BuildWindows.js 4.5 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var buildTasks = require("./BuildTasks");
  5. var config = require("./BuildConfig");
  6. var atomicRoot = config.atomicRoot;
  7. var buildDir = config.artifactsRoot + "Build/Windows/";
  8. var editorAppFolder = config.editorAppFolder
  9. function copyAtomicNET() {
  10. if (!config["with-atomicnet"])
  11. return;
  12. fs.copySync(atomicRoot + "Artifacts/AtomicNET/" + config["config"],
  13. editorAppFolder + "Resources/ToolData/AtomicNET/" + config["config"]);
  14. fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
  15. editorAppFolder + "Resources/ToolData/AtomicNET/Build/Projects/AtomicProject.json");
  16. }
  17. function copyAtomicEditor() {
  18. // Copy the Editor binaries
  19. fs.copySync(buildDir + "Source/AtomicEditor/" + config["config"],
  20. config.artifactsRoot + "AtomicEditor");
  21. // copy AtomicTool
  22. fs.copySync(buildDir + "Source/AtomicTool/" + config["config"] +"/AtomicTool.exe",
  23. editorAppFolder + "AtomicTool.exe");
  24. // We need some resources to run
  25. fs.copySync(atomicRoot + "Resources/CoreData",
  26. editorAppFolder + "Resources/CoreData");
  27. fs.copySync(atomicRoot + "Resources/PlayerData",
  28. editorAppFolder + "Resources/PlayerData");
  29. fs.copySync(atomicRoot + "Data/AtomicEditor",
  30. editorAppFolder + "Resources/ToolData");
  31. fs.copySync(atomicRoot + "Resources/EditorData",
  32. editorAppFolder + "Resources/EditorData");
  33. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  34. editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
  35. fs.copySync(buildDir + "Source/AtomicPlayer/Application/" + config["config"] +"/AtomicPlayer.exe",
  36. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/AtomicPlayer.exe");
  37. fs.copySync(buildDir + "Source/AtomicPlayer/Application/" + config["config"] + "/D3DCompiler_47.dll",
  38. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/D3DCompiler_47.dll");
  39. copyAtomicNET();
  40. }
  41. namespace('build', function() {
  42. // get CMake flags for generator, vsver parameter can be VS2017/VS2015, etc
  43. function getCMakeFlags(vsver) {
  44. var flags = "\"";
  45. // Redistributable editor build
  46. flags += "-DATOMIC_DEV_BUILD=0";
  47. // graphics backend overrides, defaults to D3D11
  48. flags += " -DATOMIC_OPENGL=" + (config["opengl"] ? "ON" : "OFF");
  49. flags += " -DATOMIC_D3D9=" + (config["d3d9"] ? "ON" : "OFF");
  50. flags += "\"";
  51. return flags;
  52. }
  53. task('atomiceditor_phase2', {
  54. async: true
  55. }, function() {
  56. process.chdir(buildDir);
  57. var vsver = (config["vs2017"] ? "VS2017" : "VS2015");
  58. var cmds = [];
  59. cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAtomicEditorPhase2.bat " + config["config"] + " " + vsver);
  60. jake.exec(cmds, function() {
  61. copyAtomicEditor();
  62. if (config.package) {
  63. jake.Task['package:windows_editor'].invoke();
  64. }
  65. complete();
  66. }, {
  67. printStdout: true
  68. });
  69. });
  70. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  71. task('atomiceditor', {
  72. async: true
  73. }, function() {
  74. // Always cleanly create the editor target folder
  75. host.cleanCreateDir(editorAppFolder);
  76. // We clean atomicNET here as otherwise platform binaries would be deleted
  77. var createDirs = [config.artifactsRoot + "AtomicNET/", buildDir, host.getGenScriptRootDir()];
  78. var removeDirs = [config.artifactsRoot + "Build/Android/"];
  79. host.setupDirs(!config.noclean, createDirs, removeDirs);
  80. process.chdir(buildDir);
  81. var vsver = (config["vs2017"] ? "VS2017" : "VS2015");
  82. var cmds = [];
  83. // Generate Atomic solution, AtomicTool binary, and script bindings
  84. cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAtomicEditorPhase1.bat " + config["config"] + " " +
  85. vsver + " " + getCMakeFlags(vsver));
  86. jake.exec(cmds, function() {
  87. var rootTask = jake.Task['build:atomiceditor_phase2'];
  88. buildTasks.installBuildTasks(rootTask);
  89. rootTask.addListener('complete', function () {
  90. console.log("\n\nAtomic Editor built to " + editorAppFolder + "\n\n");
  91. complete();
  92. });
  93. rootTask.invoke();
  94. }, {
  95. printStdout: true,
  96. printStderr: true
  97. });
  98. });
  99. });// end of build namespace