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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Audio/SoundStream.h"
- #include "../Container/ArrayPtr.h"
- #include "../Container/List.h"
- #include "../Core/Mutex.h"
- #include "../Container/Pair.h"
- namespace Atomic
- {
- /// %Sound stream that supports manual buffering of data from the main thread.
- class ATOMIC_API BufferedSoundStream : public SoundStream
- {
- public:
- /// Construct.
- BufferedSoundStream();
- /// Destruct.
- ~BufferedSoundStream();
- /// Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
- virtual unsigned GetData(signed char* dest, unsigned numBytes);
- /// Buffer sound data. Makes a copy of it.
- void AddData(void* data, unsigned numBytes);
- /// Buffer sound data by taking ownership of it.
- void AddData(SharedArrayPtr<signed char> data, unsigned numBytes);
- /// Buffer sound data by taking ownership of it.
- void AddData(SharedArrayPtr<signed short> data, unsigned numBytes);
- /// Remove all buffered audio data.
- void Clear();
- /// Return amount of buffered (unplayed) sound data in bytes.
- unsigned GetBufferNumBytes() const;
- /// Return length of buffered (unplayed) sound data in seconds.
- float GetBufferLength() const;
- private:
- /// Buffers and their sizes.
- List<Pair<SharedArrayPtr<signed char>, unsigned> > buffers_;
- /// Byte position in the front most buffer.
- unsigned position_;
- /// Mutex for buffer data.
- mutable Mutex bufferMutex_;
- };
- }
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