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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- import JavascriptResourceEditorBuilder from "./resourceEditors/JavascriptResourceEditorBuilder";
- import JsonResourceEditorBuilder from "./resourceEditors/JsonResourceEditorBuilder";
- import Scene3dResourceEditorBuilder from "./resourceEditors/Scene3dResourceEditorBuilder";
- import TextFileResourceEditorBuilder from "./resourceEditors/TextFileResourceEditorBuilder";
- import TurboBadgerResourceEditorBuilder from "./resourceEditors/TurboBadgerResourceEditorBuilder";
- import TypescriptResourceEditorBuilder from "./resourceEditors/TypescriptResourceEditorBuilder";
- import CSharpResourceEditorBuilder from "./resourceEditors/CSharpResourceEditorBuilder";
- import XMLResourceEditorBuilder from "./resourceEditors/XMLResourceEditorBuilder";
- import ShaderResourceEditorBuilder from "./resourceEditors/ShaderResourceEditorBuilder";
- import VisualStudioResourceEditorBuilder from "./resourceEditors/VisualStudioResourceEditorBuilder";
- export default class ResourceEditorProvider {
- private standardEditorRegistry: Editor.Extensions.ResourceEditorBuilder[] = [];
- private customEditorRegistry: Editor.Extensions.ResourceEditorBuilder[] = [];
- private resourceFrame: Atomic.UIWidget;
- constructor(resourceFrame: Atomic.UIWidget) {
- this.resourceFrame = resourceFrame;
- }
- /**
- * Register an internal core editor.
- */
- registerStandardEditor(editorBuilder: Editor.Extensions.ResourceEditorBuilder) {
- this.standardEditorRegistry.push(editorBuilder);
- }
- /**
- * Register a custom editor. These editors will override editors in the standard editor list if
- * they both resolve the ```canHandleResource``` call.
- */
- registerCustomEditor(editorBuilder: Editor.Extensions.ResourceEditorBuilder) {
- this.customEditorRegistry.push(editorBuilder);
- }
- /**
- * Will unregister a previously registered editor builder
- * @param {Editor.Extensions.ResourceEditorBuilder} editorBuilder
- */
- unregisterCustomEditor(editorBuilder: Editor.Extensions.ResourceEditorBuilder) {
- var index = this.customEditorRegistry.indexOf(editorBuilder, 0);
- if (index > -1) {
- this.customEditorRegistry.splice(index, 1);
- }
- }
- /**
- * Returns an editor for the provided resource type or null
- */
- getEditor(resourcePath: string, tabContainer, lineNumber: number) {
- let editorBuilder: Editor.Extensions.ResourceEditorBuilder;
- this.customEditorRegistry.forEach((builder) => {
- if (builder.canHandleResource(resourcePath)) {
- editorBuilder = builder;
- return;
- }
- });
- if (!editorBuilder) {
- this.standardEditorRegistry.forEach((builder) => {
- if (builder.canHandleResource(resourcePath)) {
- editorBuilder = builder;
- return;
- }
- });
- }
- if (editorBuilder) {
- return editorBuilder.getEditor(this.resourceFrame, resourcePath, tabContainer, lineNumber);
- } else {
- return null;
- }
- }
- /**
- * Loads the built-in standard editors
- */
- loadStandardEditors() {
- this.registerStandardEditor(new TextFileResourceEditorBuilder());
- this.registerStandardEditor(new JavascriptResourceEditorBuilder());
- this.registerStandardEditor(new JsonResourceEditorBuilder());
- this.registerStandardEditor(new CSharpResourceEditorBuilder());
- this.registerStandardEditor(new TypescriptResourceEditorBuilder());
- this.registerStandardEditor(new Scene3dResourceEditorBuilder());
- this.registerStandardEditor(new XMLResourceEditorBuilder());
- this.registerStandardEditor(new ShaderResourceEditorBuilder());
- // this overrides the test resource editor so need to put it in the custom bucket
- this.registerCustomEditor(new TurboBadgerResourceEditorBuilder());
- this.registerCustomEditor(new VisualStudioResourceEditorBuilder());
- }
- }
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