ConstantBuffer.cpp 2.1 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Graphics/Graphics.h"
  24. #include "../Graphics/ConstantBuffer.h"
  25. #include "../IO/Log.h"
  26. #include "../DebugNew.h"
  27. namespace Atomic
  28. {
  29. ConstantBuffer::ConstantBuffer(Context* context) :
  30. Object(context),
  31. GPUObject(GetSubsystem<Graphics>())
  32. {
  33. }
  34. ConstantBuffer::~ConstantBuffer()
  35. {
  36. Release();
  37. }
  38. void ConstantBuffer::SetParameter(unsigned offset, unsigned size, const void* data)
  39. {
  40. if (offset + size > size_)
  41. return; // Would overflow the buffer
  42. memcpy(&shadowData_[offset], data, size);
  43. dirty_ = true;
  44. }
  45. void ConstantBuffer::SetVector3ArrayParameter(unsigned offset, unsigned rows, const void* data)
  46. {
  47. if (offset + rows * 4 * sizeof(float) > size_)
  48. return; // Would overflow the buffer
  49. float* dest = (float*)&shadowData_[offset];
  50. const float* src = (const float*)data;
  51. while (rows--)
  52. {
  53. *dest++ = *src++;
  54. *dest++ = *src++;
  55. *dest++ = *src++;
  56. ++dest; // Skip over the w coordinate
  57. }
  58. dirty_ = true;
  59. }
  60. }