsSync(atomicRoot + ".git")) {
- console.log("\nBUILD ERROR:\n\nAtomic must be built from a local git clone for submodules and git build information.\n");
- console.log("Please see: https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Building-Atomic-from-Source");
- process.exit(1);
- }
- function printHelp() {
- console.log("\nAtomic Editor Build Script");
- console.log("--------------------------");
- console.log("--help : This help text");
- console.log("--with-android : Build with Android platform support");
- console.log("--with-ios : Build with iOS platform support");
- console.log("--with-web : Build with Web platform support");
- console.log("--debug : Build debug version of the editor and associated platform runtimes");
- console.log("--noclean : Do not clean before building, useful during development");
- console.log("--nonet : Build without AtomicNET C# scripting support");
- console.log("--with-docs : Build and install API documents into the editor (requires npm on path)");
- console.log("--noexamples : Don't include examples with editor");
- console.log("--task=name : Build the specified task (for development)");
- console.log("--package : packages the editor to Artifacts/Dist");
- if (os.platform() == "win32") {
- console.log("--vs2015 : Build with VS2015");
- console.log("--vs2017 : Build with VS2017");
- console.log("--opengl : Enable OpenGL renderer");
- console.log("--d3d9 : Enable DirectX 9 renderer");
- }
- console.log("--------------------------")
- process.exit(0);
- }
- if (config["help"]) {
- printHelp();
- }
- if (config["lint"]) {
- var lintTask = jake.Task['build:lint'];
- lintTask.invoke();
- }
- if (config["task"]) {
- var task = jake.Task[config["task"]];
- if (!task) {
- console.log("\nBUILD ERROR:\n\nUnknown task: " + config["task"] + "\n");
- process.exit(1);
- }
- cmd = "";
- task.invoke();
- }
- // Atomic Editor Build
- if (cmd == "buildeditor") {
- console.log("\n\nBuilding Atomic Editor, this process will take a few minutes\n");
- var buildTask = jake.Task['build:atomiceditor'];
- if (config["with-android"]) {
- if (!process.env.ANDROID_NDK) {
- console.log("\nANDROID_NDK environment variable not set, exiting\n");
- process.exit(1);
- }
- }
- if (config["with-web"]) {
- if (!process.env.EMSCRIPTEN) {
- console.log("\nEMSCRIPTEN environment variable not set, consider running 'source /Path/To/emsdk_env.sh', exiting\n");
- process.exit(1);
- }
- }
- if (config["with-ios"]) {
- if (os.platform() != "darwin") {
- console.log("\niOS platform requires macOS, exiting\n");
- process.exit(1);
- }
- }
- if (config["d3d9"] && config["opengl"]) {
- if (os.platform() == "win32") {
- console.log("\nBoth DirectX 9 and OpenGL flags specified. Please choose only one at a time.\nExiting...\n");
- process.exit(1);
- }
- }
- if (config["d3d9"]) {
- if (os.platform() != "win32") {
- console.log("\nDirectX 9 build requires Windows, exiting\n");
- process.exit(1);
- }
- else {
- console.log("\nDirectX 9 build selected.\n");
- }
- }
- if (config["opengl"]) {
- if (os.platform() != "win32") {
- console.log("\nOpenGL flag ignored, OpenGL is default on non-Windows platforms anyway.\nContinuing...\n");
- }
- else {
- console.log("\nOpenGL build selected.\n");
- }
- }
- buildTask.invoke();
- }
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