ConstantBuffer.h 2.4 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
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  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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  22. #pragma once
  23. #include "../Container/ArrayPtr.h"
  24. #include "../Core/Object.h"
  25. #include "../Graphics/GPUObject.h"
  26. #include "../Graphics/GraphicsDefs.h"
  27. namespace Atomic
  28. {
  29. /// Hardware constant buffer.
  30. class ATOMIC_API ConstantBuffer : public Object, public GPUObject
  31. {
  32. ATOMIC_OBJECT(ConstantBuffer, Object);
  33. public:
  34. /// Construct.
  35. ConstantBuffer(Context* context);
  36. /// Destruct.
  37. virtual ~ConstantBuffer();
  38. /// Recreate the GPU resource and restore data if applicable.
  39. virtual void OnDeviceReset();
  40. /// Release the buffer.
  41. virtual void Release();
  42. /// Set size and create GPU-side buffer. Return true on success.
  43. bool SetSize(unsigned size);
  44. /// Set a generic parameter and mark buffer dirty.
  45. void SetParameter(unsigned offset, unsigned size, const void* data);
  46. /// Set a Vector3 array parameter and mark buffer dirty.
  47. void SetVector3ArrayParameter(unsigned offset, unsigned rows, const void* data);
  48. /// Apply to GPU.
  49. void Apply();
  50. /// Return size.
  51. unsigned GetSize() const { return size_; }
  52. /// Return whether has unapplied data.
  53. bool IsDirty() const { return dirty_; }
  54. private:
  55. /// Shadow data.
  56. SharedArrayPtr<unsigned char> shadowData_;
  57. /// Buffer byte size.
  58. unsigned size_;
  59. /// Dirty flag.
  60. bool dirty_;
  61. };
  62. }