BillboardSet.cpp 30 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/Batch.h"
  26. #include "../Graphics/BillboardSet.h"
  27. #include "../Graphics/Camera.h"
  28. #include "../Graphics/Geometry.h"
  29. #include "../Graphics/Graphics.h"
  30. #include "../Graphics/IndexBuffer.h"
  31. #include "../Graphics/OctreeQuery.h"
  32. #include "../Graphics/VertexBuffer.h"
  33. #include "../IO/MemoryBuffer.h"
  34. #include "../Resource/ResourceCache.h"
  35. #include "../Scene/Node.h"
  36. #include "../DebugNew.h"
  37. namespace Atomic
  38. {
  39. extern const char* GEOMETRY_CATEGORY;
  40. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  41. const char* faceCameraModeNames[] =
  42. {
  43. "None",
  44. "Rotate XYZ",
  45. "Rotate Y",
  46. "LookAt XYZ",
  47. "LookAt Y",
  48. "LookAt Mixed",
  49. "Direction",
  50. 0
  51. };
  52. const char* billboardsStructureElementNames[] =
  53. {
  54. "Billboard Count",
  55. " Position",
  56. " Size",
  57. " UV Coordinates",
  58. " Color",
  59. " Rotation",
  60. " Direction",
  61. " Is Enabled",
  62. 0
  63. };
  64. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  65. {
  66. return lhs->sortDistance_ > rhs->sortDistance_;
  67. }
  68. // ATOMIC BEGIN
  69. Billboard::Billboard()
  70. {
  71. }
  72. Billboard::~Billboard()
  73. {
  74. }
  75. // ATOMIC END
  76. BillboardSet::BillboardSet(Context* context) :
  77. Drawable(context, DRAWABLE_GEOMETRY),
  78. animationLodBias_(1.0f),
  79. animationLodTimer_(0.0f),
  80. relative_(true),
  81. scaled_(true),
  82. sorted_(false),
  83. fixedScreenSize_(false),
  84. faceCameraMode_(FC_ROTATE_XYZ),
  85. minAngle_(0.0f),
  86. geometry_(new Geometry(context)),
  87. vertexBuffer_(new VertexBuffer(context_)),
  88. indexBuffer_(new IndexBuffer(context_)),
  89. bufferSizeDirty_(true),
  90. bufferDirty_(true),
  91. forceUpdate_(false),
  92. geometryTypeUpdate_(false),
  93. sortThisFrame_(false),
  94. hasOrthoCamera_(false),
  95. sortFrameNumber_(0),
  96. previousOffset_(Vector3::ZERO)
  97. {
  98. geometry_->SetVertexBuffer(0, vertexBuffer_);
  99. geometry_->SetIndexBuffer(indexBuffer_);
  100. batches_.Resize(1);
  101. batches_[0].geometry_ = geometry_;
  102. batches_[0].geometryType_ = GEOM_BILLBOARD;
  103. batches_[0].worldTransform_ = &transforms_[0];
  104. }
  105. BillboardSet::~BillboardSet()
  106. {
  107. }
  108. void BillboardSet::RegisterObject(Context* context)
  109. {
  110. context->RegisterFactory<BillboardSet>(GEOMETRY_CATEGORY);
  111. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  112. ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()),
  113. AM_DEFAULT);
  114. ATOMIC_ACCESSOR_ATTRIBUTE("Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  115. ATOMIC_ACCESSOR_ATTRIBUTE("Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  116. ATOMIC_ACCESSOR_ATTRIBUTE("Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  117. ATOMIC_ACCESSOR_ATTRIBUTE("Fixed Screen Size", IsFixedScreenSize, SetFixedScreenSize, bool, false, AM_DEFAULT);
  118. ATOMIC_ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  119. ATOMIC_ATTRIBUTE("Cast Shadows", bool, castShadows_, false, AM_DEFAULT);
  120. ATOMIC_ENUM_ACCESSOR_ATTRIBUTE("Face Camera Mode", GetFaceCameraMode, SetFaceCameraMode, FaceCameraMode, faceCameraModeNames, FC_ROTATE_XYZ, AM_DEFAULT);
  121. ATOMIC_ACCESSOR_ATTRIBUTE("Min Angle", GetMinAngle, SetMinAngle, float, 0.0f, AM_DEFAULT);
  122. ATOMIC_ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  123. ATOMIC_ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  124. ATOMIC_ACCESSOR_ATTRIBUTE("Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  125. ATOMIC_COPY_BASE_ATTRIBUTES(Drawable);
  126. ATOMIC_MIXED_ACCESSOR_VARIANT_VECTOR_STRUCTURE_ATTRIBUTE("Billboards", GetBillboardsAttr, SetBillboardsAttr,
  127. VariantVector, Variant::emptyVariantVector,
  128. billboardsStructureElementNames, AM_FILE);
  129. ATOMIC_ACCESSOR_ATTRIBUTE("Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>,
  130. Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  131. }
  132. void BillboardSet::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  133. {
  134. // If no billboard-level testing, use the Drawable test
  135. if (query.level_ < RAY_TRIANGLE)
  136. {
  137. Drawable::ProcessRayQuery(query, results);
  138. return;
  139. }
  140. // Check ray hit distance to AABB before proceeding with billboard-level tests
  141. if (query.ray_.HitDistance(GetWorldBoundingBox()) >= query.maxDistance_)
  142. return;
  143. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  144. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  145. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  146. for (unsigned i = 0; i < billboards_.Size(); ++i)
  147. {
  148. // ATOMIC billboards_[i] . to ->
  149. if (!billboards_[i]->enabled_)
  150. continue;
  151. // Approximate the billboards as spheres for raycasting
  152. float size = INV_SQRT_TWO * (billboards_[i]->size_.x_ * billboardScale.x_ + billboards_[i]->size_.y_ * billboardScale.y_);
  153. if (fixedScreenSize_)
  154. size *= billboards_[i]->screenScaleFactor_;
  155. Vector3 center = billboardTransform * billboards_[i]->position_;
  156. Sphere billboardSphere(center, size);
  157. float distance = query.ray_.HitDistance(billboardSphere);
  158. if (distance < query.maxDistance_)
  159. {
  160. // If the code reaches here then we have a hit
  161. RayQueryResult result;
  162. result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
  163. result.normal_ = -query.ray_.direction_;
  164. result.distance_ = distance;
  165. result.drawable_ = this;
  166. result.node_ = node_;
  167. result.subObject_ = i;
  168. results.Push(result);
  169. }
  170. }
  171. }
  172. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  173. {
  174. // If beginning a new frame, assume no sorting first
  175. if (frame.frameNumber_ != sortFrameNumber_)
  176. {
  177. sortThisFrame_ = false;
  178. sortFrameNumber_ = frame.frameNumber_;
  179. }
  180. Vector3 worldPos = node_->GetWorldPosition();
  181. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  182. // Sort if position relative to camera has changed
  183. if (offset != previousOffset_ || frame.camera_->IsOrthographic() != hasOrthoCamera_)
  184. {
  185. if (sorted_)
  186. sortThisFrame_ = true;
  187. if (faceCameraMode_ == FC_DIRECTION)
  188. bufferDirty_ = true;
  189. hasOrthoCamera_ = frame.camera_->IsOrthographic();
  190. }
  191. // Calculate fixed screen size scale factor for billboards. Will not dirty the buffer unless actually changed
  192. if (fixedScreenSize_)
  193. CalculateFixedScreenSize(frame);
  194. distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
  195. // Calculate scaled distance for animation LOD
  196. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  197. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  198. if (scale > M_EPSILON)
  199. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  200. else
  201. lodDistance_ = 0.0f;
  202. batches_[0].distance_ = distance_;
  203. batches_[0].numWorldTransforms_ = 2;
  204. // Billboard positioning
  205. transforms_[0] = relative_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  206. // Billboard rotation
  207. transforms_[1] = Matrix3x4(Vector3::ZERO, faceCameraMode_ != FC_NONE ? frame.camera_->GetFaceCameraRotation(
  208. node_->GetWorldPosition(), node_->GetWorldRotation(), faceCameraMode_, minAngle_) : node_->GetWorldRotation(), Vector3::ONE);
  209. }
  210. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  211. {
  212. // If rendering from multiple views and fixed screen size is in use, re-update scale factors before each render
  213. if (fixedScreenSize_ && viewCameras_.Size() > 1)
  214. CalculateFixedScreenSize(frame);
  215. // If using camera facing, re-update the rotation for the current view now
  216. if (faceCameraMode_ != FC_NONE)
  217. {
  218. transforms_[1] = Matrix3x4(Vector3::ZERO, frame.camera_->GetFaceCameraRotation(node_->GetWorldPosition(),
  219. node_->GetWorldRotation(), faceCameraMode_, minAngle_), Vector3::ONE);
  220. }
  221. if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
  222. UpdateBufferSize();
  223. if (bufferDirty_ || sortThisFrame_ || vertexBuffer_->IsDataLost())
  224. UpdateVertexBuffer(frame);
  225. }
  226. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  227. {
  228. // If using camera facing, always need some kind of geometry update, in case the billboard set is rendered from several views
  229. if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost() || sortThisFrame_ ||
  230. faceCameraMode_ != FC_NONE || fixedScreenSize_)
  231. return UPDATE_MAIN_THREAD;
  232. else
  233. return UPDATE_NONE;
  234. }
  235. void BillboardSet::SetMaterial(Material* material)
  236. {
  237. batches_[0].material_ = material;
  238. MarkNetworkUpdate();
  239. }
  240. void BillboardSet::SetNumBillboards(unsigned num)
  241. {
  242. // Prevent negative value being assigned from the editor
  243. // ATOMIC BEGIN
  244. if (num > MAX_BILLBOARDS)
  245. num = MAX_BILLBOARDS;
  246. // ATOMIC END
  247. unsigned oldNum = billboards_.Size();
  248. if (num == oldNum)
  249. return;
  250. billboards_.Resize(num);
  251. // Set default values to new billboards
  252. for (unsigned i = oldNum; i < num; ++i)
  253. {
  254. // ATOMIC BEGIN
  255. billboards_[i] = new Billboard();
  256. billboards_[i]->position_ = Vector3::ZERO;
  257. billboards_[i]->size_ = Vector2::ONE;
  258. billboards_[i]->uv_ = Rect::POSITIVE;
  259. billboards_[i]->color_ = Color(1.0f, 1.0f, 1.0f);
  260. billboards_[i]->rotation_ = 0.0f;
  261. billboards_[i]->direction_ = Vector3::UP;
  262. billboards_[i]->enabled_ = false;
  263. billboards_[i]->screenScaleFactor_ = 1.0f;
  264. // ATOMIC END
  265. }
  266. bufferSizeDirty_ = true;
  267. Commit();
  268. }
  269. void BillboardSet::SetRelative(bool enable)
  270. {
  271. relative_ = enable;
  272. Commit();
  273. }
  274. void BillboardSet::SetScaled(bool enable)
  275. {
  276. scaled_ = enable;
  277. Commit();
  278. }
  279. void BillboardSet::SetSorted(bool enable)
  280. {
  281. sorted_ = enable;
  282. Commit();
  283. }
  284. void BillboardSet::SetFixedScreenSize(bool enable)
  285. {
  286. fixedScreenSize_ = enable;
  287. Commit();
  288. }
  289. void BillboardSet::SetFaceCameraMode(FaceCameraMode mode)
  290. {
  291. if ((faceCameraMode_ != FC_DIRECTION && mode == FC_DIRECTION) || (faceCameraMode_ == FC_DIRECTION && mode != FC_DIRECTION))
  292. {
  293. faceCameraMode_ = mode;
  294. if (faceCameraMode_ == FC_DIRECTION)
  295. batches_[0].geometryType_ = GEOM_DIRBILLBOARD;
  296. else
  297. batches_[0].geometryType_ = GEOM_BILLBOARD;
  298. geometryTypeUpdate_ = true;
  299. bufferSizeDirty_ = true;
  300. Commit();
  301. }
  302. else
  303. {
  304. faceCameraMode_ = mode;
  305. MarkNetworkUpdate();
  306. }
  307. }
  308. void BillboardSet::SetMinAngle(float angle)
  309. {
  310. minAngle_ = angle;
  311. MarkNetworkUpdate();
  312. }
  313. void BillboardSet::SetAnimationLodBias(float bias)
  314. {
  315. animationLodBias_ = Max(bias, 0.0f);
  316. MarkNetworkUpdate();
  317. }
  318. void BillboardSet::Commit()
  319. {
  320. MarkPositionsDirty();
  321. MarkNetworkUpdate();
  322. }
  323. Material* BillboardSet::GetMaterial() const
  324. {
  325. return batches_[0].material_;
  326. }
  327. Billboard* BillboardSet::GetBillboard(unsigned index)
  328. {
  329. return index < billboards_.Size() ? billboards_[index].Get() : (Billboard*)0; // ATOMIC .Get()
  330. }
  331. void BillboardSet::SetMaterialAttr(const ResourceRef& value)
  332. {
  333. ResourceCache* cache = GetSubsystem<ResourceCache>();
  334. SetMaterial(cache->GetResource<Material>(value.name_));
  335. }
  336. void BillboardSet::SetBillboardsAttr(const VariantVector& value)
  337. {
  338. unsigned index = 0;
  339. unsigned numBillboards = index < value.Size() ? value[index++].GetUInt() : 0;
  340. SetNumBillboards(numBillboards);
  341. // Dealing with old billboard format
  342. if (value.Size() == billboards_.Size() * 6 + 1)
  343. {
  344. // ATOMIC BEGIN
  345. for (Vector<SharedPtr<Billboard>>::Iterator it = billboards_.Begin(); it != billboards_.End() && index < value.Size(); ++it)
  346. {
  347. SharedPtr<Billboard> i = *it;
  348. // ATOMIC END
  349. i->position_ = value[index++].GetVector3();
  350. i->size_ = value[index++].GetVector2();
  351. Vector4 uv = value[index++].GetVector4();
  352. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  353. i->color_ = value[index++].GetColor();
  354. i->rotation_ = value[index++].GetFloat();
  355. i->enabled_ = value[index++].GetBool();
  356. }
  357. }
  358. // New billboard format
  359. else
  360. {
  361. // ATOMIC BEGIN
  362. for (Vector<SharedPtr<Billboard>>::Iterator it = billboards_.Begin(); it != billboards_.End() && index < value.Size(); ++it)
  363. {
  364. SharedPtr<Billboard> i = *it;
  365. // ATOMIC END
  366. i->position_ = value[index++].GetVector3();
  367. i->size_ = value[index++].GetVector2();
  368. Vector4 uv = value[index++].GetVector4();
  369. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  370. i->color_ = value[index++].GetColor();
  371. i->rotation_ = value[index++].GetFloat();
  372. i->direction_ = value[index++].GetVector3();
  373. i->enabled_ = value[index++].GetBool();
  374. }
  375. }
  376. Commit();
  377. }
  378. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  379. {
  380. MemoryBuffer buf(value);
  381. unsigned numBillboards = buf.ReadVLE();
  382. SetNumBillboards(numBillboards);
  383. // ATOMIC BEGIN
  384. for (Vector<SharedPtr<Billboard>>::Iterator it = billboards_.Begin(); it != billboards_.End(); ++it)
  385. {
  386. SharedPtr<Billboard> i = *it;
  387. // ATOMIC END
  388. i->position_ = buf.ReadVector3();
  389. i->size_ = buf.ReadVector2();
  390. i->uv_ = buf.ReadRect();
  391. i->color_ = buf.ReadColor();
  392. i->rotation_ = buf.ReadFloat();
  393. i->direction_ = buf.ReadVector3();
  394. i->enabled_ = buf.ReadBool();
  395. }
  396. Commit();
  397. }
  398. ResourceRef BillboardSet::GetMaterialAttr() const
  399. {
  400. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  401. }
  402. VariantVector BillboardSet::GetBillboardsAttr() const
  403. {
  404. VariantVector ret;
  405. ret.Reserve(billboards_.Size() * 7 + 1);
  406. ret.Push(billboards_.Size());
  407. // ATOMIC BEGIN
  408. for (Vector<SharedPtr<Billboard>>::ConstIterator it = billboards_.Begin(); it != billboards_.End(); ++it)
  409. {
  410. SharedPtr<Billboard> i = *it;
  411. // ATOMIC END
  412. ret.Push(i->position_);
  413. ret.Push(i->size_);
  414. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  415. ret.Push(i->color_);
  416. ret.Push(i->rotation_);
  417. ret.Push(i->direction_);
  418. ret.Push(i->enabled_);
  419. }
  420. return ret;
  421. }
  422. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  423. {
  424. attrBuffer_.Clear();
  425. attrBuffer_.WriteVLE(billboards_.Size());
  426. // ATOMIC BEGIN
  427. for (Vector<SharedPtr<Billboard>>::ConstIterator it = billboards_.Begin(); it != billboards_.End(); ++it)
  428. {
  429. SharedPtr<Billboard> i = *it;
  430. // ATOMIC END
  431. attrBuffer_.WriteVector3(i->position_);
  432. attrBuffer_.WriteVector2(i->size_);
  433. attrBuffer_.WriteRect(i->uv_);
  434. attrBuffer_.WriteColor(i->color_);
  435. attrBuffer_.WriteFloat(i->rotation_);
  436. attrBuffer_.WriteVector3(i->direction_);
  437. attrBuffer_.WriteBool(i->enabled_);
  438. }
  439. return attrBuffer_.GetBuffer();
  440. }
  441. void BillboardSet::OnWorldBoundingBoxUpdate()
  442. {
  443. unsigned enabledBillboards = 0;
  444. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  445. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  446. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  447. BoundingBox worldBox;
  448. for (unsigned i = 0; i < billboards_.Size(); ++i)
  449. {
  450. // ATOMIC billboards_[i] . to ->
  451. if (!billboards_[i]->enabled_)
  452. continue;
  453. float size = INV_SQRT_TWO * (billboards_[i]->size_.x_ * billboardScale.x_ + billboards_[i]->size_.y_ * billboardScale.y_);
  454. if (fixedScreenSize_)
  455. size *= billboards_[i]->screenScaleFactor_;
  456. Vector3 center = billboardTransform * billboards_[i]->position_;
  457. Vector3 edge = Vector3::ONE * size;
  458. worldBox.Merge(BoundingBox(center - edge, center + edge));
  459. ++enabledBillboards;
  460. }
  461. // Always merge the node's own position to ensure particle emitter updates continue when the relative mode is switched
  462. worldBox.Merge(node_->GetWorldPosition());
  463. worldBoundingBox_ = worldBox;
  464. }
  465. void BillboardSet::UpdateBufferSize()
  466. {
  467. unsigned numBillboards = billboards_.Size();
  468. if (vertexBuffer_->GetVertexCount() != numBillboards * 4 || geometryTypeUpdate_)
  469. {
  470. if (faceCameraMode_ == FC_DIRECTION)
  471. {
  472. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_NORMAL | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  473. geometry_->SetVertexBuffer(0, vertexBuffer_);
  474. }
  475. else
  476. {
  477. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  478. geometry_->SetVertexBuffer(0, vertexBuffer_);
  479. }
  480. geometryTypeUpdate_ = false;
  481. }
  482. bool largeIndices = (numBillboards * 4) >= 65536;
  483. if (indexBuffer_->GetIndexCount() != numBillboards * 6)
  484. indexBuffer_->SetSize(numBillboards * 6, largeIndices);
  485. bufferSizeDirty_ = false;
  486. bufferDirty_ = true;
  487. forceUpdate_ = true;
  488. if (!numBillboards)
  489. return;
  490. // Indices do not change for a given billboard capacity
  491. void* destPtr = indexBuffer_->Lock(0, numBillboards * 6, true);
  492. if (!destPtr)
  493. return;
  494. if (!largeIndices)
  495. {
  496. unsigned short* dest = (unsigned short*)destPtr;
  497. unsigned short vertexIndex = 0;
  498. while (numBillboards--)
  499. {
  500. dest[0] = vertexIndex;
  501. dest[1] = vertexIndex + 1;
  502. dest[2] = vertexIndex + 2;
  503. dest[3] = vertexIndex + 2;
  504. dest[4] = vertexIndex + 3;
  505. dest[5] = vertexIndex;
  506. dest += 6;
  507. vertexIndex += 4;
  508. }
  509. }
  510. else
  511. {
  512. unsigned* dest = (unsigned*)destPtr;
  513. unsigned vertexIndex = 0;
  514. while (numBillboards--)
  515. {
  516. dest[0] = vertexIndex;
  517. dest[1] = vertexIndex + 1;
  518. dest[2] = vertexIndex + 2;
  519. dest[3] = vertexIndex + 2;
  520. dest[4] = vertexIndex + 3;
  521. dest[5] = vertexIndex;
  522. dest += 6;
  523. vertexIndex += 4;
  524. }
  525. }
  526. indexBuffer_->Unlock();
  527. indexBuffer_->ClearDataLost();
  528. }
  529. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  530. {
  531. // If using animation LOD, accumulate time and see if it is time to update
  532. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  533. {
  534. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
  535. if (animationLodTimer_ >= lodDistance_)
  536. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  537. else
  538. {
  539. // No LOD if immediate update forced
  540. if (!forceUpdate_)
  541. return;
  542. }
  543. }
  544. unsigned numBillboards = billboards_.Size();
  545. unsigned enabledBillboards = 0;
  546. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  547. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  548. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  549. // ATOMIC billboards_[i] . to ->
  550. // First check number of enabled billboards
  551. for (unsigned i = 0; i < numBillboards; ++i)
  552. {
  553. if (billboards_[i]->enabled_)
  554. ++enabledBillboards;
  555. }
  556. sortedBillboards_.Resize(enabledBillboards);
  557. unsigned index = 0;
  558. // Then set initial sort order and distances
  559. for (unsigned i = 0; i < numBillboards; ++i)
  560. {
  561. Billboard* billboard = billboards_[i];
  562. if (billboard->enabled_)
  563. {
  564. sortedBillboards_[index++] = billboard;
  565. if (sorted_)
  566. billboard->sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i]->position_);
  567. }
  568. }
  569. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  570. bufferDirty_ = false;
  571. forceUpdate_ = false;
  572. if (!enabledBillboards)
  573. return;
  574. if (sorted_)
  575. {
  576. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  577. Vector3 worldPos = node_->GetWorldPosition();
  578. // Store the "last sorted position" now
  579. previousOffset_ = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  580. }
  581. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
  582. if (!dest)
  583. return;
  584. if (faceCameraMode_ != FC_DIRECTION)
  585. {
  586. for (unsigned i = 0; i < enabledBillboards; ++i)
  587. {
  588. Billboard& billboard = *sortedBillboards_[i];
  589. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  590. unsigned color = billboard.color_.ToUInt();
  591. if (fixedScreenSize_)
  592. size *= billboard.screenScaleFactor_;
  593. float rotationMatrix[2][2];
  594. SinCos(billboard.rotation_, rotationMatrix[0][1], rotationMatrix[0][0]);
  595. rotationMatrix[1][0] = -rotationMatrix[0][1];
  596. rotationMatrix[1][1] = rotationMatrix[0][0];
  597. dest[0] = billboard.position_.x_;
  598. dest[1] = billboard.position_.y_;
  599. dest[2] = billboard.position_.z_;
  600. ((unsigned&)dest[3]) = color;
  601. dest[4] = billboard.uv_.min_.x_;
  602. dest[5] = billboard.uv_.min_.y_;
  603. dest[6] = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  604. dest[7] = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  605. dest[8] = billboard.position_.x_;
  606. dest[9] = billboard.position_.y_;
  607. dest[10] = billboard.position_.z_;
  608. ((unsigned&)dest[11]) = color;
  609. dest[12] = billboard.uv_.max_.x_;
  610. dest[13] = billboard.uv_.min_.y_;
  611. dest[14] = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  612. dest[15] = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  613. dest[16] = billboard.position_.x_;
  614. dest[17] = billboard.position_.y_;
  615. dest[18] = billboard.position_.z_;
  616. ((unsigned&)dest[19]) = color;
  617. dest[20] = billboard.uv_.max_.x_;
  618. dest[21] = billboard.uv_.max_.y_;
  619. dest[22] = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  620. dest[23] = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  621. dest[24] = billboard.position_.x_;
  622. dest[25] = billboard.position_.y_;
  623. dest[26] = billboard.position_.z_;
  624. ((unsigned&)dest[27]) = color;
  625. dest[28] = billboard.uv_.min_.x_;
  626. dest[29] = billboard.uv_.max_.y_;
  627. dest[30] = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  628. dest[31] = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  629. dest += 32;
  630. }
  631. }
  632. else
  633. {
  634. for (unsigned i = 0; i < enabledBillboards; ++i)
  635. {
  636. Billboard& billboard = *sortedBillboards_[i];
  637. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  638. unsigned color = billboard.color_.ToUInt();
  639. if (fixedScreenSize_)
  640. size *= billboard.screenScaleFactor_;
  641. float rot2D[2][2];
  642. SinCos(billboard.rotation_, rot2D[0][1], rot2D[0][0]);
  643. rot2D[1][0] = -rot2D[0][1];
  644. rot2D[1][1] = rot2D[0][0];
  645. dest[0] = billboard.position_.x_;
  646. dest[1] = billboard.position_.y_;
  647. dest[2] = billboard.position_.z_;
  648. dest[3] = billboard.direction_.x_;
  649. dest[4] = billboard.direction_.y_;
  650. dest[5] = billboard.direction_.z_;
  651. ((unsigned&)dest[6]) = color;
  652. dest[7] = billboard.uv_.min_.x_;
  653. dest[8] = billboard.uv_.min_.y_;
  654. dest[9] = -size.x_ * rot2D[0][0] + size.y_ * rot2D[0][1];
  655. dest[10] = -size.x_ * rot2D[1][0] + size.y_ * rot2D[1][1];
  656. dest[11] = billboard.position_.x_;
  657. dest[12] = billboard.position_.y_;
  658. dest[13] = billboard.position_.z_;
  659. dest[14] = billboard.direction_.x_;
  660. dest[15] = billboard.direction_.y_;
  661. dest[16] = billboard.direction_.z_;
  662. ((unsigned&)dest[17]) = color;
  663. dest[18] = billboard.uv_.max_.x_;
  664. dest[19] = billboard.uv_.min_.y_;
  665. dest[20] = size.x_ * rot2D[0][0] + size.y_ * rot2D[0][1];
  666. dest[21] = size.x_ * rot2D[1][0] + size.y_ * rot2D[1][1];
  667. dest[22] = billboard.position_.x_;
  668. dest[23] = billboard.position_.y_;
  669. dest[24] = billboard.position_.z_;
  670. dest[25] = billboard.direction_.x_;
  671. dest[26] = billboard.direction_.y_;
  672. dest[27] = billboard.direction_.z_;
  673. ((unsigned&)dest[28]) = color;
  674. dest[29] = billboard.uv_.max_.x_;
  675. dest[30] = billboard.uv_.max_.y_;
  676. dest[31] = size.x_ * rot2D[0][0] - size.y_ * rot2D[0][1];
  677. dest[32] = size.x_ * rot2D[1][0] - size.y_ * rot2D[1][1];
  678. dest[33] = billboard.position_.x_;
  679. dest[34] = billboard.position_.y_;
  680. dest[35] = billboard.position_.z_;
  681. dest[36] = billboard.direction_.x_;
  682. dest[37] = billboard.direction_.y_;
  683. dest[38] = billboard.direction_.z_;
  684. ((unsigned&)dest[39]) = color;
  685. dest[40] = billboard.uv_.min_.x_;
  686. dest[41] = billboard.uv_.max_.y_;
  687. dest[42] = -size.x_ * rot2D[0][0] - size.y_ * rot2D[0][1];
  688. dest[43] = -size.x_ * rot2D[1][0] - size.y_ * rot2D[1][1];
  689. dest += 44;
  690. }
  691. }
  692. vertexBuffer_->Unlock();
  693. vertexBuffer_->ClearDataLost();
  694. }
  695. void BillboardSet::MarkPositionsDirty()
  696. {
  697. Drawable::OnMarkedDirty(node_);
  698. bufferDirty_ = true;
  699. }
  700. void BillboardSet::CalculateFixedScreenSize(const FrameInfo& frame)
  701. {
  702. float invViewHeight = 1.0f / frame.viewSize_.y_;
  703. float halfViewWorldSize = frame.camera_->GetHalfViewSize();
  704. bool scaleFactorChanged = false;
  705. // ATOMIC billboards_[i] . to ->
  706. if (!frame.camera_->IsOrthographic())
  707. {
  708. Matrix4 viewProj(frame.camera_->GetProjection() * frame.camera_->GetView());
  709. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  710. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  711. for (unsigned i = 0; i < billboards_.Size(); ++i)
  712. {
  713. Vector4 projPos(viewProj * Vector4(billboardTransform * billboards_[i]->position_, 1.0f));
  714. float newScaleFactor = invViewHeight * halfViewWorldSize * projPos.w_;
  715. if (newScaleFactor != billboards_[i]->screenScaleFactor_)
  716. {
  717. billboards_[i]->screenScaleFactor_ = newScaleFactor;
  718. scaleFactorChanged = true;
  719. }
  720. }
  721. }
  722. else
  723. {
  724. for (unsigned i = 0; i < billboards_.Size(); ++i)
  725. {
  726. float newScaleFactor = invViewHeight * halfViewWorldSize;
  727. if (newScaleFactor != billboards_[i]->screenScaleFactor_)
  728. {
  729. billboards_[i]->screenScaleFactor_ = newScaleFactor;
  730. scaleFactorChanged = true;
  731. }
  732. }
  733. }
  734. if (scaleFactorChanged)
  735. {
  736. bufferDirty_ = true;
  737. forceUpdate_ = true;
  738. worldBoundingBoxDirty_ = true;
  739. }
  740. }
  741. }