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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../IO/MemoryBuffer.h"
- #include "../IO/VectorBuffer.h"
- #include "../Atomic2D/CollisionChain2D.h"
- #include "../Atomic2D/PhysicsUtils2D.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- extern const char* ATOMIC2D_CATEGORY;
- CollisionChain2D::CollisionChain2D(Context* context) :
- CollisionShape2D(context),
- loop_(false)
- {
- fixtureDef_.shape = &chainShape_;
- }
- CollisionChain2D::~CollisionChain2D()
- {
- }
- void CollisionChain2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<CollisionChain2D>(ATOMIC2D_CATEGORY);
- ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Loop", GetLoop, SetLoop, bool, false, AM_DEFAULT);
- ATOMIC_COPY_BASE_ATTRIBUTES(CollisionShape2D);
- ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Vertices", GetVerticesAttr, SetVerticesAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE);
- }
- void CollisionChain2D::SetLoop(bool loop)
- {
- if (loop == loop_)
- return;
- loop_ = loop;
- MarkNetworkUpdate();
- RecreateFixture();
- }
- void CollisionChain2D::SetVertexCount(unsigned count)
- {
- vertices_.Resize(count);
- }
- void CollisionChain2D::SetVertex(unsigned index, const Vector2& vertex)
- {
- if (index >= vertices_.Size())
- return;
- vertices_[index] = vertex;
- if (index == vertices_.Size() - 1)
- {
- MarkNetworkUpdate();
- RecreateFixture();
- }
- }
- void CollisionChain2D::SetVertices(const PODVector<Vector2>& vertices)
- {
- vertices_ = vertices;
- MarkNetworkUpdate();
- RecreateFixture();
- }
- void CollisionChain2D::SetVerticesAttr(const PODVector<unsigned char>& value)
- {
- if (value.Empty())
- return;
- PODVector<Vector2> vertices;
- MemoryBuffer buffer(value);
- while (!buffer.IsEof())
- vertices.Push(buffer.ReadVector2());
- SetVertices(vertices);
- }
- PODVector<unsigned char> CollisionChain2D::GetVerticesAttr() const
- {
- VectorBuffer ret;
- for (unsigned i = 0; i < vertices_.Size(); ++i)
- ret.WriteVector2(vertices_[i]);
- return ret.GetBuffer();
- }
- void CollisionChain2D::ApplyNodeWorldScale()
- {
- RecreateFixture();
- }
- void CollisionChain2D::RecreateFixture()
- {
- ReleaseFixture();
- PODVector<b2Vec2> b2Vertices;
- unsigned count = vertices_.Size();
- b2Vertices.Resize(count);
- Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
- for (unsigned i = 0; i < count; ++i)
- b2Vertices[i] = ToB2Vec2(vertices_[i] * worldScale);
- chainShape_.Clear();
- if (loop_)
- chainShape_.CreateLoop(&b2Vertices[0], count);
- else
- chainShape_.CreateChain(&b2Vertices[0], count);
- CreateFixture();
- }
- }
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