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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Variant.h"
- #include "../Math/Color.h"
- #include "../Math/Vector2.h"
- #include "../Math/Vector3.h"
- #include "../Math/Vector4.h"
- namespace Atomic
- {
- enum InterpolationMode
- {
- /// Bezier interpolation.
- BEZIER_CURVE = 0,
- /// Catmull-Rom interpolation. The first and last knots control velocity and are not included on the path.
- CATMULL_ROM_CURVE,
- /// Linear interpolation.
- LINEAR_CURVE,
- /// Catmull-Rom full path interpolation. Start and end knots are duplicated or looped as necessary to move through the full path.
- CATMULL_ROM_FULL_CURVE
- };
- /// Spline class to get a point on it based off the interpolation mode.
- class ATOMIC_API Spline
- {
- public:
- /// Default constructor.
- Spline();
- /// Constructor setting interpolation mode.
- Spline(InterpolationMode mode);
- /// Constructor setting knots and interpolation mode.
- Spline(const Vector<Variant>& knots, InterpolationMode mode = BEZIER_CURVE);
- /// Copy constructor.
- Spline(const Spline& rhs);
- /// Copy operator.
- void operator =(const Spline& rhs)
- {
- knots_ = rhs.knots_;
- interpolationMode_ = rhs.interpolationMode_;
- }
- /// Equality operator.
- bool operator ==(const Spline& rhs) const
- {
- return (knots_ == rhs.knots_ && interpolationMode_ == rhs.interpolationMode_);
- }
- /// Inequality operator.
- bool operator !=(const Spline& rhs) const
- {
- return !(*this == rhs);
- }
- /// Return the interpolation mode.
- InterpolationMode GetInterpolationMode() const { return interpolationMode_; }
- /// Return the knots of the spline.
- const VariantVector& GetKnots() const { return knots_; }
- /// Return the knot at the specific index.
- Variant GetKnot(unsigned index) const { return knots_[index]; }
- /// Return the T of the point of the spline at f from 0.f - 1.f.
- Variant GetPoint(float f) const;
- /// Set the interpolation mode.
- void SetInterpolationMode(InterpolationMode interpolationMode) { interpolationMode_ = interpolationMode; }
- /// Set the knots of the spline.
- void SetKnots(const Vector<Variant>& knots) { knots_ = knots; }
- /// Set the value of an existing knot.
- void SetKnot(const Variant& knot, unsigned index);
- /// Add a knot to the end of the spline.
- void AddKnot(const Variant& knot);
- /// Add a knot to the spline at a specific index.
- void AddKnot(const Variant& knot, unsigned index);
- /// Remove the last knot on the spline.
- void RemoveKnot() { knots_.Pop(); }
- /// Remove the knot at the specific index.
- void RemoveKnot(unsigned index) { knots_.Erase(index); }
- /// Clear the spline.
- void Clear() { knots_.Clear(); }
- private:
- /// Perform Bezier interpolation on the spline.
- Variant BezierInterpolation(const Vector<Variant>& knots, float t) const;
- /// Perform Spline interpolation on the spline.
- Variant CatmullRomInterpolation(const Vector<Variant>& knots, float t) const;
- /// Perform linear interpolation on the spline.
- Variant LinearInterpolation(const Vector<Variant>& knots, float t) const;
- /// Linear interpolation between two Variants based on underlying type.
- Variant LinearInterpolation(const Variant& lhs, const Variant& rhs, float t) const;
- /// Interpolation mode.
- InterpolationMode interpolationMode_;
- /// Knots on the spline.
- VariantVector knots_;
- };
- }
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