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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/StringUtils.h"
- #include "../IO/VectorBuffer.h"
- #include <cstring>
- namespace Atomic
- {
- const Variant Variant::EMPTY;
- const PODVector<unsigned char> Variant::emptyBuffer;
- const ResourceRef Variant::emptyResourceRef;
- const ResourceRefList Variant::emptyResourceRefList;
- const VariantMap Variant::emptyVariantMap;
- const VariantVector Variant::emptyVariantVector;
- const StringVector Variant::emptyStringVector;
- static const char* typeNames[] =
- {
- "None",
- "Int",
- "Bool",
- "Float",
- "Vector2",
- "Vector3",
- "Vector4",
- "Quaternion",
- "Color",
- "String",
- "Buffer",
- "VoidPtr",
- "ResourceRef",
- "ResourceRefList",
- "VariantVector",
- "VariantMap",
- "IntRect",
- "IntVector2",
- "Ptr",
- "Matrix3",
- "Matrix3x4",
- "Matrix4",
- "Double",
- "StringVector",
- "Rect",
- "IntVector3",
- "Int64",
- 0
- };
- Variant& Variant::operator =(const Variant& rhs)
- {
- SetType(rhs.GetType());
- switch (type_)
- {
- case VAR_STRING:
- *(reinterpret_cast<String*>(&value_)) = *(reinterpret_cast<const String*>(&rhs.value_));
- break;
- case VAR_BUFFER:
- *(reinterpret_cast<PODVector<unsigned char>*>(&value_)) = *(reinterpret_cast<const PODVector<unsigned char>*>(&rhs.value_));
- break;
- case VAR_RESOURCEREF:
- *(reinterpret_cast<ResourceRef*>(&value_)) = *(reinterpret_cast<const ResourceRef*>(&rhs.value_));
- break;
- case VAR_RESOURCEREFLIST:
- *(reinterpret_cast<ResourceRefList*>(&value_)) = *(reinterpret_cast<const ResourceRefList*>(&rhs.value_));
- break;
- case VAR_VARIANTVECTOR:
- *(reinterpret_cast<VariantVector*>(&value_)) = *(reinterpret_cast<const VariantVector*>(&rhs.value_));
- break;
- case VAR_STRINGVECTOR:
- *(reinterpret_cast<StringVector*>(&value_)) = *(reinterpret_cast<const StringVector*>(&rhs.value_));
- break;
- case VAR_VARIANTMAP:
- *(reinterpret_cast<VariantMap*>(&value_)) = *(reinterpret_cast<const VariantMap*>(&rhs.value_));
- break;
- case VAR_PTR:
- *(reinterpret_cast<WeakPtr<RefCounted>*>(&value_)) = *(reinterpret_cast<const WeakPtr<RefCounted>*>(&rhs.value_));
- break;
- case VAR_MATRIX3:
- *(reinterpret_cast<Matrix3*>(value_.ptr_)) = *(reinterpret_cast<const Matrix3*>(rhs.value_.ptr_));
- break;
- case VAR_MATRIX3X4:
- *(reinterpret_cast<Matrix3x4*>(value_.ptr_)) = *(reinterpret_cast<const Matrix3x4*>(rhs.value_.ptr_));
- break;
- case VAR_MATRIX4:
- *(reinterpret_cast<Matrix4*>(value_.ptr_)) = *(reinterpret_cast<const Matrix4*>(rhs.value_.ptr_));
- break;
- default:
- value_ = rhs.value_;
- break;
- }
- return *this;
- }
- Variant& Variant::operator =(const VectorBuffer& rhs)
- {
- SetType(VAR_BUFFER);
- *(reinterpret_cast<PODVector<unsigned char>*>(&value_)) = rhs.GetBuffer();
- return *this;
- }
- bool Variant::operator ==(const Variant& rhs) const
- {
- if (type_ == VAR_VOIDPTR || type_ == VAR_PTR)
- return GetVoidPtr() == rhs.GetVoidPtr();
- else if (type_ != rhs.type_)
- return false;
- switch (type_)
- {
- case VAR_INT:
- return value_.int_ == rhs.value_.int_;
- case VAR_INT64:
- return *reinterpret_cast<const long long*>(&value_.int_) == *reinterpret_cast<const long long*>(&rhs.value_.int_);
- case VAR_BOOL:
- return value_.bool_ == rhs.value_.bool_;
- case VAR_FLOAT:
- return value_.float_ == rhs.value_.float_;
- case VAR_VECTOR2:
- return *(reinterpret_cast<const Vector2*>(&value_)) == *(reinterpret_cast<const Vector2*>(&rhs.value_));
- case VAR_VECTOR3:
- return *(reinterpret_cast<const Vector3*>(&value_)) == *(reinterpret_cast<const Vector3*>(&rhs.value_));
- case VAR_VECTOR4:
- case VAR_QUATERNION:
- case VAR_COLOR:
- // Hack: use the Vector4 compare for all these classes, as they have the same memory structure
- return *(reinterpret_cast<const Vector4*>(&value_)) == *(reinterpret_cast<const Vector4*>(&rhs.value_));
- case VAR_STRING:
- return *(reinterpret_cast<const String*>(&value_)) == *(reinterpret_cast<const String*>(&rhs.value_));
- case VAR_BUFFER:
- return *(reinterpret_cast<const PODVector<unsigned char>*>(&value_)) ==
- *(reinterpret_cast<const PODVector<unsigned char>*>(&rhs.value_));
- case VAR_RESOURCEREF:
- return *(reinterpret_cast<const ResourceRef*>(&value_)) == *(reinterpret_cast<const ResourceRef*>(&rhs.value_));
- case VAR_RESOURCEREFLIST:
- return *(reinterpret_cast<const ResourceRefList*>(&value_)) == *(reinterpret_cast<const ResourceRefList*>(&rhs.value_));
- case VAR_VARIANTVECTOR:
- return *(reinterpret_cast<const VariantVector*>(&value_)) == *(reinterpret_cast<const VariantVector*>(&rhs.value_));
- case VAR_STRINGVECTOR:
- return *(reinterpret_cast<const StringVector*>(&value_)) == *(reinterpret_cast<const StringVector*>(&rhs.value_));
- case VAR_VARIANTMAP:
- return *(reinterpret_cast<const VariantMap*>(&value_)) == *(reinterpret_cast<const VariantMap*>(&rhs.value_));
- case VAR_INTRECT:
- return *(reinterpret_cast<const IntRect*>(&value_)) == *(reinterpret_cast<const IntRect*>(&rhs.value_));
- case VAR_INTVECTOR2:
- return *(reinterpret_cast<const IntVector2*>(&value_)) == *(reinterpret_cast<const IntVector2*>(&rhs.value_));
- case VAR_INTVECTOR3:
- return *(reinterpret_cast<const IntVector3*>(&value_)) == *(reinterpret_cast<const IntVector3*>(&rhs.value_));
- case VAR_MATRIX3:
- return *(reinterpret_cast<const Matrix3*>(value_.ptr_)) == *(reinterpret_cast<const Matrix3*>(rhs.value_.ptr_));
- case VAR_MATRIX3X4:
- return *(reinterpret_cast<const Matrix3x4*>(value_.ptr_)) == *(reinterpret_cast<const Matrix3x4*>(rhs.value_.ptr_));
- case VAR_MATRIX4:
- return *(reinterpret_cast<const Matrix4*>(value_.ptr_)) == *(reinterpret_cast<const Matrix4*>(rhs.value_.ptr_));
- case VAR_DOUBLE:
- return *(reinterpret_cast<const double*>(&value_)) == *(reinterpret_cast<const double*>(&rhs.value_));
- case VAR_RECT:
- return *(reinterpret_cast<const Rect*>(&value_)) == *(reinterpret_cast<const Rect*>(&rhs.value_));
- default:
- return true;
- }
- }
- bool Variant::operator ==(const PODVector<unsigned char>& rhs) const
- {
- // Use strncmp() instead of PODVector<unsigned char>::operator ==()
- const PODVector<unsigned char>& buffer = *(reinterpret_cast<const PODVector<unsigned char>*>(&value_));
- return type_ == VAR_BUFFER && buffer.Size() == rhs.Size() ?
- strncmp(reinterpret_cast<const char*>(&buffer[0]), reinterpret_cast<const char*>(&rhs[0]), buffer.Size()) == 0 :
- false;
- }
- bool Variant::operator ==(const VectorBuffer& rhs) const
- {
- const PODVector<unsigned char>& buffer = *(reinterpret_cast<const PODVector<unsigned char>*>(&value_));
- return type_ == VAR_BUFFER && buffer.Size() == rhs.GetSize() ?
- strncmp(reinterpret_cast<const char*>(&buffer[0]), reinterpret_cast<const char*>(rhs.GetData()), buffer.Size()) == 0 :
- false;
- }
- void Variant::FromString(const String& type, const String& value)
- {
- return FromString(GetTypeFromName(type), value.CString());
- }
- void Variant::FromString(const char* type, const char* value)
- {
- return FromString(GetTypeFromName(type), value);
- }
- void Variant::FromString(VariantType type, const String& value)
- {
- return FromString(type, value.CString());
- }
- void Variant::FromString(VariantType type, const char* value)
- {
- switch (type)
- {
- case VAR_INT:
- *this = ToInt(value);
- break;
- case VAR_INT64:
- *this = ToInt64(value);
- break;
- case VAR_BOOL:
- *this = ToBool(value);
- break;
- case VAR_FLOAT:
- *this = ToFloat(value);
- break;
- case VAR_VECTOR2:
- *this = ToVector2(value);
- break;
- case VAR_VECTOR3:
- *this = ToVector3(value);
- break;
- case VAR_VECTOR4:
- *this = ToVector4(value);
- break;
- case VAR_QUATERNION:
- *this = ToQuaternion(value);
- break;
- case VAR_COLOR:
- *this = ToColor(value);
- break;
- case VAR_STRING:
- *this = value;
- break;
- case VAR_BUFFER:
- {
- SetType(VAR_BUFFER);
- PODVector<unsigned char>& buffer = *(reinterpret_cast<PODVector<unsigned char>*>(&value_));
- StringToBuffer(buffer, value);
- }
- break;
- case VAR_VOIDPTR:
- // From string to void pointer not supported, set to null
- *this = (void*)0;
- break;
- case VAR_RESOURCEREF:
- {
- StringVector values = String::Split(value, ';');
- if (values.Size() == 2)
- {
- SetType(VAR_RESOURCEREF);
- ResourceRef& ref = *(reinterpret_cast<ResourceRef*>(&value_));
- ref.type_ = values[0];
- ref.name_ = values[1];
- }
- }
- break;
- case VAR_RESOURCEREFLIST:
- {
- StringVector values = String::Split(value, ';', true);
- if (values.Size() >= 1)
- {
- SetType(VAR_RESOURCEREFLIST);
- ResourceRefList& refList = *(reinterpret_cast<ResourceRefList*>(&value_));
- refList.type_ = values[0];
- refList.names_.Resize(values.Size() - 1);
- for (unsigned i = 1; i < values.Size(); ++i)
- refList.names_[i - 1] = values[i];
- }
- }
- break;
- case VAR_INTRECT:
- *this = ToIntRect(value);
- break;
- case VAR_INTVECTOR2:
- *this = ToIntVector2(value);
- break;
- case VAR_INTVECTOR3:
- *this = ToIntVector3(value);
- break;
- case VAR_PTR:
- // From string to RefCounted pointer not supported, set to null
- *this = (RefCounted*)0;
- break;
- case VAR_MATRIX3:
- *this = ToMatrix3(value);
- break;
- case VAR_MATRIX3X4:
- *this = ToMatrix3x4(value);
- break;
- case VAR_MATRIX4:
- *this = ToMatrix4(value);
- break;
- case VAR_DOUBLE:
- *this = ToDouble(value);
- break;
- case VAR_RECT:
- *this = ToRect(value);
- break;
- default:
- SetType(VAR_NONE);
- }
- }
- void Variant::SetBuffer(const void* data, unsigned size)
- {
- if (size && !data)
- size = 0;
- SetType(VAR_BUFFER);
- PODVector<unsigned char>& buffer = *(reinterpret_cast<PODVector<unsigned char>*>(&value_));
- buffer.Resize(size);
- if (size)
- memcpy(&buffer[0], data, size);
- }
- VectorBuffer Variant::GetVectorBuffer() const
- {
- return VectorBuffer(type_ == VAR_BUFFER ? *reinterpret_cast<const PODVector<unsigned char>*>(&value_) : emptyBuffer);
- }
- String Variant::GetTypeName() const
- {
- return typeNames[type_];
- }
- String Variant::ToString() const
- {
- switch (type_)
- {
- case VAR_INT:
- return String(value_.int_);
- case VAR_INT64:
- return String(*reinterpret_cast<const long long*>(&value_.int_));
- case VAR_BOOL:
- return String(value_.bool_);
- case VAR_FLOAT:
- return String(value_.float_);
- case VAR_VECTOR2:
- return (reinterpret_cast<const Vector2*>(&value_))->ToString();
- case VAR_VECTOR3:
- return (reinterpret_cast<const Vector3*>(&value_))->ToString();
- case VAR_VECTOR4:
- return (reinterpret_cast<const Vector4*>(&value_))->ToString();
- case VAR_QUATERNION:
- return (reinterpret_cast<const Quaternion*>(&value_))->ToString();
- case VAR_COLOR:
- return (reinterpret_cast<const Color*>(&value_))->ToString();
- case VAR_STRING:
- return *(reinterpret_cast<const String*>(&value_));
- case VAR_BUFFER:
- {
- const PODVector<unsigned char>& buffer = *(reinterpret_cast<const PODVector<unsigned char>*>(&value_));
- String ret;
- BufferToString(ret, buffer.Begin().ptr_, buffer.Size());
- return ret;
- }
- case VAR_VOIDPTR:
- case VAR_PTR:
- // Pointer serialization not supported (convert to null)
- return String(0);
- case VAR_INTRECT:
- return (reinterpret_cast<const IntRect*>(&value_))->ToString();
- case VAR_INTVECTOR2:
- return (reinterpret_cast<const IntVector2*>(&value_))->ToString();
- case VAR_INTVECTOR3:
- return (reinterpret_cast<const IntVector3*>(&value_))->ToString();
- case VAR_MATRIX3:
- return (reinterpret_cast<const Matrix3*>(value_.ptr_))->ToString();
- case VAR_MATRIX3X4:
- return (reinterpret_cast<const Matrix3x4*>(value_.ptr_))->ToString();
- case VAR_MATRIX4:
- return (reinterpret_cast<const Matrix4*>(value_.ptr_))->ToString();
- case VAR_DOUBLE:
- return String(*reinterpret_cast<const double*>(&value_));
- case VAR_RECT:
- return (reinterpret_cast<const Rect*>(&value_))->ToString();
- default:
- // VAR_RESOURCEREF, VAR_RESOURCEREFLIST, VAR_VARIANTVECTOR, VAR_STRINGVECTOR, VAR_VARIANTMAP
- // Reference string serialization requires typehash-to-name mapping from the context. Can not support here
- // Also variant map or vector string serialization is not supported. XML or binary save should be used instead
- return String::EMPTY;
- }
- }
- bool Variant::IsZero() const
- {
- switch (type_)
- {
- case VAR_INT:
- return value_.int_ == 0;
- case VAR_INT64:
- return *reinterpret_cast<const long long*>(&value_.int_) == 0;
- case VAR_BOOL:
- return value_.bool_ == false;
- case VAR_FLOAT:
- return value_.float_ == 0.0f;
- case VAR_VECTOR2:
- return *reinterpret_cast<const Vector2*>(&value_) == Vector2::ZERO;
- case VAR_VECTOR3:
- return *reinterpret_cast<const Vector3*>(&value_) == Vector3::ZERO;
- case VAR_VECTOR4:
- return *reinterpret_cast<const Vector4*>(&value_) == Vector4::ZERO;
- case VAR_QUATERNION:
- return *reinterpret_cast<const Quaternion*>(&value_) == Quaternion::IDENTITY;
- case VAR_COLOR:
- // WHITE is considered empty (i.e. default) color in the Color class definition
- return *reinterpret_cast<const Color*>(&value_) == Color::WHITE;
- case VAR_STRING:
- return reinterpret_cast<const String*>(&value_)->Empty();
- case VAR_BUFFER:
- return reinterpret_cast<const PODVector<unsigned char>*>(&value_)->Empty();
- case VAR_VOIDPTR:
- return value_.ptr_ == 0;
- case VAR_RESOURCEREF:
- return reinterpret_cast<const ResourceRef*>(&value_)->name_.Empty();
- case VAR_RESOURCEREFLIST:
- {
- const StringVector& names = reinterpret_cast<const ResourceRefList*>(&value_)->names_;
- for (StringVector::ConstIterator i = names.Begin(); i != names.End(); ++i)
- {
- if (!i->Empty())
- return false;
- }
- return true;
- }
- case VAR_VARIANTVECTOR:
- return reinterpret_cast<const VariantVector*>(&value_)->Empty();
- case VAR_STRINGVECTOR:
- return reinterpret_cast<const StringVector*>(&value_)->Empty();
- case VAR_VARIANTMAP:
- return reinterpret_cast<const VariantMap*>(&value_)->Empty();
- case VAR_INTRECT:
- return *reinterpret_cast<const IntRect*>(&value_) == IntRect::ZERO;
- case VAR_INTVECTOR2:
- return *reinterpret_cast<const IntVector2*>(&value_) == IntVector2::ZERO;
- case VAR_INTVECTOR3:
- return *reinterpret_cast<const IntVector3*>(&value_) == IntVector3::ZERO;
- case VAR_PTR:
- return *reinterpret_cast<const WeakPtr<RefCounted>*>(&value_) == (RefCounted*)0;
- case VAR_MATRIX3:
- return *reinterpret_cast<const Matrix3*>(value_.ptr_) == Matrix3::IDENTITY;
- case VAR_MATRIX3X4:
- return *reinterpret_cast<const Matrix3x4*>(value_.ptr_) == Matrix3x4::IDENTITY;
- case VAR_MATRIX4:
- return *reinterpret_cast<const Matrix4*>(value_.ptr_) == Matrix4::IDENTITY;
- case VAR_DOUBLE:
- return *reinterpret_cast<const double*>(&value_) == 0.0;
- case VAR_RECT:
- return *reinterpret_cast<const Rect*>(&value_) == Rect::ZERO;
- default:
- return true;
- }
- }
- void Variant::SetType(VariantType newType)
- {
- if (type_ == newType)
- return;
- switch (type_)
- {
- case VAR_STRING:
- (reinterpret_cast<String*>(&value_))->~String();
- break;
- case VAR_BUFFER:
- (reinterpret_cast<PODVector<unsigned char>*>(&value_))->~PODVector<unsigned char>();
- break;
- case VAR_RESOURCEREF:
- (reinterpret_cast<ResourceRef*>(&value_))->~ResourceRef();
- break;
- case VAR_RESOURCEREFLIST:
- (reinterpret_cast<ResourceRefList*>(&value_))->~ResourceRefList();
- break;
- case VAR_VARIANTVECTOR:
- (reinterpret_cast<VariantVector*>(&value_))->~VariantVector();
- break;
- case VAR_STRINGVECTOR:
- (reinterpret_cast<StringVector*>(&value_))->~StringVector();
- break;
- case VAR_VARIANTMAP:
- (reinterpret_cast<VariantMap*>(&value_))->~VariantMap();
- break;
- case VAR_PTR:
- (reinterpret_cast<WeakPtr<RefCounted>*>(&value_))->~WeakPtr<RefCounted>();
- break;
- case VAR_MATRIX3:
- delete reinterpret_cast<Matrix3*>(value_.ptr_);
- break;
- case VAR_MATRIX3X4:
- delete reinterpret_cast<Matrix3x4*>(value_.ptr_);
- break;
- case VAR_MATRIX4:
- delete reinterpret_cast<Matrix4*>(value_.ptr_);
- break;
- default:
- break;
- }
- type_ = newType;
- switch (type_)
- {
- case VAR_STRING:
- new(reinterpret_cast<String*>(&value_)) String();
- break;
- case VAR_BUFFER:
- new(reinterpret_cast<PODVector<unsigned char>*>(&value_)) PODVector<unsigned char>();
- break;
- case VAR_RESOURCEREF:
- new(reinterpret_cast<ResourceRef*>(&value_)) ResourceRef();
- break;
- case VAR_RESOURCEREFLIST:
- new(reinterpret_cast<ResourceRefList*>(&value_)) ResourceRefList();
- break;
- case VAR_VARIANTVECTOR:
- new(reinterpret_cast<VariantVector*>(&value_)) VariantVector();
- break;
- case VAR_STRINGVECTOR:
- new(reinterpret_cast<StringVector*>(&value_)) StringVector();
- break;
- case VAR_VARIANTMAP:
- new(reinterpret_cast<VariantMap*>(&value_)) VariantMap();
- break;
- case VAR_PTR:
- new(reinterpret_cast<WeakPtr<RefCounted>*>(&value_)) WeakPtr<RefCounted>();
- break;
- case VAR_MATRIX3:
- value_.ptr_ = new Matrix3();
- break;
- case VAR_MATRIX3X4:
- value_.ptr_ = new Matrix3x4();
- break;
- case VAR_MATRIX4:
- value_.ptr_ = new Matrix4();
- break;
- default:
- break;
- }
- }
- template <> int Variant::Get<int>() const
- {
- return GetInt();
- }
- template <> unsigned Variant::Get<unsigned>() const
- {
- return GetUInt();
- }
- template <> long long Variant::Get<long long>() const
- {
- return GetInt64();
- }
- template <> unsigned long long Variant::Get<unsigned long long>() const
- {
- return GetUInt64();
- }
- template <> StringHash Variant::Get<StringHash>() const
- {
- return GetStringHash();
- }
- template <> bool Variant::Get<bool>() const
- {
- return GetBool();
- }
- template <> float Variant::Get<float>() const
- {
- return GetFloat();
- }
- template <> double Variant::Get<double>() const
- {
- return GetDouble();
- }
- template <> const Vector2& Variant::Get<const Vector2&>() const
- {
- return GetVector2();
- }
- template <> const Vector3& Variant::Get<const Vector3&>() const
- {
- return GetVector3();
- }
- template <> const Vector4& Variant::Get<const Vector4&>() const
- {
- return GetVector4();
- }
- template <> const Quaternion& Variant::Get<const Quaternion&>() const
- {
- return GetQuaternion();
- }
- template <> const Color& Variant::Get<const Color&>() const
- {
- return GetColor();
- }
- template <> const String& Variant::Get<const String&>() const
- {
- return GetString();
- }
- template <> const Rect& Variant::Get<const Rect&>() const
- {
- return GetRect();
- }
- template <> const IntRect& Variant::Get<const IntRect&>() const
- {
- return GetIntRect();
- }
- template <> const IntVector2& Variant::Get<const IntVector2&>() const
- {
- return GetIntVector2();
- }
- template <> const IntVector3& Variant::Get<const IntVector3&>() const
- {
- return GetIntVector3();
- }
- template <> const PODVector<unsigned char>& Variant::Get<const PODVector<unsigned char>&>() const
- {
- return GetBuffer();
- }
- template <> void* Variant::Get<void*>() const
- {
- return GetVoidPtr();
- }
- template <> RefCounted* Variant::Get<RefCounted*>() const
- {
- return GetPtr();
- }
- template <> const Matrix3& Variant::Get<const Matrix3&>() const
- {
- return GetMatrix3();
- }
- template <> const Matrix3x4& Variant::Get<const Matrix3x4&>() const
- {
- return GetMatrix3x4();
- }
- template <> const Matrix4& Variant::Get<const Matrix4&>() const
- {
- return GetMatrix4();
- }
- template <> ResourceRef Variant::Get<ResourceRef>() const
- {
- return GetResourceRef();
- }
- template <> ResourceRefList Variant::Get<ResourceRefList>() const
- {
- return GetResourceRefList();
- }
- template <> VariantVector Variant::Get<VariantVector>() const
- {
- return GetVariantVector();
- }
- template <> StringVector Variant::Get<StringVector >() const
- {
- return GetStringVector();
- }
- template <> VariantMap Variant::Get<VariantMap>() const
- {
- return GetVariantMap();
- }
- template <> Vector2 Variant::Get<Vector2>() const
- {
- return GetVector2();
- }
- template <> Vector3 Variant::Get<Vector3>() const
- {
- return GetVector3();
- }
- template <> Vector4 Variant::Get<Vector4>() const
- {
- return GetVector4();
- }
- template <> Quaternion Variant::Get<Quaternion>() const
- {
- return GetQuaternion();
- }
- template <> Color Variant::Get<Color>() const
- {
- return GetColor();
- }
- template <> String Variant::Get<String>() const
- {
- return GetString();
- }
- template <> Rect Variant::Get<Rect>() const
- {
- return GetRect();
- }
- template <> IntRect Variant::Get<IntRect>() const
- {
- return GetIntRect();
- }
- template <> IntVector2 Variant::Get<IntVector2>() const
- {
- return GetIntVector2();
- }
- template <> IntVector3 Variant::Get<IntVector3>() const
- {
- return GetIntVector3();
- }
- template <> PODVector<unsigned char> Variant::Get<PODVector<unsigned char> >() const
- {
- return GetBuffer();
- }
- template <> Matrix3 Variant::Get<Matrix3>() const
- {
- return GetMatrix3();
- }
- template <> Matrix3x4 Variant::Get<Matrix3x4>() const
- {
- return GetMatrix3x4();
- }
- template <> Matrix4 Variant::Get<Matrix4>() const
- {
- return GetMatrix4();
- }
- String Variant::GetTypeName(VariantType type)
- {
- return typeNames[type];
- }
- VariantType Variant::GetTypeFromName(const String& typeName)
- {
- return GetTypeFromName(typeName.CString());
- }
- VariantType Variant::GetTypeFromName(const char* typeName)
- {
- return (VariantType)GetStringListIndex(typeName, typeNames, VAR_NONE);
- }
- }
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