BufferedSoundStream.h 2.6 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Audio/SoundStream.h"
  24. #include "../Container/ArrayPtr.h"
  25. #include "../Container/List.h"
  26. #include "../Core/Mutex.h"
  27. #include "../Container/Pair.h"
  28. namespace Atomic
  29. {
  30. /// %Sound stream that supports manual buffering of data from the main thread.
  31. class ATOMIC_API BufferedSoundStream : public SoundStream
  32. {
  33. public:
  34. /// Construct.
  35. BufferedSoundStream();
  36. /// Destruct.
  37. ~BufferedSoundStream();
  38. /// Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
  39. virtual unsigned GetData(signed char* dest, unsigned numBytes);
  40. /// Buffer sound data. Makes a copy of it.
  41. void AddData(void* data, unsigned numBytes);
  42. /// Buffer sound data by taking ownership of it.
  43. void AddData(SharedArrayPtr<signed char> data, unsigned numBytes);
  44. /// Buffer sound data by taking ownership of it.
  45. void AddData(SharedArrayPtr<signed short> data, unsigned numBytes);
  46. /// Remove all buffered audio data.
  47. void Clear();
  48. /// Return amount of buffered (unplayed) sound data in bytes.
  49. unsigned GetBufferNumBytes() const;
  50. /// Return length of buffered (unplayed) sound data in seconds.
  51. float GetBufferLength() const;
  52. private:
  53. /// Buffers and their sizes.
  54. List<Pair<SharedArrayPtr<signed char>, unsigned> > buffers_;
  55. /// Byte position in the front most buffer.
  56. unsigned position_;
  57. /// Mutex for buffer data.
  58. mutable Mutex bufferMutex_;
  59. };
  60. }