ConstraintFriction2D.h 2.1 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
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  22. #pragma once
  23. #include "../Atomic2D/Constraint2D.h"
  24. namespace Atomic
  25. {
  26. /// 2D friction constraint component.
  27. class ATOMIC_API ConstraintFriction2D : public Constraint2D
  28. {
  29. ATOMIC_OBJECT(ConstraintFriction2D, Constraint2D);
  30. public:
  31. /// Construct.
  32. ConstraintFriction2D(Context* context);
  33. /// Destruct.
  34. virtual ~ConstraintFriction2D();
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set anchor.
  38. void SetAnchor(const Vector2& anchor);
  39. /// Set max force.
  40. void SetMaxForce(float maxForce);
  41. /// Set max torque.
  42. void SetMaxTorque(float maxTorque);
  43. /// Return anchor.
  44. const Vector2& GetAnchor() const { return anchor_; }
  45. /// Set max force.
  46. float GetMaxForce() const { return jointDef_.maxForce; }
  47. /// Set max torque.
  48. float GetMaxTorque() const { return jointDef_.maxTorque; }
  49. private:
  50. /// Return joint def.
  51. virtual b2JointDef* GetJointDef();
  52. /// Box2D joint def.
  53. b2FrictionJointDef jointDef_;
  54. /// Anchor.
  55. Vector2 anchor_;
  56. };
  57. }