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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Atomic2D/CollisionCircle2D.h"
- #include "../Atomic2D/PhysicsUtils2D.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- extern const char* ATOMIC2D_CATEGORY;
- static const float DEFAULT_CLRCLE_RADIUS(0.01f);
- CollisionCircle2D::CollisionCircle2D(Context* context) :
- CollisionShape2D(context),
- radius_(DEFAULT_CLRCLE_RADIUS),
- center_(Vector2::ZERO)
- {
- circleShape_.m_radius = DEFAULT_CLRCLE_RADIUS * cachedWorldScale_.x_;
- fixtureDef_.shape = &circleShape_;
- }
- CollisionCircle2D::~CollisionCircle2D()
- {
- }
- void CollisionCircle2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<CollisionCircle2D>(ATOMIC2D_CATEGORY);
- ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Radius", GetRadius, SetRadius, float, DEFAULT_CLRCLE_RADIUS, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2, Vector2::ZERO, AM_DEFAULT);
- ATOMIC_COPY_BASE_ATTRIBUTES(CollisionShape2D);
- }
- void CollisionCircle2D::SetRadius(float radius)
- {
- if (radius == radius_)
- return;
- radius_ = radius;
- RecreateFixture();
- MarkNetworkUpdate();
- }
- void CollisionCircle2D::SetCenter(const Vector2& center)
- {
- if (center == center_)
- return;
- center_ = center;
- RecreateFixture();
- MarkNetworkUpdate();
- }
- void CollisionCircle2D::SetCenter(float x, float y)
- {
- SetCenter(Vector2(x, y));
- }
- void CollisionCircle2D::ApplyNodeWorldScale()
- {
- RecreateFixture();
- }
- void CollisionCircle2D::RecreateFixture()
- {
- ReleaseFixture();
- // Only use scale in x axis for circle
- float worldScale = cachedWorldScale_.x_;
- circleShape_.m_radius = radius_ * worldScale;
- circleShape_.m_p = ToB2Vec2(center_ * worldScale);
- CreateFixture();
- }
- }
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