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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Graphics/Drawable.h"
- #include "../Graphics/GraphicsDefs.h"
- namespace Atomic
- {
- class Drawable2D;
- class Renderer2D;
- class Texture2D;
- class VertexBuffer;
- /// 2D vertex.
- struct Vertex2D
- {
- /// Position.
- Vector3 position_;
- /// Color.
- unsigned color_;
- /// UV.
- Vector2 uv_;
- };
- /// 2D source batch.
- struct SourceBatch2D
- {
- /// Construct.
- SourceBatch2D();
- /// Owner.
- WeakPtr<Drawable2D> owner_;
- /// Distance to camera.
- mutable float distance_;
- /// Draw order.
- int drawOrder_;
- /// Material.
- SharedPtr<Material> material_;
- /// Vertices.
- Vector<Vertex2D> vertices_;
- };
- // ATOMIC BEGIN
- // Defined in header to be consistent with other constants
- /// Pixel size (equal 0.01f).
- static const float PIXEL_SIZE = 0.01f;
- // ATOMIC END
- /// Base class for 2D visible components.
- class ATOMIC_API Drawable2D : public Drawable
- {
- ATOMIC_OBJECT(Drawable2D, Drawable);
- public:
- /// Construct.
- Drawable2D(Context* context);
- /// Destruct.
- ~Drawable2D();
- /// Register object factory. Drawable must be registered first.
- static void RegisterObject(Context* context);
- /// Handle enabled/disabled state change.
- virtual void OnSetEnabled();
- /// Set layer.
- void SetLayer(int layer);
- /// Set order in layer.
- void SetOrderInLayer(int orderInLayer);
- /// Return layer.
- int GetLayer() const { return layer_; }
- /// Return order in layer.
- int GetOrderInLayer() const { return orderInLayer_; }
- /// Return all source batches (called by Renderer2D).
- const Vector<SourceBatch2D>& GetSourceBatches();
- protected:
- /// Handle scene being assigned.
- virtual void OnSceneSet(Scene* scene);
- /// Handle node transform being dirtied.
- virtual void OnMarkedDirty(Node* node);
- /// Handle draw order changed.
- virtual void OnDrawOrderChanged() = 0;
- /// Update source batches.
- virtual void UpdateSourceBatches() = 0;
- /// Return draw order by layer and order in layer.
- int GetDrawOrder() const { return (layer_ << 20) + (orderInLayer_ << 10); }
- /// Layer.
- int layer_;
- /// Order in layer.
- int orderInLayer_;
- /// Source batches.
- Vector<SourceBatch2D> sourceBatches_;
- /// Source batches dirty flag.
- bool sourceBatchesDirty_;
- /// Renderer2D.
- WeakPtr<Renderer2D> renderer_;
- };
- }
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