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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Atomic2D/CollisionEdge2D.h"
- #include "../Atomic2D/PhysicsUtils2D.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- extern const char* ATOMIC2D_CATEGORY;
- static const Vector2 DEFAULT_VERTEX1(-0.01f, 0.0f);
- static const Vector2 DEFAULT_VERTEX2(0.01f, 0.0f);
- CollisionEdge2D::CollisionEdge2D(Context* context) :
- CollisionShape2D(context),
- vertex1_(DEFAULT_VERTEX1),
- vertex2_(DEFAULT_VERTEX2)
- {
- Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
- edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
- fixtureDef_.shape = &edgeShape_;
- }
- CollisionEdge2D::~CollisionEdge2D()
- {
- }
- void CollisionEdge2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<CollisionEdge2D>(ATOMIC2D_CATEGORY);
- ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Vertex 1", GetVertex1, SetVertex1, Vector2, DEFAULT_VERTEX1, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Vertex 2", GetVertex2, SetVertex2, Vector2, DEFAULT_VERTEX2, AM_DEFAULT);
- ATOMIC_COPY_BASE_ATTRIBUTES(CollisionShape2D);
- }
- void CollisionEdge2D::SetVertex1(const Vector2& vertex)
- {
- SetVertices(vertex, vertex2_);
- }
- void CollisionEdge2D::SetVertex2(const Vector2& vertex)
- {
- SetVertices(vertex1_, vertex);
- }
- void CollisionEdge2D::SetVertices(const Vector2& vertex1, const Vector2& vertex2)
- {
- if (vertex1 == vertex1_ && vertex2 == vertex2_)
- return;
- vertex1_ = vertex1;
- vertex2_ = vertex2;
- MarkNetworkUpdate();
- RecreateFixture();
- }
- void CollisionEdge2D::ApplyNodeWorldScale()
- {
- RecreateFixture();
- }
- void CollisionEdge2D::RecreateFixture()
- {
- ReleaseFixture();
- Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
- edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
- CreateFixture();
- }
- }
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