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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include "../Resource/ResourceCache.h"
- #include "../Resource/XMLFile.h"
- #include "../Atomic2D/ParticleEffect2D.h"
- #include "../Atomic2D/Sprite2D.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- static const int srcBlendFuncs[] =
- {
- 1, // GL_ONE
- 1, // GL_ONE
- 0x0306, // GL_DST_COLOR
- 0x0302, // GL_SRC_ALPHA
- 0x0302, // GL_SRC_ALPHA
- 1, // GL_ONE
- 0x0305, // GL_ONE_MINUS_DST_ALPHA
- 1, // GL_ONE
- 0x0302 // GL_SRC_ALPHA
- };
- static const int destBlendFuncs[] =
- {
- 0, // GL_ZERO
- 1, // GL_ONE
- 0, // GL_ZERO
- 0x0303, // GL_ONE_MINUS_SRC_ALPHA
- 1, // GL_ONE
- 0x0303, // GL_ONE_MINUS_SRC_ALPHA
- 0x0304, // GL_DST_ALPHA
- 1, // GL_ONE
- 1 // GL_ONE
- };
- #if ATOMIC_CXX11
- // Make sure that there are are as many blend functions as we have blend modes.
- static_assert(sizeof(srcBlendFuncs) / sizeof(srcBlendFuncs[0]) == MAX_BLENDMODES, "");
- static_assert(sizeof(destBlendFuncs) / sizeof(destBlendFuncs[0]) == MAX_BLENDMODES, "");
- #endif
- ParticleEffect2D::ParticleEffect2D(Context* context) :
- Resource(context),
- sourcePositionVariance_(7.0f, 7.0f),
- speed_(260.0f),
- speedVariance_(10.0f),
- particleLifeSpan_(1.000f),
- particleLifespanVariance_(0.700f),
- angle_(0.0f),
- angleVariance_(360.0f),
- gravity_(0.0f, 0.0f),
- radialAcceleration_(-380.0f),
- tangentialAcceleration_(-140.0f),
- radialAccelVariance_(0.0f),
- tangentialAccelVariance_(0.0f),
- startColor_(1.0f, 0.0f, 0.0f, 1.0f),
- startColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
- finishColor_(1.0f, 1.0f, 0.0f, 1.0f),
- finishColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
- maxParticles_(600),
- startParticleSize_(60.0f),
- startParticleSizeVariance_(40.0f),
- finishParticleSize_(5.0f),
- finishParticleSizeVariance_(5.0f),
- duration_(-1.0f),
- emitterType_(EMITTER_TYPE_GRAVITY),
- maxRadius_(100.0f),
- maxRadiusVariance_(0.0f),
- minRadius_(0.0f),
- minRadiusVariance_(0.0f),
- rotatePerSecond_(0.0f),
- rotatePerSecondVariance_(0.0f),
- blendMode_(BLEND_ALPHA),
- rotationStart_(0.0f),
- rotationStartVariance_(0.0f),
- rotationEnd_(0.0f),
- rotationEndVariance_(0.0f)
- {
- }
- ParticleEffect2D::~ParticleEffect2D()
- {
- }
- void ParticleEffect2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<ParticleEffect2D>();
- }
- bool ParticleEffect2D::BeginLoad(Deserializer& source)
- {
- if (GetName().Empty())
- SetName(source.GetName());
- loadSpriteName_.Clear();
- XMLFile xmlFile(context_);
- if (!xmlFile.Load(source))
- return false;
- XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
- if (!rootElem)
- return false;
- String texture = rootElem.GetChild("texture").GetAttribute("name");
- loadSpriteName_ = GetParentPath(GetName()) + texture;
- // If async loading, request the sprite beforehand
- if (GetAsyncLoadState() == ASYNC_LOADING)
- GetSubsystem<ResourceCache>()->BackgroundLoadResource<Sprite2D>(loadSpriteName_, true, this);
- sourcePositionVariance_ = ReadVector2(rootElem, "sourcePositionVariance");
- speed_ = ReadFloat(rootElem, "speed");
- speedVariance_ = ReadFloat(rootElem, "speedVariance");
- particleLifeSpan_ = Max(0.01f, ReadFloat(rootElem, "particleLifeSpan"));
- particleLifespanVariance_ = ReadFloat(rootElem, "particleLifespanVariance");
- angle_ = ReadFloat(rootElem, "angle");
- angleVariance_ = ReadFloat(rootElem, "angleVariance");
- gravity_ = ReadVector2(rootElem, "gravity");
- radialAcceleration_ = ReadFloat(rootElem, "radialAcceleration");
- tangentialAcceleration_ = ReadFloat(rootElem, "tangentialAcceleration");
- radialAccelVariance_ = ReadFloat(rootElem, "radialAccelVariance");
- tangentialAccelVariance_ = ReadFloat(rootElem, "tangentialAccelVariance");
- startColor_ = ReadColor(rootElem, "startColor");
- startColorVariance_ = ReadColor(rootElem, "startColorVariance");
- finishColor_ = ReadColor(rootElem, "finishColor");
- finishColorVariance_ = ReadColor(rootElem, "finishColorVariance");
- maxParticles_ = ReadInt(rootElem, "maxParticles");
- startParticleSize_ = ReadFloat(rootElem, "startParticleSize");
- startParticleSizeVariance_ = ReadFloat(rootElem, "startParticleSizeVariance");
- finishParticleSize_ = ReadFloat(rootElem, "finishParticleSize");
- // Typo in pex file
- finishParticleSizeVariance_ = ReadFloat(rootElem, "FinishParticleSizeVariance");
- duration_ = M_INFINITY;
- if (rootElem.HasChild("duration"))
- {
- float duration = ReadFloat(rootElem, "duration");
- if (duration > 0.0f)
- duration_ = duration;
- }
- emitterType_ = (EmitterType2D)ReadInt(rootElem, "emitterType");
- maxRadius_ = ReadFloat(rootElem, "maxRadius");
- maxRadiusVariance_ = ReadFloat(rootElem, "maxRadiusVariance");
- minRadius_ = ReadFloat(rootElem, "minRadius");
- minRadiusVariance_ = ReadFloat(rootElem, "minRadiusVariance");
- rotatePerSecond_ = ReadFloat(rootElem, "rotatePerSecond");
- rotatePerSecondVariance_ = ReadFloat(rootElem, "rotatePerSecondVariance");
- int blendFuncSource = ReadInt(rootElem, "blendFuncSource");
- int blendFuncDestination = ReadInt(rootElem, "blendFuncDestination");
- blendMode_ = BLEND_ALPHA;
- for (int i = 0; i < MAX_BLENDMODES; ++i)
- {
- if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
- {
- blendMode_ = (BlendMode)i;
- break;
- }
- }
- rotationStart_ = ReadFloat(rootElem, "rotationStart");
- rotationStartVariance_ = ReadFloat(rootElem, "rotationStartVariance");
- rotationEnd_ = ReadFloat(rootElem, "rotationEnd");
- rotationEndVariance_ = ReadFloat(rootElem, "rotationEndVariance");
- // Note: not accurate
- SetMemoryUse(source.GetSize());
- return true;
- }
- bool ParticleEffect2D::EndLoad()
- {
- // Apply the sprite now
- if (!loadSpriteName_.Empty())
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- sprite_ = cache->GetResource<Sprite2D>(loadSpriteName_);
- if (!sprite_)
- ATOMIC_LOGERROR("Could not load sprite " + loadSpriteName_ + " for particle effect");
- loadSpriteName_.Clear();
- }
- return true;
- }
- bool ParticleEffect2D::Save(Serializer& dest) const
- {
- if (!sprite_)
- return false;
- XMLFile xmlFile(context_);
- XMLElement rootElem = xmlFile.CreateRoot("particleEmitterConfig");
- String fileName = GetFileNameAndExtension(sprite_->GetName());
- rootElem.CreateChild("texture").SetAttribute("name", fileName);
- WriteVector2(rootElem, "sourcePosition", Vector2::ZERO);
- WriteVector2(rootElem, "sourcePositionVariance", sourcePositionVariance_);
- WriteFloat(rootElem, "speed", speed_);
- WriteFloat(rootElem, "speedVariance", speedVariance_);
- WriteFloat(rootElem, "particleLifeSpan", particleLifeSpan_);
- WriteFloat(rootElem, "particleLifespanVariance", particleLifespanVariance_);
- WriteFloat(rootElem, "angle", angle_);
- WriteFloat(rootElem, "angleVariance", angleVariance_);
- WriteVector2(rootElem, "gravity", gravity_);
- WriteFloat(rootElem, "radialAcceleration", radialAcceleration_);
- WriteFloat(rootElem, "tangentialAcceleration", tangentialAcceleration_);
- WriteFloat(rootElem, "radialAccelVariance", radialAccelVariance_);
- WriteFloat(rootElem, "tangentialAccelVariance", tangentialAccelVariance_);
- WriteColor(rootElem, "startColor", startColor_);
- WriteColor(rootElem, "startColorVariance", startColorVariance_);
- WriteColor(rootElem, "finishColor", finishColor_);
- WriteColor(rootElem, "finishColorVariance", finishColorVariance_);
- WriteInt(rootElem, "maxParticles", maxParticles_);
- WriteFloat(rootElem, "startParticleSize", startParticleSize_);
- WriteFloat(rootElem, "startParticleSizeVariance", startParticleSizeVariance_);
- WriteFloat(rootElem, "finishParticleSize", finishParticleSize_);
- // Typo in pex file
- WriteFloat(rootElem, "FinishParticleSizeVariance", finishParticleSizeVariance_);
- float duration = duration_;
- if (duration == M_INFINITY)
- duration = -1.0f;
- WriteFloat(rootElem, "duration", duration);
- WriteInt(rootElem, "emitterType", (int)emitterType_);
- WriteFloat(rootElem, "maxRadius", maxRadius_);
- WriteFloat(rootElem, "maxRadiusVariance", maxRadiusVariance_);
- WriteFloat(rootElem, "minRadius", minRadius_);
- WriteFloat(rootElem, "minRadiusVariance", minRadiusVariance_);
- WriteFloat(rootElem, "rotatePerSecond", rotatePerSecond_);
- WriteFloat(rootElem, "rotatePerSecondVariance", rotatePerSecondVariance_);
- WriteInt(rootElem, "blendFuncSource", srcBlendFuncs[blendMode_]);
- WriteInt(rootElem, "blendFuncDestination", destBlendFuncs[blendMode_]);
- WriteFloat(rootElem, "rotationStart", rotationStart_);
- WriteFloat(rootElem, "rotationStartVariance", rotationStartVariance_);
- WriteFloat(rootElem, "rotationEnd", rotationEnd_);
- WriteFloat(rootElem, "rotationEndVariance", rotationEndVariance_);
- return xmlFile.Save(dest);
- }
- void ParticleEffect2D::SetSprite(Sprite2D* sprite)
- {
- sprite_ = sprite;
- }
- void ParticleEffect2D::SetSourcePositionVariance(const Vector2& sourcePositionVariance)
- {
- sourcePositionVariance_ = sourcePositionVariance;
- }
- void ParticleEffect2D::SetSpeed(float speed)
- {
- speed_ = speed;
- }
- void ParticleEffect2D::SetSpeedVariance(float speedVariance)
- {
- speedVariance_ = speedVariance;
- }
- void ParticleEffect2D::SetParticleLifeSpan(float particleLifeSpan)
- {
- particleLifeSpan_ = particleLifeSpan;
- }
- void ParticleEffect2D::SetParticleLifespanVariance(float particleLifespanVariance)
- {
- particleLifespanVariance_ = particleLifespanVariance;
- }
- void ParticleEffect2D::SetAngle(float angle)
- {
- angle_ = angle;
- }
- void ParticleEffect2D::SetAngleVariance(float angleVariance)
- {
- angleVariance_ = angleVariance;
- }
- void ParticleEffect2D::SetGravity(const Vector2& gravity)
- {
- gravity_ = gravity;
- }
- void ParticleEffect2D::SetRadialAcceleration(float radialAcceleration)
- {
- radialAcceleration_ = radialAcceleration;
- }
- void ParticleEffect2D::SetTangentialAcceleration(float tangentialAcceleration)
- {
- tangentialAcceleration_ = tangentialAcceleration;
- }
- void ParticleEffect2D::SetRadialAccelVariance(float radialAccelVariance)
- {
- radialAccelVariance_ = radialAccelVariance;
- }
- void ParticleEffect2D::SetTangentialAccelVariance(float tangentialAccelVariance)
- {
- tangentialAccelVariance_ = tangentialAccelVariance;
- }
- void ParticleEffect2D::SetStartColor(const Color& startColor)
- {
- startColor_ = startColor;
- }
- void ParticleEffect2D::SetStartColorVariance(const Color& startColorVariance)
- {
- startColorVariance_ = startColorVariance;
- }
- void ParticleEffect2D::SetFinishColor(const Color& finishColor)
- {
- finishColor_ = finishColor;
- }
- void ParticleEffect2D::SetFinishColorVariance(const Color& finishColorVariance)
- {
- finishColorVariance_ = finishColorVariance;
- }
- void ParticleEffect2D::SetMaxParticles(int maxParticles)
- {
- maxParticles_ = maxParticles;
- }
- void ParticleEffect2D::SetStartParticleSize(float startParticleSize)
- {
- startParticleSize_ = startParticleSize;
- }
- void ParticleEffect2D::SetStartParticleSizeVariance(float startParticleSizeVariance)
- {
- startParticleSizeVariance_ = startParticleSizeVariance;
- }
- void ParticleEffect2D::SetFinishParticleSize(float finishParticleSize)
- {
- finishParticleSize_ = finishParticleSize;
- }
- void ParticleEffect2D::SetFinishParticleSizeVariance(float finishParticleSizeVariance)
- {
- finishParticleSizeVariance_ = finishParticleSizeVariance;
- }
- void ParticleEffect2D::SetDuration(float duration)
- {
- duration_ = duration;
- }
- void ParticleEffect2D::SetEmitterType(EmitterType2D emitterType)
- {
- emitterType_ = emitterType;
- }
- void ParticleEffect2D::SetMaxRadius(float maxRadius)
- {
- maxRadius_ = maxRadius;
- }
- void ParticleEffect2D::SetMaxRadiusVariance(float maxRadiusVariance)
- {
- maxRadiusVariance_ = maxRadiusVariance;
- }
- void ParticleEffect2D::SetMinRadius(float minRadius)
- {
- minRadius_ = minRadius;
- }
- void ParticleEffect2D::SetMinRadiusVariance(float minRadiusVariance)
- {
- minRadiusVariance_ = minRadiusVariance;
- }
- void ParticleEffect2D::SetRotatePerSecond(float rotatePerSecond)
- {
- rotatePerSecond_ = rotatePerSecond;
- }
- void ParticleEffect2D::SetRotatePerSecondVariance(float rotatePerSecondVariance)
- {
- rotatePerSecondVariance_ = rotatePerSecondVariance;
- }
- void ParticleEffect2D::SetBlendMode(BlendMode blendMode)
- {
- blendMode_ = blendMode;
- }
- void ParticleEffect2D::SetRotationStart(float rotationStart)
- {
- rotationStart_ = rotationStart;
- }
- void ParticleEffect2D::SetRotationStartVariance(float rotationStartVariance)
- {
- rotationStartVariance_ = rotationStartVariance;
- }
- void ParticleEffect2D::SetRotationEnd(float rotationEnd)
- {
- rotationEnd_ = rotationEnd;
- }
- void ParticleEffect2D::SetRotationEndVariance(float rotationEndVariance)
- {
- rotationEndVariance_ = rotationEndVariance;
- }
- SharedPtr<ParticleEffect2D> ParticleEffect2D::Clone(const String& cloneName) const
- {
- SharedPtr<ParticleEffect2D> ret(new ParticleEffect2D(context_));
- ret->SetName(cloneName);
- ret->sprite_ = sprite_;
- ret->sourcePositionVariance_ = sourcePositionVariance_;
- ret->speed_ = speed_;
- ret->speedVariance_ = speedVariance_;
- ret->particleLifeSpan_ = particleLifeSpan_;
- ret->particleLifespanVariance_ = particleLifespanVariance_;
- ret->angle_ = angle_;
- ret->angleVariance_ = angleVariance_;
- ret->gravity_ = gravity_;
- ret->radialAcceleration_ = radialAcceleration_;
- ret->tangentialAcceleration_ = tangentialAcceleration_;
- ret->radialAccelVariance_ = radialAccelVariance_;
- ret->tangentialAccelVariance_ = tangentialAccelVariance_;
- ret->startColor_ = startColor_;
- ret->startColorVariance_ = startColorVariance_;
- ret->finishColor_ = finishColor_;
- ret->finishColorVariance_ = finishColorVariance_;
- ret->maxParticles_ = maxParticles_;
- ret->startParticleSize_ = startParticleSize_;
- ret->startParticleSizeVariance_ = startParticleSizeVariance_;
- ret->finishParticleSize_ = finishParticleSize_;
- ret->finishParticleSizeVariance_ = finishParticleSizeVariance_;
- ret->duration_ = duration_;
- ret->emitterType_ = emitterType_;
- ret->maxRadius_ = maxRadius_;
- ret->maxRadiusVariance_ = maxRadiusVariance_;
- ret->minRadius_ = minRadius_;
- ret->minRadiusVariance_ = minRadiusVariance_;
- ret->rotatePerSecond_ = rotatePerSecond_;
- ret->rotatePerSecondVariance_ = rotatePerSecondVariance_;
- ret->blendMode_ = blendMode_;
- ret->rotationStart_ = rotationStart_;
- ret->rotationStartVariance_ = rotationStartVariance_;
- ret->rotationEnd_ = rotationEnd_;
- ret->rotationEndVariance_ = rotationEndVariance_;
- /// \todo Zero if source was created programmatically
- ret->SetMemoryUse(GetMemoryUse());
-
- return ret;
- }
- int ParticleEffect2D::ReadInt(const XMLElement& element, const String& name) const
- {
- return element.GetChild(name).GetInt("value");
- }
- float ParticleEffect2D::ReadFloat(const XMLElement& element, const String& name) const
- {
- return element.GetChild(name).GetFloat("value");
- }
- Color ParticleEffect2D::ReadColor(const XMLElement& element, const String& name) const
- {
- XMLElement child = element.GetChild(name);
- return Color(child.GetFloat("red"), child.GetFloat("green"), child.GetFloat("blue"), child.GetFloat("alpha"));
- }
- Vector2 ParticleEffect2D::ReadVector2(const XMLElement& element, const String& name) const
- {
- XMLElement child = element.GetChild(name);
- return Vector2(child.GetFloat("x"), child.GetFloat("y"));
- }
- void ParticleEffect2D::WriteInt(XMLElement& element, const String& name, int value) const
- {
- XMLElement child = element.CreateChild(name);
- child.SetInt("value", value);
- }
- void ParticleEffect2D::WriteFloat(XMLElement& element, const String& name, float value) const
- {
- XMLElement child = element.CreateChild(name);
- child.SetFloat("value", value);
- }
- void ParticleEffect2D::WriteColor(XMLElement& element, const String& name, const Color& color) const
- {
- XMLElement child = element.CreateChild(name);
- child.SetFloat("red", color.r_);
- child.SetFloat("green", color.g_);
- child.SetFloat("blue", color.b_);
- child.SetFloat("alpha", color.a_);
- }
- void ParticleEffect2D::WriteVector2(XMLElement& element, const String& name, const Vector2& value) const
- {
- XMLElement child = element.CreateChild(name);
- child.SetFloat("x", value.x_);
- child.SetFloat("y", value.y_);
- }
- }
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