Thread.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
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  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
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  11. // The above copyright notice and this permission notice shall be included in
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  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Atomic/Atomic.h"
  24. #ifndef _WIN32
  25. #include <pthread.h>
  26. typedef pthread_t ThreadID;
  27. #else
  28. typedef unsigned ThreadID;
  29. #endif
  30. namespace Atomic
  31. {
  32. /// Operating system thread.
  33. class ATOMIC_API Thread
  34. {
  35. public:
  36. /// Construct. Does not start the thread yet.
  37. Thread();
  38. /// Destruct. If running, stop and wait for thread to finish.
  39. virtual ~Thread();
  40. /// The function to run in the thread.
  41. virtual void ThreadFunction() = 0;
  42. /// Start running the thread. Return true if successful, or false if already running or if can not create the thread.
  43. bool Run();
  44. /// Set the running flag to false and wait for the thread to finish.
  45. void Stop();
  46. /// Set thread priority. The thread must have been started first.
  47. void SetPriority(int priority);
  48. /// Return whether thread exists.
  49. bool IsStarted() const { return handle_ != 0; }
  50. /// Set the current thread as the main thread.
  51. static void SetMainThread();
  52. /// Return the current thread's ID.
  53. static ThreadID GetCurrentThreadID();
  54. /// Return whether is executing in the main thread.
  55. static bool IsMainThread();
  56. protected:
  57. /// Thread handle.
  58. void* handle_;
  59. /// Running flag.
  60. volatile bool shouldRun_;
  61. /// Main thread's thread ID.
  62. static ThreadID mainThreadID;
  63. };
  64. }