ParticleEffect2D.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../IO/FileSystem.h"
  25. #include "../IO/Log.h"
  26. #include "../Resource/ResourceCache.h"
  27. #include "../Resource/XMLFile.h"
  28. #include "../Atomic2D/ParticleEffect2D.h"
  29. #include "../Atomic2D/Sprite2D.h"
  30. #include "../DebugNew.h"
  31. namespace Atomic
  32. {
  33. static const int srcBlendFuncs[] =
  34. {
  35. 1, // GL_ONE
  36. 1, // GL_ONE
  37. 0x0306, // GL_DST_COLOR
  38. 0x0302, // GL_SRC_ALPHA
  39. 0x0302, // GL_SRC_ALPHA
  40. 1, // GL_ONE
  41. 0x0305, // GL_ONE_MINUS_DST_ALPHA
  42. 1, // GL_ONE
  43. 0x0302 // GL_SRC_ALPHA
  44. };
  45. static const int destBlendFuncs[] =
  46. {
  47. 0, // GL_ZERO
  48. 1, // GL_ONE
  49. 0, // GL_ZERO
  50. 0x0303, // GL_ONE_MINUS_SRC_ALPHA
  51. 1, // GL_ONE
  52. 0x0303, // GL_ONE_MINUS_SRC_ALPHA
  53. 0x0304, // GL_DST_ALPHA
  54. 1, // GL_ONE
  55. 1 // GL_ONE
  56. };
  57. #if ATOMIC_CXX11
  58. // Make sure that there are are as many blend functions as we have blend modes.
  59. static_assert(sizeof(srcBlendFuncs) / sizeof(srcBlendFuncs[0]) == MAX_BLENDMODES, "");
  60. static_assert(sizeof(destBlendFuncs) / sizeof(destBlendFuncs[0]) == MAX_BLENDMODES, "");
  61. #endif
  62. ParticleEffect2D::ParticleEffect2D(Context* context) :
  63. Resource(context),
  64. sourcePositionVariance_(7.0f, 7.0f),
  65. speed_(260.0f),
  66. speedVariance_(10.0f),
  67. particleLifeSpan_(1.000f),
  68. particleLifespanVariance_(0.700f),
  69. angle_(0.0f),
  70. angleVariance_(360.0f),
  71. gravity_(0.0f, 0.0f),
  72. radialAcceleration_(-380.0f),
  73. tangentialAcceleration_(-140.0f),
  74. radialAccelVariance_(0.0f),
  75. tangentialAccelVariance_(0.0f),
  76. startColor_(1.0f, 0.0f, 0.0f, 1.0f),
  77. startColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
  78. finishColor_(1.0f, 1.0f, 0.0f, 1.0f),
  79. finishColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
  80. maxParticles_(600),
  81. startParticleSize_(60.0f),
  82. startParticleSizeVariance_(40.0f),
  83. finishParticleSize_(5.0f),
  84. finishParticleSizeVariance_(5.0f),
  85. duration_(-1.0f),
  86. emitterType_(EMITTER_TYPE_GRAVITY),
  87. maxRadius_(100.0f),
  88. maxRadiusVariance_(0.0f),
  89. minRadius_(0.0f),
  90. minRadiusVariance_(0.0f),
  91. rotatePerSecond_(0.0f),
  92. rotatePerSecondVariance_(0.0f),
  93. blendMode_(BLEND_ALPHA),
  94. rotationStart_(0.0f),
  95. rotationStartVariance_(0.0f),
  96. rotationEnd_(0.0f),
  97. rotationEndVariance_(0.0f)
  98. {
  99. }
  100. ParticleEffect2D::~ParticleEffect2D()
  101. {
  102. }
  103. void ParticleEffect2D::RegisterObject(Context* context)
  104. {
  105. context->RegisterFactory<ParticleEffect2D>();
  106. }
  107. bool ParticleEffect2D::BeginLoad(Deserializer& source)
  108. {
  109. if (GetName().Empty())
  110. SetName(source.GetName());
  111. loadSpriteName_.Clear();
  112. XMLFile xmlFile(context_);
  113. if (!xmlFile.Load(source))
  114. return false;
  115. XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
  116. if (!rootElem)
  117. return false;
  118. String texture = rootElem.GetChild("texture").GetAttribute("name");
  119. loadSpriteName_ = GetParentPath(GetName()) + texture;
  120. // If async loading, request the sprite beforehand
  121. if (GetAsyncLoadState() == ASYNC_LOADING)
  122. GetSubsystem<ResourceCache>()->BackgroundLoadResource<Sprite2D>(loadSpriteName_, true, this);
  123. sourcePositionVariance_ = ReadVector2(rootElem, "sourcePositionVariance");
  124. speed_ = ReadFloat(rootElem, "speed");
  125. speedVariance_ = ReadFloat(rootElem, "speedVariance");
  126. particleLifeSpan_ = Max(0.01f, ReadFloat(rootElem, "particleLifeSpan"));
  127. particleLifespanVariance_ = ReadFloat(rootElem, "particleLifespanVariance");
  128. angle_ = ReadFloat(rootElem, "angle");
  129. angleVariance_ = ReadFloat(rootElem, "angleVariance");
  130. gravity_ = ReadVector2(rootElem, "gravity");
  131. radialAcceleration_ = ReadFloat(rootElem, "radialAcceleration");
  132. tangentialAcceleration_ = ReadFloat(rootElem, "tangentialAcceleration");
  133. radialAccelVariance_ = ReadFloat(rootElem, "radialAccelVariance");
  134. tangentialAccelVariance_ = ReadFloat(rootElem, "tangentialAccelVariance");
  135. startColor_ = ReadColor(rootElem, "startColor");
  136. startColorVariance_ = ReadColor(rootElem, "startColorVariance");
  137. finishColor_ = ReadColor(rootElem, "finishColor");
  138. finishColorVariance_ = ReadColor(rootElem, "finishColorVariance");
  139. maxParticles_ = ReadInt(rootElem, "maxParticles");
  140. startParticleSize_ = ReadFloat(rootElem, "startParticleSize");
  141. startParticleSizeVariance_ = ReadFloat(rootElem, "startParticleSizeVariance");
  142. finishParticleSize_ = ReadFloat(rootElem, "finishParticleSize");
  143. // Typo in pex file
  144. finishParticleSizeVariance_ = ReadFloat(rootElem, "FinishParticleSizeVariance");
  145. duration_ = M_INFINITY;
  146. if (rootElem.HasChild("duration"))
  147. {
  148. float duration = ReadFloat(rootElem, "duration");
  149. if (duration > 0.0f)
  150. duration_ = duration;
  151. }
  152. emitterType_ = (EmitterType2D)ReadInt(rootElem, "emitterType");
  153. maxRadius_ = ReadFloat(rootElem, "maxRadius");
  154. maxRadiusVariance_ = ReadFloat(rootElem, "maxRadiusVariance");
  155. minRadius_ = ReadFloat(rootElem, "minRadius");
  156. minRadiusVariance_ = ReadFloat(rootElem, "minRadiusVariance");
  157. rotatePerSecond_ = ReadFloat(rootElem, "rotatePerSecond");
  158. rotatePerSecondVariance_ = ReadFloat(rootElem, "rotatePerSecondVariance");
  159. int blendFuncSource = ReadInt(rootElem, "blendFuncSource");
  160. int blendFuncDestination = ReadInt(rootElem, "blendFuncDestination");
  161. blendMode_ = BLEND_ALPHA;
  162. for (int i = 0; i < MAX_BLENDMODES; ++i)
  163. {
  164. if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
  165. {
  166. blendMode_ = (BlendMode)i;
  167. break;
  168. }
  169. }
  170. rotationStart_ = ReadFloat(rootElem, "rotationStart");
  171. rotationStartVariance_ = ReadFloat(rootElem, "rotationStartVariance");
  172. rotationEnd_ = ReadFloat(rootElem, "rotationEnd");
  173. rotationEndVariance_ = ReadFloat(rootElem, "rotationEndVariance");
  174. // Note: not accurate
  175. SetMemoryUse(source.GetSize());
  176. return true;
  177. }
  178. bool ParticleEffect2D::EndLoad()
  179. {
  180. // Apply the sprite now
  181. if (!loadSpriteName_.Empty())
  182. {
  183. ResourceCache* cache = GetSubsystem<ResourceCache>();
  184. sprite_ = cache->GetResource<Sprite2D>(loadSpriteName_);
  185. if (!sprite_)
  186. ATOMIC_LOGERROR("Could not load sprite " + loadSpriteName_ + " for particle effect");
  187. loadSpriteName_.Clear();
  188. }
  189. return true;
  190. }
  191. bool ParticleEffect2D::Save(Serializer& dest) const
  192. {
  193. if (!sprite_)
  194. return false;
  195. XMLFile xmlFile(context_);
  196. XMLElement rootElem = xmlFile.CreateRoot("particleEmitterConfig");
  197. String fileName = GetFileNameAndExtension(sprite_->GetName());
  198. rootElem.CreateChild("texture").SetAttribute("name", fileName);
  199. WriteVector2(rootElem, "sourcePosition", Vector2::ZERO);
  200. WriteVector2(rootElem, "sourcePositionVariance", sourcePositionVariance_);
  201. WriteFloat(rootElem, "speed", speed_);
  202. WriteFloat(rootElem, "speedVariance", speedVariance_);
  203. WriteFloat(rootElem, "particleLifeSpan", particleLifeSpan_);
  204. WriteFloat(rootElem, "particleLifespanVariance", particleLifespanVariance_);
  205. WriteFloat(rootElem, "angle", angle_);
  206. WriteFloat(rootElem, "angleVariance", angleVariance_);
  207. WriteVector2(rootElem, "gravity", gravity_);
  208. WriteFloat(rootElem, "radialAcceleration", radialAcceleration_);
  209. WriteFloat(rootElem, "tangentialAcceleration", tangentialAcceleration_);
  210. WriteFloat(rootElem, "radialAccelVariance", radialAccelVariance_);
  211. WriteFloat(rootElem, "tangentialAccelVariance", tangentialAccelVariance_);
  212. WriteColor(rootElem, "startColor", startColor_);
  213. WriteColor(rootElem, "startColorVariance", startColorVariance_);
  214. WriteColor(rootElem, "finishColor", finishColor_);
  215. WriteColor(rootElem, "finishColorVariance", finishColorVariance_);
  216. WriteInt(rootElem, "maxParticles", maxParticles_);
  217. WriteFloat(rootElem, "startParticleSize", startParticleSize_);
  218. WriteFloat(rootElem, "startParticleSizeVariance", startParticleSizeVariance_);
  219. WriteFloat(rootElem, "finishParticleSize", finishParticleSize_);
  220. // Typo in pex file
  221. WriteFloat(rootElem, "FinishParticleSizeVariance", finishParticleSizeVariance_);
  222. float duration = duration_;
  223. if (duration == M_INFINITY)
  224. duration = -1.0f;
  225. WriteFloat(rootElem, "duration", duration);
  226. WriteInt(rootElem, "emitterType", (int)emitterType_);
  227. WriteFloat(rootElem, "maxRadius", maxRadius_);
  228. WriteFloat(rootElem, "maxRadiusVariance", maxRadiusVariance_);
  229. WriteFloat(rootElem, "minRadius", minRadius_);
  230. WriteFloat(rootElem, "minRadiusVariance", minRadiusVariance_);
  231. WriteFloat(rootElem, "rotatePerSecond", rotatePerSecond_);
  232. WriteFloat(rootElem, "rotatePerSecondVariance", rotatePerSecondVariance_);
  233. WriteInt(rootElem, "blendFuncSource", srcBlendFuncs[blendMode_]);
  234. WriteInt(rootElem, "blendFuncDestination", destBlendFuncs[blendMode_]);
  235. WriteFloat(rootElem, "rotationStart", rotationStart_);
  236. WriteFloat(rootElem, "rotationStartVariance", rotationStartVariance_);
  237. WriteFloat(rootElem, "rotationEnd", rotationEnd_);
  238. WriteFloat(rootElem, "rotationEndVariance", rotationEndVariance_);
  239. return xmlFile.Save(dest);
  240. }
  241. void ParticleEffect2D::SetSprite(Sprite2D* sprite)
  242. {
  243. sprite_ = sprite;
  244. }
  245. void ParticleEffect2D::SetSourcePositionVariance(const Vector2& sourcePositionVariance)
  246. {
  247. sourcePositionVariance_ = sourcePositionVariance;
  248. }
  249. void ParticleEffect2D::SetSpeed(float speed)
  250. {
  251. speed_ = speed;
  252. }
  253. void ParticleEffect2D::SetSpeedVariance(float speedVariance)
  254. {
  255. speedVariance_ = speedVariance;
  256. }
  257. void ParticleEffect2D::SetParticleLifeSpan(float particleLifeSpan)
  258. {
  259. particleLifeSpan_ = particleLifeSpan;
  260. }
  261. void ParticleEffect2D::SetParticleLifespanVariance(float particleLifespanVariance)
  262. {
  263. particleLifespanVariance_ = particleLifespanVariance;
  264. }
  265. void ParticleEffect2D::SetAngle(float angle)
  266. {
  267. angle_ = angle;
  268. }
  269. void ParticleEffect2D::SetAngleVariance(float angleVariance)
  270. {
  271. angleVariance_ = angleVariance;
  272. }
  273. void ParticleEffect2D::SetGravity(const Vector2& gravity)
  274. {
  275. gravity_ = gravity;
  276. }
  277. void ParticleEffect2D::SetRadialAcceleration(float radialAcceleration)
  278. {
  279. radialAcceleration_ = radialAcceleration;
  280. }
  281. void ParticleEffect2D::SetTangentialAcceleration(float tangentialAcceleration)
  282. {
  283. tangentialAcceleration_ = tangentialAcceleration;
  284. }
  285. void ParticleEffect2D::SetRadialAccelVariance(float radialAccelVariance)
  286. {
  287. radialAccelVariance_ = radialAccelVariance;
  288. }
  289. void ParticleEffect2D::SetTangentialAccelVariance(float tangentialAccelVariance)
  290. {
  291. tangentialAccelVariance_ = tangentialAccelVariance;
  292. }
  293. void ParticleEffect2D::SetStartColor(const Color& startColor)
  294. {
  295. startColor_ = startColor;
  296. }
  297. void ParticleEffect2D::SetStartColorVariance(const Color& startColorVariance)
  298. {
  299. startColorVariance_ = startColorVariance;
  300. }
  301. void ParticleEffect2D::SetFinishColor(const Color& finishColor)
  302. {
  303. finishColor_ = finishColor;
  304. }
  305. void ParticleEffect2D::SetFinishColorVariance(const Color& finishColorVariance)
  306. {
  307. finishColorVariance_ = finishColorVariance;
  308. }
  309. void ParticleEffect2D::SetMaxParticles(int maxParticles)
  310. {
  311. maxParticles_ = maxParticles;
  312. }
  313. void ParticleEffect2D::SetStartParticleSize(float startParticleSize)
  314. {
  315. startParticleSize_ = startParticleSize;
  316. }
  317. void ParticleEffect2D::SetStartParticleSizeVariance(float startParticleSizeVariance)
  318. {
  319. startParticleSizeVariance_ = startParticleSizeVariance;
  320. }
  321. void ParticleEffect2D::SetFinishParticleSize(float finishParticleSize)
  322. {
  323. finishParticleSize_ = finishParticleSize;
  324. }
  325. void ParticleEffect2D::SetFinishParticleSizeVariance(float finishParticleSizeVariance)
  326. {
  327. finishParticleSizeVariance_ = finishParticleSizeVariance;
  328. }
  329. void ParticleEffect2D::SetDuration(float duration)
  330. {
  331. duration_ = duration;
  332. }
  333. void ParticleEffect2D::SetEmitterType(EmitterType2D emitterType)
  334. {
  335. emitterType_ = emitterType;
  336. }
  337. void ParticleEffect2D::SetMaxRadius(float maxRadius)
  338. {
  339. maxRadius_ = maxRadius;
  340. }
  341. void ParticleEffect2D::SetMaxRadiusVariance(float maxRadiusVariance)
  342. {
  343. maxRadiusVariance_ = maxRadiusVariance;
  344. }
  345. void ParticleEffect2D::SetMinRadius(float minRadius)
  346. {
  347. minRadius_ = minRadius;
  348. }
  349. void ParticleEffect2D::SetMinRadiusVariance(float minRadiusVariance)
  350. {
  351. minRadiusVariance_ = minRadiusVariance;
  352. }
  353. void ParticleEffect2D::SetRotatePerSecond(float rotatePerSecond)
  354. {
  355. rotatePerSecond_ = rotatePerSecond;
  356. }
  357. void ParticleEffect2D::SetRotatePerSecondVariance(float rotatePerSecondVariance)
  358. {
  359. rotatePerSecondVariance_ = rotatePerSecondVariance;
  360. }
  361. void ParticleEffect2D::SetBlendMode(BlendMode blendMode)
  362. {
  363. blendMode_ = blendMode;
  364. }
  365. void ParticleEffect2D::SetRotationStart(float rotationStart)
  366. {
  367. rotationStart_ = rotationStart;
  368. }
  369. void ParticleEffect2D::SetRotationStartVariance(float rotationStartVariance)
  370. {
  371. rotationStartVariance_ = rotationStartVariance;
  372. }
  373. void ParticleEffect2D::SetRotationEnd(float rotationEnd)
  374. {
  375. rotationEnd_ = rotationEnd;
  376. }
  377. void ParticleEffect2D::SetRotationEndVariance(float rotationEndVariance)
  378. {
  379. rotationEndVariance_ = rotationEndVariance;
  380. }
  381. SharedPtr<ParticleEffect2D> ParticleEffect2D::Clone(const String& cloneName) const
  382. {
  383. SharedPtr<ParticleEffect2D> ret(new ParticleEffect2D(context_));
  384. ret->SetName(cloneName);
  385. ret->sprite_ = sprite_;
  386. ret->sourcePositionVariance_ = sourcePositionVariance_;
  387. ret->speed_ = speed_;
  388. ret->speedVariance_ = speedVariance_;
  389. ret->particleLifeSpan_ = particleLifeSpan_;
  390. ret->particleLifespanVariance_ = particleLifespanVariance_;
  391. ret->angle_ = angle_;
  392. ret->angleVariance_ = angleVariance_;
  393. ret->gravity_ = gravity_;
  394. ret->radialAcceleration_ = radialAcceleration_;
  395. ret->tangentialAcceleration_ = tangentialAcceleration_;
  396. ret->radialAccelVariance_ = radialAccelVariance_;
  397. ret->tangentialAccelVariance_ = tangentialAccelVariance_;
  398. ret->startColor_ = startColor_;
  399. ret->startColorVariance_ = startColorVariance_;
  400. ret->finishColor_ = finishColor_;
  401. ret->finishColorVariance_ = finishColorVariance_;
  402. ret->maxParticles_ = maxParticles_;
  403. ret->startParticleSize_ = startParticleSize_;
  404. ret->startParticleSizeVariance_ = startParticleSizeVariance_;
  405. ret->finishParticleSize_ = finishParticleSize_;
  406. ret->finishParticleSizeVariance_ = finishParticleSizeVariance_;
  407. ret->duration_ = duration_;
  408. ret->emitterType_ = emitterType_;
  409. ret->maxRadius_ = maxRadius_;
  410. ret->maxRadiusVariance_ = maxRadiusVariance_;
  411. ret->minRadius_ = minRadius_;
  412. ret->minRadiusVariance_ = minRadiusVariance_;
  413. ret->rotatePerSecond_ = rotatePerSecond_;
  414. ret->rotatePerSecondVariance_ = rotatePerSecondVariance_;
  415. ret->blendMode_ = blendMode_;
  416. ret->rotationStart_ = rotationStart_;
  417. ret->rotationStartVariance_ = rotationStartVariance_;
  418. ret->rotationEnd_ = rotationEnd_;
  419. ret->rotationEndVariance_ = rotationEndVariance_;
  420. /// \todo Zero if source was created programmatically
  421. ret->SetMemoryUse(GetMemoryUse());
  422. return ret;
  423. }
  424. int ParticleEffect2D::ReadInt(const XMLElement& element, const String& name) const
  425. {
  426. return element.GetChild(name).GetInt("value");
  427. }
  428. float ParticleEffect2D::ReadFloat(const XMLElement& element, const String& name) const
  429. {
  430. return element.GetChild(name).GetFloat("value");
  431. }
  432. Color ParticleEffect2D::ReadColor(const XMLElement& element, const String& name) const
  433. {
  434. XMLElement child = element.GetChild(name);
  435. return Color(child.GetFloat("red"), child.GetFloat("green"), child.GetFloat("blue"), child.GetFloat("alpha"));
  436. }
  437. Vector2 ParticleEffect2D::ReadVector2(const XMLElement& element, const String& name) const
  438. {
  439. XMLElement child = element.GetChild(name);
  440. return Vector2(child.GetFloat("x"), child.GetFloat("y"));
  441. }
  442. void ParticleEffect2D::WriteInt(XMLElement& element, const String& name, int value) const
  443. {
  444. XMLElement child = element.CreateChild(name);
  445. child.SetInt("value", value);
  446. }
  447. void ParticleEffect2D::WriteFloat(XMLElement& element, const String& name, float value) const
  448. {
  449. XMLElement child = element.CreateChild(name);
  450. child.SetFloat("value", value);
  451. }
  452. void ParticleEffect2D::WriteColor(XMLElement& element, const String& name, const Color& color) const
  453. {
  454. XMLElement child = element.CreateChild(name);
  455. child.SetFloat("red", color.r_);
  456. child.SetFloat("green", color.g_);
  457. child.SetFloat("blue", color.b_);
  458. child.SetFloat("alpha", color.a_);
  459. }
  460. void ParticleEffect2D::WriteVector2(XMLElement& element, const String& name, const Vector2& value) const
  461. {
  462. XMLElement child = element.CreateChild(name);
  463. child.SetFloat("x", value.x_);
  464. child.SetFloat("y", value.y_);
  465. }
  466. }