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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Atomic2D/Constraint2D.h"
- namespace Atomic
- {
- /// 2D pulley constraint component.
- class ATOMIC_API ConstraintPulley2D : public Constraint2D
- {
- ATOMIC_OBJECT(ConstraintPulley2D, Constraint2D);
- public:
- /// Construct.
- ConstraintPulley2D(Context* context);
- /// Destruct.
- virtual ~ConstraintPulley2D();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Set other body ground anchor point.
- void SetOwnerBodyGroundAnchor(const Vector2& groundAnchor);
- /// Set other body ground anchor point.
- void SetOtherBodyGroundAnchor(const Vector2& groundAnchor);
- /// Set owner body anchor point.
- void SetOwnerBodyAnchor(const Vector2& anchor);
- /// Set other body anchor point.
- void SetOtherBodyAnchor(const Vector2& anchor);
- /// Set ratio.
- void SetRatio(float ratio);
- /// Return owner body ground anchor.
- const Vector2& GetOwnerBodyGroundAnchor() const { return ownerBodyGroundAnchor_; }
- /// return other body ground anchor.
- const Vector2& GetOtherBodyGroundAnchor() const { return otherBodyGroundAnchor_; }
- /// Return owner body anchor.
- const Vector2& GetOwnerBodyAnchor() const { return ownerBodyAnchor_; }
- /// Return other body anchor.
- const Vector2& GetOtherBodyAnchor() const { return otherBodyAnchor_; }
- /// Return ratio.
- float GetRatio() const { return jointDef_.ratio; }
- private:
- /// Return Joint def.
- virtual b2JointDef* GetJointDef();
- /// Box2D joint def.
- b2PulleyJointDef jointDef_;
- /// Owner body ground anchor.
- Vector2 ownerBodyGroundAnchor_;
- /// Other body ground anchor.
- Vector2 otherBodyGroundAnchor_;
- /// Owner body anchor.
- Vector2 ownerBodyAnchor_;
- /// Other body anchor.
- Vector2 otherBodyAnchor_;
- };
- }
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