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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/ArrayPtr.h"
- #include "../Core/Object.h"
- #include "../Graphics/GPUObject.h"
- #include "../Graphics/GraphicsDefs.h"
- namespace Atomic
- {
- /// Hardware constant buffer.
- class ATOMIC_API ConstantBuffer : public Object, public GPUObject
- {
- ATOMIC_OBJECT(ConstantBuffer, Object);
- public:
- /// Construct.
- ConstantBuffer(Context* context);
- /// Destruct.
- virtual ~ConstantBuffer();
- /// Recreate the GPU resource and restore data if applicable.
- virtual void OnDeviceReset();
- /// Release the buffer.
- virtual void Release();
- /// Set size and create GPU-side buffer. Return true on success.
- bool SetSize(unsigned size);
- /// Set a generic parameter and mark buffer dirty.
- void SetParameter(unsigned offset, unsigned size, const void* data);
- /// Set a Vector3 array parameter and mark buffer dirty.
- void SetVector3ArrayParameter(unsigned offset, unsigned rows, const void* data);
- /// Apply to GPU.
- void Apply();
- /// Return size.
- unsigned GetSize() const { return size_; }
- /// Return whether has unapplied data.
- bool IsDirty() const { return dirty_; }
- private:
- /// Shadow data.
- SharedArrayPtr<unsigned char> shadowData_;
- /// Buffer byte size.
- unsigned size_;
- /// Dirty flag.
- bool dirty_;
- };
- }
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