ConstraintPrismatic2D.cpp 5.4 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/ConstraintPrismatic2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../Atomic2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Atomic
  29. {
  30. extern const char* ATOMIC2D_CATEGORY;
  31. ConstraintPrismatic2D::ConstraintPrismatic2D(Context* context) :
  32. Constraint2D(context),
  33. anchor_(Vector2::ZERO),
  34. axis_(Vector2::RIGHT)
  35. {
  36. }
  37. ConstraintPrismatic2D::~ConstraintPrismatic2D()
  38. {
  39. }
  40. void ConstraintPrismatic2D::RegisterObject(Context* context)
  41. {
  42. context->RegisterFactory<ConstraintPrismatic2D>(ATOMIC2D_CATEGORY);
  43. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  44. ATOMIC_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  45. ATOMIC_ACCESSOR_ATTRIBUTE("Axis", GetAxis, SetAxis, Vector2, Vector2::RIGHT, AM_DEFAULT);
  46. ATOMIC_ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, bool, false, AM_DEFAULT);
  47. ATOMIC_ACCESSOR_ATTRIBUTE("Lower translation", GetLowerTranslation, SetLowerTranslation, float, 0.0f, AM_DEFAULT);
  48. ATOMIC_ACCESSOR_ATTRIBUTE("Upper translation", GetUpperTranslation, SetUpperTranslation, float, 0.0f, AM_DEFAULT);
  49. ATOMIC_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  50. ATOMIC_ACCESSOR_ATTRIBUTE("Max Motor Force", GetMaxMotorForce, SetMaxMotorForce, float, 2.0f, AM_DEFAULT);
  51. ATOMIC_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.7f, AM_DEFAULT);
  52. ATOMIC_COPY_BASE_ATTRIBUTES(Constraint2D);
  53. }
  54. void ConstraintPrismatic2D::SetAnchor(const Vector2& anchor)
  55. {
  56. if (anchor == anchor_)
  57. return;
  58. anchor_ = anchor;
  59. RecreateJoint();
  60. MarkNetworkUpdate();
  61. }
  62. void ConstraintPrismatic2D::SetAxis(const Vector2& axis)
  63. {
  64. if (axis == axis_)
  65. return;
  66. axis_ = axis;
  67. RecreateJoint();
  68. MarkNetworkUpdate();
  69. }
  70. void ConstraintPrismatic2D::SetEnableLimit(bool enableLimit)
  71. {
  72. if (enableLimit == jointDef_.enableLimit)
  73. return;
  74. jointDef_.enableLimit = enableLimit;
  75. if (joint_)
  76. static_cast<b2PrismaticJoint*>(joint_)->EnableLimit(enableLimit);
  77. else
  78. RecreateJoint();
  79. MarkNetworkUpdate();
  80. }
  81. void ConstraintPrismatic2D::SetLowerTranslation(float lowerTranslation)
  82. {
  83. if (lowerTranslation == jointDef_.lowerTranslation)
  84. return;
  85. jointDef_.lowerTranslation = lowerTranslation;
  86. if (joint_)
  87. static_cast<b2PrismaticJoint*>(joint_)->SetLimits(lowerTranslation, jointDef_.upperTranslation);
  88. else
  89. RecreateJoint();
  90. MarkNetworkUpdate();
  91. }
  92. void ConstraintPrismatic2D::SetUpperTranslation(float upperTranslation)
  93. {
  94. if (upperTranslation == jointDef_.upperTranslation)
  95. return;
  96. jointDef_.upperTranslation = upperTranslation;
  97. if (joint_)
  98. static_cast<b2PrismaticJoint*>(joint_)->SetLimits(jointDef_.lowerTranslation, upperTranslation);
  99. else
  100. RecreateJoint();
  101. MarkNetworkUpdate();
  102. }
  103. void ConstraintPrismatic2D::SetEnableMotor(bool enableMotor)
  104. {
  105. if (enableMotor == jointDef_.enableMotor)
  106. return;
  107. jointDef_.enableMotor = enableMotor;
  108. if (joint_)
  109. static_cast<b2PrismaticJoint*>(joint_)->EnableMotor(enableMotor);
  110. else
  111. RecreateJoint();
  112. MarkNetworkUpdate();
  113. }
  114. void ConstraintPrismatic2D::SetMaxMotorForce(float maxMotorForce)
  115. {
  116. if (maxMotorForce == jointDef_.maxMotorForce)
  117. return;
  118. jointDef_.maxMotorForce = maxMotorForce;
  119. if (joint_)
  120. static_cast<b2PrismaticJoint*>(joint_)->SetMaxMotorForce(maxMotorForce);
  121. else
  122. RecreateJoint();
  123. MarkNetworkUpdate();
  124. }
  125. void ConstraintPrismatic2D::SetMotorSpeed(float motorSpeed)
  126. {
  127. if (motorSpeed == jointDef_.motorSpeed)
  128. return;
  129. jointDef_.motorSpeed = motorSpeed;
  130. if (joint_)
  131. static_cast<b2PrismaticJoint*>(joint_)->SetMotorSpeed(motorSpeed);
  132. else
  133. RecreateJoint();
  134. MarkNetworkUpdate();
  135. }
  136. b2JointDef* ConstraintPrismatic2D::GetJointDef()
  137. {
  138. if (!ownerBody_ || !otherBody_)
  139. return 0;
  140. b2Body* bodyA = ownerBody_->GetBody();
  141. b2Body* bodyB = otherBody_->GetBody();
  142. if (!bodyA || !bodyB)
  143. return 0;
  144. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_), ToB2Vec2(axis_));
  145. return &jointDef_;
  146. }
  147. }