EngineConfig.h 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Variant.h"
  24. #include "../Resource/JSONValue.h"
  25. #include "../Resource/Configuration.h"
  26. namespace Atomic
  27. {
  28. class Context;
  29. /// Atomic engine configuration
  30. class ATOMIC_API EngineConfig : Configuration
  31. {
  32. public:
  33. static bool LoadFromFile(Context* context, const String& filename) { return engineConfig_.Configuration::LoadFromFile(context, filename); }
  34. static bool LoadFromJSON(const String& json) { return engineConfig_.Configuration::LoadFromJSON(json); }
  35. /// Apply the configuration to a setting variant map, values that exist will not be overriden
  36. static void ApplyConfig(VariantMap& settings, bool overwrite = false) { return engineConfig_.Configuration::ApplyConfig(settings, overwrite); }
  37. private:
  38. virtual bool LoadDesktopConfig(JSONValue root);
  39. bool LoadWebViewConfig(const JSONValue& jwebview);
  40. bool LoadGraphicsConfig(const JSONValue& jgraphics);
  41. bool LoadWindowConfig(const JSONValue& jwindow);
  42. bool LoadSoundConfig(const JSONValue& jsound);
  43. bool LoadInputConfig(const JSONValue& jinput);
  44. bool LoadEngineConfig(const JSONValue& jengine);
  45. static EngineConfig engineConfig_;
  46. };
  47. }