ConstraintWheel2D.cpp 4.8 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/ConstraintWheel2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../Atomic2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Atomic
  29. {
  30. extern const char* ATOMIC2D_CATEGORY;
  31. ConstraintWheel2D::ConstraintWheel2D(Context* context) :
  32. Constraint2D(context),
  33. anchor_(Vector2::ZERO),
  34. axis_(Vector2::RIGHT)
  35. {
  36. }
  37. ConstraintWheel2D::~ConstraintWheel2D()
  38. {
  39. }
  40. void ConstraintWheel2D::RegisterObject(Context* context)
  41. {
  42. context->RegisterFactory<ConstraintWheel2D>(ATOMIC2D_CATEGORY);
  43. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  44. ATOMIC_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  45. ATOMIC_ACCESSOR_ATTRIBUTE("Axis", GetAxis, SetAxis, Vector2, Vector2::RIGHT, AM_DEFAULT);
  46. ATOMIC_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  47. ATOMIC_ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, float, 0.0f, AM_DEFAULT);
  48. ATOMIC_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.0f, AM_DEFAULT);
  49. ATOMIC_ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 2.0f, AM_DEFAULT);
  50. ATOMIC_ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.7f, AM_DEFAULT);
  51. ATOMIC_COPY_BASE_ATTRIBUTES(Constraint2D);
  52. }
  53. void ConstraintWheel2D::SetAnchor(const Vector2& anchor)
  54. {
  55. if (anchor == anchor_)
  56. return;
  57. anchor_ = anchor;
  58. RecreateJoint();
  59. MarkNetworkUpdate();
  60. }
  61. void ConstraintWheel2D::SetAxis(const Vector2& axis)
  62. {
  63. if (axis == axis_)
  64. return;
  65. axis_ = axis;
  66. RecreateJoint();
  67. MarkNetworkUpdate();
  68. }
  69. void ConstraintWheel2D::SetEnableMotor(bool enableMotor)
  70. {
  71. if (enableMotor == jointDef_.enableMotor)
  72. return;
  73. jointDef_.enableMotor = enableMotor;
  74. if (joint_)
  75. static_cast<b2WheelJoint*>(joint_)->EnableMotor(enableMotor);
  76. else
  77. RecreateJoint();
  78. MarkNetworkUpdate();
  79. }
  80. void ConstraintWheel2D::SetMaxMotorTorque(float maxMotorTorque)
  81. {
  82. if (maxMotorTorque == jointDef_.maxMotorTorque)
  83. return;
  84. jointDef_.maxMotorTorque = maxMotorTorque;
  85. if (joint_)
  86. static_cast<b2WheelJoint*>(joint_)->SetMaxMotorTorque(maxMotorTorque);
  87. else
  88. RecreateJoint();
  89. MarkNetworkUpdate();
  90. }
  91. void ConstraintWheel2D::SetMotorSpeed(float motorSpeed)
  92. {
  93. if (motorSpeed == jointDef_.motorSpeed)
  94. return;
  95. jointDef_.motorSpeed = motorSpeed;
  96. if (joint_)
  97. static_cast<b2WheelJoint*>(joint_)->SetMotorSpeed(motorSpeed);
  98. else
  99. RecreateJoint();
  100. MarkNetworkUpdate();
  101. }
  102. void ConstraintWheel2D::SetFrequencyHz(float frequencyHz)
  103. {
  104. if (frequencyHz == jointDef_.frequencyHz)
  105. return;
  106. jointDef_.frequencyHz = frequencyHz;
  107. if (joint_)
  108. static_cast<b2WheelJoint*>(joint_)->SetSpringFrequencyHz(frequencyHz);
  109. else
  110. RecreateJoint();
  111. MarkNetworkUpdate();
  112. }
  113. void ConstraintWheel2D::SetDampingRatio(float dampingRatio)
  114. {
  115. if (dampingRatio == jointDef_.dampingRatio)
  116. return;
  117. jointDef_.dampingRatio = dampingRatio;
  118. if (joint_)
  119. static_cast<b2WheelJoint*>(joint_)->SetSpringDampingRatio(dampingRatio);
  120. else
  121. RecreateJoint();
  122. MarkNetworkUpdate();
  123. }
  124. b2JointDef* ConstraintWheel2D::GetJointDef()
  125. {
  126. if (!ownerBody_ || !otherBody_)
  127. return 0;
  128. b2Body* bodyA = ownerBody_->GetBody();
  129. b2Body* bodyB = otherBody_->GetBody();
  130. if (!bodyA || !bodyB)
  131. return 0;
  132. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_), ToB2Vec2(axis_));
  133. return &jointDef_;
  134. }
  135. }