ConstraintDistance2D.cpp 4.1 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/ConstraintDistance2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../Atomic2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Atomic
  29. {
  30. extern const char* ATOMIC2D_CATEGORY;
  31. ConstraintDistance2D::ConstraintDistance2D(Context* context) :
  32. Constraint2D(context),
  33. ownerBodyAnchor_(Vector2::ZERO),
  34. otherBodyAnchor_(Vector2::ZERO)
  35. {
  36. }
  37. ConstraintDistance2D::~ConstraintDistance2D()
  38. {
  39. }
  40. void ConstraintDistance2D::RegisterObject(Context* context)
  41. {
  42. context->RegisterFactory<ConstraintDistance2D>(ATOMIC2D_CATEGORY);
  43. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  44. ATOMIC_ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  45. ATOMIC_ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  46. ATOMIC_ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 0.0f, AM_DEFAULT);
  47. ATOMIC_ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.0f, AM_DEFAULT);
  48. ATOMIC_ACCESSOR_ATTRIBUTE("Length", GetLength, SetLength, float, 1.0f, AM_DEFAULT);
  49. ATOMIC_COPY_BASE_ATTRIBUTES(Constraint2D);
  50. }
  51. void ConstraintDistance2D::SetOwnerBodyAnchor(const Vector2& anchor)
  52. {
  53. if (anchor == ownerBodyAnchor_)
  54. return;
  55. ownerBodyAnchor_ = anchor;
  56. RecreateJoint();
  57. MarkNetworkUpdate();
  58. }
  59. void ConstraintDistance2D::SetOtherBodyAnchor(const Vector2& anchor)
  60. {
  61. if (anchor == otherBodyAnchor_)
  62. return;
  63. otherBodyAnchor_ = anchor;
  64. RecreateJoint();
  65. MarkNetworkUpdate();
  66. }
  67. void ConstraintDistance2D::SetFrequencyHz(float frequencyHz)
  68. {
  69. if (frequencyHz == jointDef_.frequencyHz)
  70. return;
  71. jointDef_.frequencyHz = frequencyHz;
  72. if (joint_)
  73. static_cast<b2DistanceJoint*>(joint_)->SetFrequency(frequencyHz);
  74. else
  75. RecreateJoint();
  76. MarkNetworkUpdate();
  77. }
  78. void ConstraintDistance2D::SetDampingRatio(float dampingRatio)
  79. {
  80. if (dampingRatio == jointDef_.dampingRatio)
  81. return;
  82. jointDef_.dampingRatio = dampingRatio;
  83. if (joint_)
  84. static_cast<b2DistanceJoint*>(joint_)->SetDampingRatio(dampingRatio);
  85. else
  86. RecreateJoint();
  87. MarkNetworkUpdate();
  88. }
  89. void ConstraintDistance2D::SetLength(float length)
  90. {
  91. if (length == jointDef_.length)
  92. return;
  93. jointDef_.length = length;
  94. if (joint_)
  95. static_cast<b2DistanceJoint*>(joint_)->SetLength(length);
  96. else
  97. RecreateJoint();
  98. MarkNetworkUpdate();
  99. }
  100. b2JointDef* ConstraintDistance2D::GetJointDef()
  101. {
  102. if (!ownerBody_ || !otherBody_)
  103. return 0;
  104. b2Body* bodyA = ownerBody_->GetBody();
  105. b2Body* bodyB = otherBody_->GetBody();
  106. if (!bodyA || !bodyB)
  107. return 0;
  108. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_));
  109. return &jointDef_;
  110. }
  111. }