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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "../Core/Context.h"
- #include "../Scene/Node.h"
- #include "../Scene/Scene.h"
- #include "../Scene/SceneEvents.h"
- #include "../Graphics/Light.h"
- #include "../Environment/ProcSky.h"
- #include "../Environment/TimeOfDay.h"
- namespace Atomic
- {
- TimeOfDay::TimeOfDay(Context *context) : Component(context),
- timeOn_(0.0f),
- timeOff_(0.0f),
- on_(true)
- {
- }
- TimeOfDay::~TimeOfDay()
- {
- }
- void TimeOfDay::OnNodeSet(Node* node)
- {
- Component::OnNodeSet(node);
- if (node && node->GetScene())
- {
- SubscribeToEvent(node->GetScene(), E_SCENEUPDATE, ATOMIC_HANDLER(TimeOfDay, HandleSceneUpdate));
- }
- }
- #include "stdio.h"
- void TimeOfDay::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
- {
- float timeOfDay = ProcSky::GetTimeOfDay();
- if (timeOfDay >= timeOn_ || timeOfDay < timeOff_)
- {
- if (!on_)
- {
- PODVector<Component*> components;
- node_->GetComponents(components, Light::GetTypeStatic());
- for (unsigned i = 0; i < components.Size(); i++)
- {
- Light* light = (Light*) components[i];
- light->SetEnabled(true);
- }
- }
- on_ = true;
- }
- else
- {
- if (on_)
- {
- PODVector<Component*> components;
- node_->GetComponents(components, Light::GetTypeStatic());
- for (unsigned i = 0; i < components.Size(); i++)
- {
- Light* light = (Light*) components[i];
- light->SetEnabled(false);
- }
- }
- on_ = false;
- }
- }
- void TimeOfDay::RegisterObject(Context* context)
- {
- context->RegisterFactory<TimeOfDay>();
- ATOMIC_ACCESSOR_ATTRIBUTE("TimeOn", GetTimeOn, SetTimeOn, float, 0.0f, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("TimeOff", GetTimeOff, SetTimeOff, float, 0.0f, AM_DEFAULT);
- }
- }
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