ConstraintMotor2D.cpp 4.2 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/ConstraintMotor2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../Atomic2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Atomic
  29. {
  30. extern const char* ATOMIC2D_CATEGORY;
  31. ConstraintMotor2D::ConstraintMotor2D(Context* context) :
  32. Constraint2D(context),
  33. linearOffset_(Vector2::ZERO)
  34. {
  35. }
  36. ConstraintMotor2D::~ConstraintMotor2D()
  37. {
  38. }
  39. void ConstraintMotor2D::RegisterObject(Context* context)
  40. {
  41. context->RegisterFactory<ConstraintMotor2D>(ATOMIC2D_CATEGORY);
  42. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  43. ATOMIC_ACCESSOR_ATTRIBUTE("Linear Offset", GetLinearOffset, SetLinearOffset, Vector2, Vector2::ZERO, AM_DEFAULT);
  44. ATOMIC_ACCESSOR_ATTRIBUTE("Angular Offset", GetAngularOffset, SetAngularOffset, float, 0.0f, AM_DEFAULT);
  45. ATOMIC_ACCESSOR_ATTRIBUTE("Max Force", GetMaxForce, SetMaxForce, float, 1.0f, AM_DEFAULT);
  46. ATOMIC_ACCESSOR_ATTRIBUTE("Max Torque", GetMaxTorque, SetMaxTorque, float, 1.0f, AM_DEFAULT);
  47. ATOMIC_ACCESSOR_ATTRIBUTE("Correction Factor", GetCorrectionFactor, SetCorrectionFactor, float, 0.3f, AM_DEFAULT);
  48. ATOMIC_COPY_BASE_ATTRIBUTES(Constraint2D);
  49. }
  50. void ConstraintMotor2D::SetLinearOffset(const Vector2& linearOffset)
  51. {
  52. if (linearOffset == linearOffset_)
  53. return;
  54. linearOffset_ = linearOffset;
  55. if (joint_)
  56. static_cast<b2MotorJoint*>(joint_)->SetLinearOffset(ToB2Vec2(linearOffset));
  57. else
  58. RecreateJoint();
  59. MarkNetworkUpdate();
  60. }
  61. void ConstraintMotor2D::SetAngularOffset(float angularOffset)
  62. {
  63. if (angularOffset == jointDef_.angularOffset)
  64. return;
  65. jointDef_.angularOffset = angularOffset;
  66. if (joint_)
  67. static_cast<b2MotorJoint*>(joint_)->SetAngularOffset(angularOffset);
  68. else
  69. RecreateJoint();
  70. MarkNetworkUpdate();
  71. }
  72. void ConstraintMotor2D::SetMaxForce(float maxForce)
  73. {
  74. if (maxForce == jointDef_.maxForce)
  75. return;
  76. jointDef_.maxForce = maxForce;
  77. if (joint_)
  78. static_cast<b2MotorJoint*>(joint_)->SetMaxForce(maxForce);
  79. else
  80. RecreateJoint();
  81. MarkNetworkUpdate();
  82. }
  83. void ConstraintMotor2D::SetMaxTorque(float maxTorque)
  84. {
  85. if (maxTorque == jointDef_.maxTorque)
  86. return;
  87. jointDef_.maxTorque = maxTorque;
  88. if (joint_)
  89. static_cast<b2MotorJoint*>(joint_)->SetMaxTorque(maxTorque);
  90. else
  91. RecreateJoint();
  92. MarkNetworkUpdate();
  93. }
  94. void ConstraintMotor2D::SetCorrectionFactor(float correctionFactor)
  95. {
  96. if (correctionFactor == jointDef_.correctionFactor)
  97. return;
  98. jointDef_.correctionFactor = correctionFactor;
  99. if (joint_)
  100. static_cast<b2MotorJoint*>(joint_)->SetCorrectionFactor(correctionFactor);
  101. else
  102. RecreateJoint();
  103. MarkNetworkUpdate();
  104. }
  105. b2JointDef* ConstraintMotor2D::GetJointDef()
  106. {
  107. if (!ownerBody_ || !otherBody_)
  108. return 0;
  109. b2Body* bodyA = ownerBody_->GetBody();
  110. b2Body* bodyB = otherBody_->GetBody();
  111. if (!bodyA || !bodyB)
  112. return 0;
  113. jointDef_.Initialize(bodyA, bodyB);
  114. jointDef_.linearOffset = ToB2Vec2(linearOffset_);
  115. return &jointDef_;
  116. }
  117. }