CollisionEdge2D.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
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  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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  22. #pragma once
  23. #include "../Atomic2D/CollisionShape2D.h"
  24. namespace Atomic
  25. {
  26. /// 2D edge collision component.
  27. class ATOMIC_API CollisionEdge2D : public CollisionShape2D
  28. {
  29. ATOMIC_OBJECT(CollisionEdge2D, CollisionShape2D);
  30. public:
  31. /// Construct.
  32. CollisionEdge2D(Context* context);
  33. /// Destruct.
  34. virtual ~CollisionEdge2D();
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set vertex 1.
  38. void SetVertex1(const Vector2& vertex);
  39. /// Set vertex 2.
  40. void SetVertex2(const Vector2& vertex);
  41. /// Set vertices.
  42. void SetVertices(const Vector2& vertex1, const Vector2& vertex2);
  43. /// Return vertex 1.
  44. const Vector2& GetVertex1() const { return vertex1_; }
  45. /// Return vertex 2.
  46. const Vector2& GetVertex2() const { return vertex2_; }
  47. private:
  48. /// Apply node world scale.
  49. virtual void ApplyNodeWorldScale();
  50. /// Recreate fixture.
  51. void RecreateFixture();
  52. /// Edge shape.
  53. b2EdgeShape edgeShape_;
  54. /// Vertex 1.
  55. Vector2 vertex1_;
  56. /// Vertex 2.
  57. Vector2 vertex2_;
  58. };
  59. }