SpriteSheet2D.h 3.3 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Resource/Resource.h"
  24. namespace Atomic
  25. {
  26. class PListFile;
  27. class Sprite2D;
  28. class Texture2D;
  29. class XMLFile;
  30. class JSONFile;
  31. /// Sprite sheet.
  32. class ATOMIC_API SpriteSheet2D : public Resource
  33. {
  34. ATOMIC_OBJECT(SpriteSheet2D, Resource);
  35. public:
  36. /// Construct.
  37. SpriteSheet2D(Context* context);
  38. /// Destruct.
  39. virtual ~SpriteSheet2D();
  40. /// Register object factory.
  41. static void RegisterObject(Context* context);
  42. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  43. virtual bool BeginLoad(Deserializer& source);
  44. /// Finish resource loading. Always called from the main thread. Return true if successful.
  45. virtual bool EndLoad();
  46. /// Set texture.
  47. void SetTexture(Texture2D* texture);
  48. /// Define sprite.
  49. void DefineSprite(const String& name, const IntRect& rectangle, const Vector2& hotSpot = Vector2(0.5f, 0.5f),
  50. const IntVector2& offset = IntVector2::ZERO);
  51. /// Return texture.
  52. Texture2D* GetTexture() const { return texture_; }
  53. /// Return sprite.
  54. Sprite2D* GetSprite(const String& name) const;
  55. /// Return sprite mapping.
  56. const HashMap<String, SharedPtr<Sprite2D> >& GetSpriteMapping() const { return spriteMapping_; }
  57. private:
  58. /// Begin load from PList file.
  59. bool BeginLoadFromPListFile(Deserializer& source);
  60. /// End load from PList file.
  61. bool EndLoadFromPListFile();
  62. /// Begin load from XML file.
  63. bool BeginLoadFromXMLFile(Deserializer& source);
  64. /// End load from XML file.
  65. bool EndLoadFromXMLFile();
  66. /// Begin load from JSON file.
  67. bool BeginLoadFromJSONFile(Deserializer& source);
  68. /// End load from JSON file.
  69. bool EndLoadFromJSONFile();
  70. /// Texture.
  71. SharedPtr<Texture2D> texture_;
  72. /// Sprite mapping.
  73. HashMap<String, SharedPtr<Sprite2D> > spriteMapping_;
  74. /// PList file used while loading.
  75. SharedPtr<PListFile> loadPListFile_;
  76. /// XML file used while loading.
  77. SharedPtr<XMLFile> loadXMLFile_;
  78. /// JSON file used while loading.
  79. SharedPtr<JSONFile> loadJSONFile_;
  80. /// Texture name used while loading.
  81. String loadTextureName_;
  82. };
  83. }