DrawableEvents.h 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. namespace Atomic
  25. {
  26. /// AnimatedModel bone hierarchy created.
  27. ATOMIC_EVENT(E_BONEHIERARCHYCREATED, BoneHierarchyCreated)
  28. {
  29. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  30. }
  31. /// AnimatedModel animation trigger.
  32. ATOMIC_EVENT(E_ANIMATIONTRIGGER, AnimationTrigger)
  33. {
  34. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  35. ATOMIC_PARAM(P_ANIMATION, Animation); // Animation pointer
  36. ATOMIC_PARAM(P_NAME, Name); // String
  37. ATOMIC_PARAM(P_TIME, Time); // Float
  38. ATOMIC_PARAM(P_DATA, Data); // User-defined data type
  39. }
  40. /// AnimatedModel animation finished or looped.
  41. ATOMIC_EVENT(E_ANIMATIONFINISHED, AnimationFinished)
  42. {
  43. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  44. ATOMIC_PARAM(P_ANIMATION, Animation); // Animation pointer
  45. ATOMIC_PARAM(P_NAME, Name); // String
  46. ATOMIC_PARAM(P_LOOPED, Looped); // Bool
  47. }
  48. /// Particle effect finished.
  49. ATOMIC_EVENT(E_PARTICLEEFFECTFINISHED, ParticleEffectFinished)
  50. {
  51. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  52. ATOMIC_PARAM(P_EFFECT, Effect); // ParticleEffect pointer
  53. }
  54. /// Terrain geometry created.
  55. ATOMIC_EVENT(E_TERRAINCREATED, TerrainCreated)
  56. {
  57. ATOMIC_PARAM(P_NODE, Node); // Node pointer
  58. }
  59. }