TimeOfDay.h 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Scene/Component.h"
  24. namespace Atomic
  25. {
  26. class TimeOfDay : public Component
  27. {
  28. ATOMIC_OBJECT(TimeOfDay, Component);
  29. /// Construct.
  30. TimeOfDay(Context* context);
  31. /// Destruct.
  32. virtual ~TimeOfDay();
  33. /// Register object factory.
  34. static void RegisterObject(Context* context);
  35. float GetTimeOn() const { return timeOn_; }
  36. float GetTimeOff() const { return timeOff_; }
  37. void SetTimeOn(float timeOn) { timeOn_ = timeOn; }
  38. void SetTimeOff(float timeOff) { timeOff_ = timeOff; }
  39. protected:
  40. void OnNodeSet(Node* node);
  41. void HandleSceneUpdate(StringHash eventType, VariantMap& eventData);
  42. private:
  43. float timeOn_;
  44. float timeOff_;
  45. bool on_;
  46. };
  47. }