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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Scene/Component.h"
- #include <Box2D/Box2D.h>
- namespace Atomic
- {
- class RigidBody2D;
- /// 2D collision shape component.
- class ATOMIC_API CollisionShape2D : public Component
- {
- ATOMIC_OBJECT(CollisionShape2D, Component);
- public:
- /// Construct.
- CollisionShape2D(Context* context);
- /// Destruct.
- virtual ~CollisionShape2D();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Handle enabled/disabled state change.
- virtual void OnSetEnabled();
- /// Set trigger.
- void SetTrigger(bool trigger);
- /// Set filter category bits.
- void SetCategoryBits(int categoryBits);
- /// Set filter mask bits.
- void SetMaskBits(int maskBits);
- /// Set filter group index.
- void SetGroupIndex(int groupIndex);
- /// Set density.
- void SetDensity(float density);
- /// Set friction.
- void SetFriction(float friction);
- /// Set restitution .
- void SetRestitution(float restitution);
- /// Create fixture.
- void CreateFixture();
- /// Release fixture.
- void ReleaseFixture();
- /// Return trigger.
- bool IsTrigger() const { return fixtureDef_.isSensor; }
- /// Return filter category bits.
- int GetCategoryBits() const { return fixtureDef_.filter.categoryBits; }
- /// Return filter mask bits.
- int GetMaskBits() const { return fixtureDef_.filter.maskBits; }
- /// Return filter group index.
- int GetGroupIndex() const { return fixtureDef_.filter.groupIndex; }
- /// Return density.
- float GetDensity() const { return fixtureDef_.density; }
- /// Return friction.
- float GetFriction() const { return fixtureDef_.friction; }
- /// Return restitution.
- float GetRestitution() const { return fixtureDef_.restitution; }
- /// Return mass.
- float GetMass() const;
- /// Return inertia.
- float GetInertia() const;
- /// Return mass center.
- Vector2 GetMassCenter() const;
- /// Return fixture.
- b2Fixture* GetFixture() const { return fixture_; }
- protected:
- /// Handle node being assigned.
- virtual void OnNodeSet(Node* node);
- /// Handle node transform being dirtied.
- virtual void OnMarkedDirty(Node* node);
- /// Apply Node world scale.
- virtual void ApplyNodeWorldScale() = 0;
- /// Rigid body.
- WeakPtr<RigidBody2D> rigidBody_;
- /// Fixture def.
- b2FixtureDef fixtureDef_;
- /// Box2D fixture.
- b2Fixture* fixture_;
- /// Cached world scale.
- Vector3 cachedWorldScale_;
- };
- }
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