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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- /// <reference path="../TypeScript/Atomic.d.ts" />
- /// <reference path="../TypeScript/ToolCore.d.ts" />
- /// <reference path="../TypeScript/Editor.d.ts" />
- /// <reference path="../TypeScript/AtomicWork.d.ts" />
- // Bring in AtomicEventLoop so the editor has access to the timer apis. This
- // attaches the timer apis to the global object so they are available everywhere from this point.
- import "AtomicEventLoop";
- import Editor from "editor/Editor";
- class Main {
- static Editor:Editor;
- static main() {
- Main.Editor = new Editor();
- }
- }
- Main.main();
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