TimeOfDay.cpp 3.0 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Scene/Node.h"
  25. #include "../Scene/Scene.h"
  26. #include "../Scene/SceneEvents.h"
  27. #include "../Graphics/Light.h"
  28. #include "../Environment/ProcSky.h"
  29. #include "../Environment/TimeOfDay.h"
  30. namespace Atomic
  31. {
  32. TimeOfDay::TimeOfDay(Context *context) : Component(context),
  33. timeOn_(0.0f),
  34. timeOff_(0.0f),
  35. on_(true)
  36. {
  37. }
  38. TimeOfDay::~TimeOfDay()
  39. {
  40. }
  41. void TimeOfDay::OnNodeSet(Node* node)
  42. {
  43. Component::OnNodeSet(node);
  44. if (node && node->GetScene())
  45. {
  46. SubscribeToEvent(node->GetScene(), E_SCENEUPDATE, ATOMIC_HANDLER(TimeOfDay, HandleSceneUpdate));
  47. }
  48. }
  49. #include "stdio.h"
  50. void TimeOfDay::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  51. {
  52. float timeOfDay = ProcSky::GetTimeOfDay();
  53. if (timeOfDay >= timeOn_ || timeOfDay < timeOff_)
  54. {
  55. if (!on_)
  56. {
  57. PODVector<Component*> components;
  58. node_->GetComponents(components, Light::GetTypeStatic());
  59. for (unsigned i = 0; i < components.Size(); i++)
  60. {
  61. Light* light = (Light*) components[i];
  62. light->SetEnabled(true);
  63. }
  64. }
  65. on_ = true;
  66. }
  67. else
  68. {
  69. if (on_)
  70. {
  71. PODVector<Component*> components;
  72. node_->GetComponents(components, Light::GetTypeStatic());
  73. for (unsigned i = 0; i < components.Size(); i++)
  74. {
  75. Light* light = (Light*) components[i];
  76. light->SetEnabled(false);
  77. }
  78. }
  79. on_ = false;
  80. }
  81. }
  82. void TimeOfDay::RegisterObject(Context* context)
  83. {
  84. context->RegisterFactory<TimeOfDay>();
  85. ATOMIC_ACCESSOR_ATTRIBUTE("TimeOn", GetTimeOn, SetTimeOn, float, 0.0f, AM_DEFAULT);
  86. ATOMIC_ACCESSOR_ATTRIBUTE("TimeOff", GetTimeOff, SetTimeOff, float, 0.0f, AM_DEFAULT);
  87. }
  88. }