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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Atomic2D/CollisionShape2D.h"
- namespace Atomic
- {
- /// 2D circle collision component.
- class ATOMIC_API CollisionCircle2D : public CollisionShape2D
- {
- ATOMIC_OBJECT(CollisionCircle2D, CollisionShape2D);
- public:
- /// Construct.
- CollisionCircle2D(Context* context);
- /// Destruct.
- virtual ~CollisionCircle2D();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Set radius.
- void SetRadius(float radius);
- /// Set center.
- void SetCenter(const Vector2& center);
- /// Set center.
- void SetCenter(float x, float y);
- /// Return radius.
- float GetRadius() const { return radius_; }
- /// Return center.
- const Vector2& GetCenter() const { return center_; }
- private:
- /// Apply node world scale.
- virtual void ApplyNodeWorldScale();
- /// Recreate fixture.
- void RecreateFixture();
- /// Circle shape.
- b2CircleShape circleShape_;
- /// Radius.
- float radius_;
- /// Center.
- Vector2 center_;
- };
- }
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