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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Atomic/Atomic.h"
- #ifndef _WIN32
- #include <pthread.h>
- typedef pthread_t ThreadID;
- #else
- typedef unsigned ThreadID;
- #endif
- namespace Atomic
- {
- /// Operating system thread.
- class ATOMIC_API Thread
- {
- public:
- /// Construct. Does not start the thread yet.
- Thread();
- /// Destruct. If running, stop and wait for thread to finish.
- virtual ~Thread();
- /// The function to run in the thread.
- virtual void ThreadFunction() = 0;
- /// Start running the thread. Return true if successful, or false if already running or if can not create the thread.
- bool Run();
- /// Set the running flag to false and wait for the thread to finish.
- void Stop();
- /// Set thread priority. The thread must have been started first.
- void SetPriority(int priority);
- /// Return whether thread exists.
- bool IsStarted() const { return handle_ != 0; }
- /// Set the current thread as the main thread.
- static void SetMainThread();
- /// Return the current thread's ID.
- static ThreadID GetCurrentThreadID();
- /// Return whether is executing in the main thread.
- static bool IsMainThread();
- protected:
- /// Thread handle.
- void* handle_;
- /// Running flag.
- volatile bool shouldRun_;
- /// Main thread's thread ID.
- static ThreadID mainThreadID;
- };
- }
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