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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/List.h"
- #include "../Core/Mutex.h"
- #include "../Core/Object.h"
- namespace Atomic
- {
- /// Work item completed event.
- ATOMIC_EVENT(E_WORKITEMCOMPLETED, WorkItemCompleted)
- {
- ATOMIC_PARAM(P_ITEM, Item); // WorkItem ptr
- }
- class WorkerThread;
- /// Work queue item.
- struct WorkItem : public RefCounted
- {
- friend class WorkQueue;
- ATOMIC_REFCOUNTED(WorkItem)
- public:
- // Construct
- WorkItem() :
- priority_(0),
- sendEvent_(false),
- completed_(false),
- pooled_(false)
- {
- }
- /// Work function. Called with the work item and thread index (0 = main thread) as parameters.
- void (* workFunction_)(const WorkItem*, unsigned);
- /// Data start pointer.
- void* start_;
- /// Data end pointer.
- void* end_;
- /// Auxiliary data pointer.
- void* aux_;
- /// Priority. Higher value = will be completed first.
- unsigned priority_;
- /// Whether to send event on completion.
- bool sendEvent_;
- /// Completed flag.
- volatile bool completed_;
- private:
- bool pooled_;
- };
- /// Work queue subsystem for multithreading.
- class ATOMIC_API WorkQueue : public Object
- {
- ATOMIC_OBJECT(WorkQueue, Object);
- friend class WorkerThread;
- public:
- /// Construct.
- WorkQueue(Context* context);
- /// Destruct.
- ~WorkQueue();
- /// Create worker threads. Can only be called once.
- void CreateThreads(unsigned numThreads);
- /// Get pointer to an usable WorkItem from the item pool. Allocate one if no more free items.
- SharedPtr<WorkItem> GetFreeItem();
- /// Add a work item and resume worker threads.
- void AddWorkItem(SharedPtr<WorkItem> item);
- /// Remove a work item before it has started executing. Return true if successfully removed.
- bool RemoveWorkItem(SharedPtr<WorkItem> item);
- /// Remove a number of work items before they have started executing. Return the number of items successfully removed.
- unsigned RemoveWorkItems(const Vector<SharedPtr<WorkItem> >& items);
- /// Pause worker threads.
- void Pause();
- /// Resume worker threads.
- void Resume();
- /// Finish all queued work which has at least the specified priority. Main thread will also execute priority work. Pause worker threads if no more work remains.
- void Complete(unsigned priority);
- /// Set the pool telerance before it starts deleting pool items.
- void SetTolerance(int tolerance) { tolerance_ = tolerance; }
- /// Set how many milliseconds maximum per frame to spend on low-priority work, when there are no worker threads.
- void SetNonThreadedWorkMs(int ms) { maxNonThreadedWorkMs_ = Max(ms, 1); }
- /// Return number of worker threads.
- unsigned GetNumThreads() const { return threads_.Size(); }
- /// Return whether all work with at least the specified priority is finished.
- bool IsCompleted(unsigned priority) const;
- /// Return whether the queue is currently completing work in the main thread.
- bool IsCompleting() const { return completing_; }
- /// Return the pool tolerance.
- int GetTolerance() const { return tolerance_; }
- /// Return how many milliseconds maximum to spend on non-threaded low-priority work.
- int GetNonThreadedWorkMs() const { return maxNonThreadedWorkMs_; }
- private:
- /// Process work items until shut down. Called by the worker threads.
- void ProcessItems(unsigned threadIndex);
- /// Purge completed work items which have at least the specified priority, and send completion events as necessary.
- void PurgeCompleted(unsigned priority);
- /// Purge the pool to reduce allocation where its unneeded.
- void PurgePool();
- /// Return a work item to the pool.
- void ReturnToPool(SharedPtr<WorkItem>& item);
- /// Handle frame start event. Purge completed work from the main thread queue, and perform work if no threads at all.
- void HandleBeginFrame(StringHash eventType, VariantMap& eventData);
- /// Worker threads.
- Vector<SharedPtr<WorkerThread> > threads_;
- /// Work item pool for reuse to cut down on allocation. The bool is a flag for item pooling and whether it is available or not.
- List<SharedPtr<WorkItem> > poolItems_;
- /// Work item collection. Accessed only by the main thread.
- List<SharedPtr<WorkItem> > workItems_;
- /// Work item prioritized queue for worker threads. Pointers are guaranteed to be valid (point to workItems.)
- List<WorkItem*> queue_;
- /// Worker queue mutex.
- Mutex queueMutex_;
- /// Shutting down flag.
- volatile bool shutDown_;
- /// Pausing flag. Indicates the worker threads should not contend for the queue mutex.
- volatile bool pausing_;
- /// Paused flag. Indicates the queue mutex being locked to prevent worker threads using up CPU time.
- bool paused_;
- /// Completing work in the main thread flag.
- bool completing_;
- /// Tolerance for the shared pool before it begins to deallocate.
- int tolerance_;
- /// Last size of the shared pool.
- unsigned lastSize_;
- /// Maximum milliseconds per frame to spend on low-priority work, when there are no worker threads.
- int maxNonThreadedWorkMs_;
- };
- }
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