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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/Ptr.h"
- namespace Atomic
- {
- class Graphics;
- /// API-specific GPU object representation.
- union GPUObjectHandle
- {
- /// Object pointer (Direct3D.)
- void* ptr_;
- /// Object name (OpenGL.)
- unsigned name_;
- };
- /// Base class for GPU resources.
- class ATOMIC_API GPUObject
- {
- public:
- /// Construct with graphics subsystem pointer.
- GPUObject(Graphics* graphics);
- /// Destruct. Remove from the Graphics.
- virtual ~GPUObject();
- /// Mark the GPU resource destroyed on graphics context destruction.
- virtual void OnDeviceLost();
- /// Recreate the GPU resource and restore data if applicable.
- virtual void OnDeviceReset();
- /// Unconditionally release the GPU resource.
- virtual void Release();
- /// Clear the data lost flag.
- void ClearDataLost();
- /// Return the graphics subsystem associated with this GPU object.
- Graphics* GetGraphics() const;
- /// Return the object pointer. Applicable only on Direct3D.
- void* GetGPUObject() const { return object_.ptr_; }
- /// Return the object name. Applicable only on OpenGL.
- unsigned GetGPUObjectName() const { return object_.name_; }
- /// Return whether data is lost due to context loss.
- bool IsDataLost() const { return dataLost_; }
- /// Return whether has pending data assigned while graphics context was lost.
- bool HasPendingData() const { return dataPending_; }
- protected:
- /// Graphics subsystem.
- WeakPtr<Graphics> graphics_;
- /// Object pointer or name.
- GPUObjectHandle object_;
- /// Data lost flag.
- bool dataLost_;
- /// Data pending flag.
- bool dataPending_;
- };
- }
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