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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Graphics/Drawable.h"
- namespace Atomic
- {
- /// Custom geometry vertex.
- struct CustomGeometryVertex
- {
- /// Position.
- Vector3 position_;
- /// Normal.
- Vector3 normal_;
- /// Color.
- unsigned color_;
- /// Texture coordinates.
- Vector2 texCoord_;
- /// Tangent.
- Vector4 tangent_;
- };
- class VertexBuffer;
- /// Custom geometry component.
- class ATOMIC_API CustomGeometry : public Drawable
- {
- ATOMIC_OBJECT(CustomGeometry, Drawable);
- public:
- /// Construct.
- CustomGeometry(Context* context);
- /// Destruct.
- virtual ~CustomGeometry();
- /// Register object factory. Drawable must be registered first.
- static void RegisterObject(Context* context);
- /// Process octree raycast. May be called from a worker thread.
- virtual void ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results);
- /// Return the geometry for a specific LOD level.
- virtual Geometry* GetLodGeometry(unsigned batchIndex, unsigned level);
- /// Return number of occlusion geometry triangles.
- virtual unsigned GetNumOccluderTriangles();
- /// Draw to occlusion buffer. Return true if did not run out of triangles.
- virtual bool DrawOcclusion(OcclusionBuffer* buffer);
- /// Clear all geometries.
- void Clear();
- /// Set number of geometries.
- void SetNumGeometries(unsigned num);
- /// Set vertex buffer dynamic mode. A dynamic buffer should be faster to update frequently. Effective at the next Commit() call.
- void SetDynamic(bool enable);
- /// Begin defining a geometry. Clears existing vertices in that index.
- void BeginGeometry(unsigned index, PrimitiveType type);
- /// Define a vertex position. This begins a new vertex.
- void DefineVertex(const Vector3& position);
- /// Define a vertex normal.
- void DefineNormal(const Vector3& normal);
- /// Define a vertex color.
- void DefineColor(const Color& color);
- /// Define a vertex UV coordinate.
- void DefineTexCoord(const Vector2& texCoord);
- /// Define a vertex tangent.
- void DefineTangent(const Vector4& tangent);
- /// Set the primitive type, number of vertices and elements in a geometry, after which the vertices can be edited with GetVertex(). An alternative to BeginGeometry() / DefineVertex().
- void DefineGeometry
- (unsigned index, PrimitiveType type, unsigned numVertices, bool hasNormals, bool hasColors, bool hasTexCoords,
- bool hasTangents);
- /// Update vertex buffer and calculate the bounding box. Call after finishing defining geometry.
- void Commit();
- /// Set material on all geometries.
- void SetMaterial(Material* material);
- /// Set material on one geometry. Return true if successful.
- bool SetMaterial(unsigned index, Material* material);
- /// Return number of geometries.
- unsigned GetNumGeometries() const { return geometries_.Size(); }
- /// Return number of vertices in a geometry.
- unsigned GetNumVertices(unsigned index) const;
- /// Return whether vertex buffer dynamic mode is enabled.
- bool IsDynamic() const { return dynamic_; }
- /// Return material by geometry index.
- Material* GetMaterial(unsigned index = 0) const;
- /// Return all vertices. These can be edited; calling Commit() updates the vertex buffer.
- Vector<PODVector<CustomGeometryVertex> >& GetVertices() { return vertices_; }
- /// Return a vertex in a geometry for editing, or null if out of bounds. After the edits are finished, calling Commit() updates the vertex buffer.
- CustomGeometryVertex* GetVertex(unsigned geometryIndex, unsigned vertexNum);
- /// Set geometry data attribute.
- void SetGeometryDataAttr(const PODVector<unsigned char>& value);
- /// Set materials attribute.
- void SetMaterialsAttr(const ResourceRefList& value);
- /// Return geometry data attribute.
- PODVector<unsigned char> GetGeometryDataAttr() const;
- /// Return materials attribute.
- const ResourceRefList& GetMaterialsAttr() const;
- protected:
- /// Recalculate the world-space bounding box.
- virtual void OnWorldBoundingBoxUpdate();
- private:
- /// Primitive type per geometry.
- PODVector<PrimitiveType> primitiveTypes_;
- /// Source vertices per geometry.
- Vector<PODVector<CustomGeometryVertex> > vertices_;
- /// All geometries.
- Vector<SharedPtr<Geometry> > geometries_;
- /// Vertex buffer.
- SharedPtr<VertexBuffer> vertexBuffer_;
- /// Element mask used so far.
- unsigned elementMask_;
- /// Current geometry being updated.
- unsigned geometryIndex_;
- /// Material list attribute.
- mutable ResourceRefList materialsAttr_;
- /// Vertex buffer dynamic flag.
- bool dynamic_;
- };
- }
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