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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Object.h"
- namespace Atomic
- {
- /// AnimatedModel bone hierarchy created.
- ATOMIC_EVENT(E_BONEHIERARCHYCREATED, BoneHierarchyCreated)
- {
- ATOMIC_PARAM(P_NODE, Node); // Node pointer
- }
- /// AnimatedModel animation trigger.
- ATOMIC_EVENT(E_ANIMATIONTRIGGER, AnimationTrigger)
- {
- ATOMIC_PARAM(P_NODE, Node); // Node pointer
- ATOMIC_PARAM(P_ANIMATION, Animation); // Animation pointer
- ATOMIC_PARAM(P_NAME, Name); // String
- ATOMIC_PARAM(P_TIME, Time); // Float
- ATOMIC_PARAM(P_DATA, Data); // User-defined data type
- }
- /// AnimatedModel animation finished or looped.
- ATOMIC_EVENT(E_ANIMATIONFINISHED, AnimationFinished)
- {
- ATOMIC_PARAM(P_NODE, Node); // Node pointer
- ATOMIC_PARAM(P_ANIMATION, Animation); // Animation pointer
- ATOMIC_PARAM(P_NAME, Name); // String
- ATOMIC_PARAM(P_LOOPED, Looped); // Bool
- }
- /// Particle effect finished.
- ATOMIC_EVENT(E_PARTICLEEFFECTFINISHED, ParticleEffectFinished)
- {
- ATOMIC_PARAM(P_NODE, Node); // Node pointer
- ATOMIC_PARAM(P_EFFECT, Effect); // ParticleEffect pointer
- }
- /// Terrain geometry created.
- ATOMIC_EVENT(E_TERRAINCREATED, TerrainCreated)
- {
- ATOMIC_PARAM(P_NODE, Node); // Node pointer
- }
- }
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