| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151 |
- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Graphics/Drawable.h"
- #include "../Math/Frustum.h"
- namespace Atomic
- {
- class Drawable2D;
- class IndexBuffer;
- class Material;
- class Technique;
- class VertexBuffer;
- struct FrameInfo;
- struct SourceBatch2D;
- /// 2D view batch info.
- struct ViewBatchInfo2D
- {
- /// Construct.
- ViewBatchInfo2D();
- /// Vertex buffer update frame number.
- unsigned vertexBufferUpdateFrameNumber_;
- /// Index count.
- unsigned indexCount_;
- /// Vertex count.
- unsigned vertexCount_;
- /// Vertex buffer.
- SharedPtr<VertexBuffer> vertexBuffer_;
- /// Batch updated frame number.
- unsigned batchUpdatedFrameNumber_;
- /// Source batches.
- PODVector<const SourceBatch2D*> sourceBatches_;
- /// Batch count;
- unsigned batchCount_;
- /// Distances.
- PODVector<float> distances_;
- /// Materials.
- Vector<SharedPtr<Material> > materials_;
- /// Geometries.
- Vector<SharedPtr<Geometry> > geometries_;
- };
- /// 2D renderer component.
- class ATOMIC_API Renderer2D : public Drawable
- {
- ATOMIC_OBJECT(Renderer2D, Drawable);
- friend void CheckDrawableVisibilityWork(const WorkItem* item, unsigned threadIndex);
- public:
- /// Construct.
- Renderer2D(Context* context);
- /// Destruct.
- ~Renderer2D();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Process octree raycast. May be called from a worker thread.
- virtual void ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results);
- /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
- virtual void UpdateBatches(const FrameInfo& frame);
- /// Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.)
- virtual void UpdateGeometry(const FrameInfo& frame);
- /// Return whether a geometry update is necessary, and if it can happen in a worker thread.
- virtual UpdateGeometryType GetUpdateGeometryType();
- /// Add Drawable2D.
- void AddDrawable(Drawable2D* drawable);
- /// Remove Drawable2D.
- void RemoveDrawable(Drawable2D* drawable);
- /// Return material by texture and blend mode.
- Material* GetMaterial(Texture2D* texture, BlendMode blendMode);
- /// Check visibility.
- bool CheckVisibility(Drawable2D* drawable) const;
- // ATOMIC BEGIN
- /// Whether this renderer uses triangles (instead of quads)
- void SetUseTris(bool useTris) { useTris_ = useTris; }
- bool GetUseTris() const { return useTris_; }
- // ATOMIC END
- private:
- /// Recalculate the world-space bounding box.
- virtual void OnWorldBoundingBoxUpdate();
- /// Create material by texture and blend mode.
- SharedPtr<Material> CreateMaterial(Texture2D* texture, BlendMode blendMode);
- /// Handle view update begin event. Determine Drawable2D's and their batches here.
- void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData);
- /// Get all drawables in node.
- void GetDrawables(PODVector<Drawable2D*>& drawables, Node* node);
- /// Update view batch info.
- void UpdateViewBatchInfo(ViewBatchInfo2D& viewBatchInfo, Camera* camera);
- /// Add view batch.
- void AddViewBatch(ViewBatchInfo2D& viewBatchInfo, Material* material,
- unsigned indexStart, unsigned indexCount, unsigned vertexStart, unsigned vertexCount, float distance);
- /// Index buffer.
- SharedPtr<IndexBuffer> indexBuffer_;
- /// Material.
- SharedPtr<Material> material_;
- /// Drawables.
- PODVector<Drawable2D*> drawables_;
- /// View frame info for current frame.
- FrameInfo frame_;
- /// View batch info.
- HashMap<Camera*, ViewBatchInfo2D> viewBatchInfos_;
- /// Frustum for current frame.
- Frustum frustum_;
- /// View mask of current camera for visibility checking.
- unsigned viewMask_;
- /// Cached materials.
- HashMap<Texture2D*, HashMap<int, SharedPtr<Material> > > cachedMaterials_;
- /// Cached techniques per blend mode.
- HashMap<int, SharedPtr<Technique> > cachedTechniques_;
- // ATOMIC BEGIN
- /// Whether or not the renderer containts tris (default is quads)
- bool useTris_;
- // ATOMIC END
- };
- }
|