NewBuildWindow.ts 5.3 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import EditorUI = require("../../EditorUI");
  23. import ModalWindow = require("../ModalWindow");
  24. import Preferences = require("editor/Preferences");
  25. class NewBuildWindow extends ModalWindow {
  26. constructor(showCheck:boolean = true) {
  27. super();
  28. this.settings = Atomic.UI_WINDOW_SETTINGS.UI_WINDOW_SETTINGS_DEFAULT & ~Atomic.UI_WINDOW_SETTINGS.UI_WINDOW_SETTINGS_CLOSE_BUTTON;
  29. // we're not calling this.init here as it calls resizeToFitContent
  30. // and center, which screw up the generated About text being resized
  31. this.text = showCheck ? "New Build Detected" : "Latest Updates";
  32. this.load("AtomicEditor/editor/ui/newbuildwindow.tb.txt");
  33. this.newbuild_text = <Atomic.UIEditField>this.getWidget("newbuild_text");
  34. this.newbuild_text.text = this.generateNewBuildText();
  35. this.newBuildCheck = <Atomic.UICheckBox> this.getWidget("newbuild_check");
  36. if (!showCheck) {
  37. this.getWidget("newbuild_check_text").visibility = Atomic.UI_WIDGET_VISIBILITY.UI_WIDGET_VISIBILITY_GONE;
  38. this.newBuildCheck.visibility = Atomic.UI_WIDGET_VISIBILITY.UI_WIDGET_VISIBILITY_GONE;
  39. }
  40. this.resizeToFitContent();
  41. this.center();
  42. }
  43. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  44. if (ev.type == Atomic.UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK) {
  45. var id = ev.target.id;
  46. if (id == "cfi") {
  47. Atomic.fileSystem.systemOpen("http://www.atomicgameengine.com/funding/");
  48. }
  49. if (id == "ok") {
  50. this.hide();
  51. if (this.newBuildCheck.value) {
  52. Preferences.getInstance().editorBuildData.lastEditorBuildSHA = Atomic.AtomicBuildInfo.getGitSHA();
  53. Preferences.getInstance().write();
  54. }
  55. return true;
  56. }
  57. }
  58. }
  59. generateNewBuildText(): string {
  60. var text = "";
  61. // TODO: this needs to be externally generated
  62. text += `
  63. <color #D4FB79>Hello and thanks for installing a new build of the Atomic Editor!</color>
  64. Atomic Build 2 - <color #AAAAAA>(Git SHA: ${Atomic.AtomicBuildInfo.getGitSHA()})</color>
  65. <color #D4FB79>Closed Issues</color>
  66. <widget TBButton: text: 'https://github.com/AtomicGameEngine/AtomicGameEngine/milestone/3' url: 'https://github.com/AtomicGameEngine/AtomicGameEngine/milestone/3?closed=1' skin: TBButton.link>
  67. <color #D4FB79>Update Highlights</color>
  68. • <color #D4FB79>[Profiling]</color> Added Object memory metrics profiling subsystem
  69. • <color #D4FB79>[C#]</color> CSComponent inspector support for dynamic/fixed size array members
  70. • <color #D4FB79>[Player]</color> Player subsystem Scene handling improvements
  71. • <color #D4FB79>[Wiki]</color> Many additions and improvements to the Atomic Wiki!
  72. • <color #D4FB79>[Script]</color> Exposed VariantVector, Frustum, PackageFile, and UI::CycleDebugHudMode to script
  73. • <color #D4FB79>[Script]</color> Improvements to ScriptVector and ScriptVariant
  74. • <color #D4FB79>[TypeScript]</color> Updated to use generated native enum values
  75. • <color #D4FB79>[TypeScript]</color> Constants converted to enums where possible
  76. • <color #D4FB79>[Platform]</color> Added additional SDL key mappings
  77. • <color #D4FB79>[Editor]</color> Project load/save now remembers the last folder used
  78. • <color #D4FB79>[Editor]</color> Updated Welcome screen and help menu with new Atomic Support forums
  79. • <color #D4FB79>[Linux]</color> Fixed issue with Pulse audio CPU usage and possible black screen
  80. • <color #D4FB79>[C#]</color> Fixed issue with custom C# script events
  81. • <color #D4FB79>[C#]</color> Fixed issue with reparenting C# nodes and component updates
  82. • <color #D4FB79>[Editor]</color> Fixed issue with multiple selected resource tabs
  83. • <color #D4FB79>[Editor]</color> Improved contrast on example language toggle button states
  84. • <color #D4FB79>[ToolCore]</color> Fixed issues with JSONFile::GetRoot in assets
  85. • <color #D4FB79>[Deployment]</color> Removed some UI psd assets that were in deployments
  86. `;
  87. return text;
  88. }
  89. newbuild_text: Atomic.UIEditField;
  90. newBuildCheck: Atomic.UICheckBox;
  91. }
  92. export = NewBuildWindow;