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- var fs = require('fs-extra');
- var path = require("path");
- var host = require("./Host");
- var buildTasks = require("./BuildTasks");
- var config = require('./BuildConfig');
- var atomicRoot = config.atomicRoot;
- var buildDir = config.artifactsRoot + "Build/Mac/";
- var resourceDest = config.editorAppFolder + "/Contents/Resources/"
- function copyAtomicNET() {
- if (!config["with-atomicnet"])
- return;
- fs.copySync(atomicRoot + "Artifacts/AtomicNET/" + config["config"],
- resourceDest + "ToolData/AtomicNET/" + config["config"]);
- fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
- resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json");
- }
- function copyAtomicEditor() {
- fs.copySync(buildDir + "Source/AtomicEditor/" + config["config"] + "/AtomicEditor.app", config.editorAppFolder);
- // We need some resources to run
- fs.copySync(atomicRoot + "Resources/CoreData",
- resourceDest + "CoreData");
- fs.copySync(atomicRoot + "Resources/PlayerData",
- resourceDest + "PlayerData");
- fs.copySync(atomicRoot + "Data/AtomicEditor",
- resourceDest + "ToolData");
- fs.copySync(atomicRoot + "Resources/EditorData",
- resourceDest + "EditorData");
- fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
- resourceDest + "EditorData/AtomicEditor/EditorScripts");
- // copy the mac player binary to deployment
- var playerBinary = buildDir + "Source/AtomicPlayer/Application/" + config["config"] + "/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
- fs.copySync(playerBinary, resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
- copyAtomicNET();
- }
- namespace('build', function() {
- task('atomiceditor_phase2', {
- async: true
- }, function() {
- process.chdir(buildDir);
- var cmds = [];
- cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -configuration " + config["config"] + " -parallelizeTargets -jobs 4")
- jake.exec(cmds, function() {
- copyAtomicEditor();
- if (config.package) {
- jake.Task['package:mac_editor'].invoke();
- }
- complete();
- }, {
- printStdout: true
- });
- });
- // Builds a standalone Atomic Editor, which can be distributed out of build tree
- task('atomiceditor', {
- async: true
- }, function() {
- // Always cleanly create the editor target folder
- host.cleanCreateDir(config.editorAppFolder);
- // We clean atomicNET here as otherwise platform binaries would be deleted
- var createDirs = [config.artifactsRoot + "AtomicNET/", buildDir, host.getGenScriptRootDir()];
- var removeDirs = [config.artifactsRoot + "Build/Android/", config.artifactsRoot + "Build/IOS/"];
- host.setupDirs(!config.noclean, createDirs, removeDirs);
- process.chdir(buildDir);
- var cmds = [];
- // Generate XCode project, AtomicTool binary, and script bindings
- cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
- cmds.push("xcodebuild -target GenerateScriptBindings -target AtomicNETNative -configuration " + config["config"] + " -parallelizeTargets -jobs 4")
- jake.exec(cmds, function() {
- var rootTask = jake.Task['build:atomiceditor_phase2'];
- buildTasks.installBuildTasks(rootTask);
- rootTask.addListener('complete', function () {
- console.log("\n\nAtomic Editor built to " + config.editorAppFolder + "\n\n");
- complete();
- });
- rootTask.invoke();
- }, {
- printStdout: true,
- printStderr: true
- });
- });
- // Generate a XCode Workspace
- task('genxcode', {
- async: true
- }, function() {
- var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
- if (!fs.existsSync(xcodeRoot)) {
- jake.mkdirP(xcodeRoot);
- }
- process.chdir(xcodeRoot);
- var cmds = [];
- cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
- jake.exec(cmds, function() {
- complete();
- }, {
- printStdout: true,
- printStderr: true
- });
- });
- });// end of build namespace
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