ParticleEffect.cpp 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866
  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/StringUtils.h"
  25. #include "../Graphics/Material.h"
  26. #include "../Graphics/ParticleEffect.h"
  27. #include "../Graphics/BillboardSet.h"
  28. #include "../IO/Log.h"
  29. #include "../Resource/ResourceCache.h"
  30. #include "../Resource/XMLFile.h"
  31. #include "../DebugNew.h"
  32. namespace Atomic
  33. {
  34. extern const char* faceCameraModeNames[];
  35. static const char* emitterTypeNames[] =
  36. {
  37. "Sphere",
  38. "Box",
  39. 0
  40. };
  41. static const Vector2 DEFAULT_PARTICLE_SIZE(0.1f, 0.1f);
  42. static const float DEFAULT_EMISSION_RATE = 10.0f;
  43. static const float MIN_EMISSION_RATE = 0.01f;
  44. static const float DEFAULT_TIME_TO_LIVE = 1.0f;
  45. static const float DEFAULT_VELOCITY = 1.0f;
  46. static const Vector3 DEFAULT_DIRECTION_MIN(-1.0f, -1.0f, -1.0f);
  47. static const Vector3 DEFAULT_DIRECTION_MAX(1.0f, 1.0f, 1.0f);
  48. ParticleEffect::ParticleEffect(Context* context) :
  49. Resource(context),
  50. numParticles_(DEFAULT_NUM_PARTICLES),
  51. updateInvisible_(false),
  52. relative_(true),
  53. scaled_(true),
  54. sorted_(false),
  55. fixedScreenSize_(false),
  56. animationLodBias_(0.0f),
  57. emitterType_(EMITTER_SPHERE),
  58. emitterSize_(Vector3::ZERO),
  59. directionMin_(DEFAULT_DIRECTION_MIN),
  60. directionMax_(DEFAULT_DIRECTION_MAX),
  61. constantForce_(Vector3::ZERO),
  62. dampingForce_(0.0f),
  63. activeTime_(0.0f),
  64. inactiveTime_(0.0f),
  65. emissionRateMin_(DEFAULT_EMISSION_RATE),
  66. emissionRateMax_(DEFAULT_EMISSION_RATE),
  67. sizeMin_(DEFAULT_PARTICLE_SIZE),
  68. sizeMax_(DEFAULT_PARTICLE_SIZE),
  69. timeToLiveMin_(DEFAULT_TIME_TO_LIVE),
  70. timeToLiveMax_(DEFAULT_TIME_TO_LIVE),
  71. velocityMin_(DEFAULT_VELOCITY),
  72. velocityMax_(DEFAULT_VELOCITY),
  73. rotationMin_(0.0f),
  74. rotationMax_(0.0f),
  75. rotationSpeedMin_(0.0f),
  76. rotationSpeedMax_(0.0f),
  77. sizeAdd_(0.0f),
  78. sizeMul_(1.0f),
  79. faceCameraMode_(FC_ROTATE_XYZ)
  80. {
  81. }
  82. ParticleEffect::~ParticleEffect()
  83. {
  84. }
  85. void ParticleEffect::RegisterObject(Context* context)
  86. {
  87. context->RegisterFactory<ParticleEffect>();
  88. }
  89. bool ParticleEffect::BeginLoad(Deserializer& source)
  90. {
  91. loadMaterialName_.Clear();
  92. XMLFile file(context_);
  93. if (!file.Load(source))
  94. {
  95. ATOMIC_LOGERROR("Load particle effect file failed");
  96. return false;
  97. }
  98. XMLElement rootElem = file.GetRoot();
  99. bool success = Load(rootElem);
  100. if (success)
  101. SetMemoryUse(source.GetSize());
  102. return success;
  103. }
  104. bool ParticleEffect::EndLoad()
  105. {
  106. // Apply the material now
  107. if (!loadMaterialName_.Empty())
  108. {
  109. SetMaterial(GetSubsystem<ResourceCache>()->GetResource<Material>(loadMaterialName_));
  110. loadMaterialName_.Clear();
  111. }
  112. return true;
  113. }
  114. bool ParticleEffect::Load(const XMLElement& source)
  115. {
  116. // Reset to defaults first so that missing parameters in case of a live reload behave as expected
  117. material_.Reset();
  118. numParticles_ = DEFAULT_NUM_PARTICLES;
  119. updateInvisible_ = false;
  120. relative_ = true;
  121. scaled_ = true;
  122. sorted_ = false;
  123. fixedScreenSize_ = false;
  124. animationLodBias_ = 0.0f;
  125. emitterType_ = EMITTER_SPHERE;
  126. emitterSize_ = Vector3::ZERO;
  127. directionMin_ = DEFAULT_DIRECTION_MIN;
  128. directionMax_ = DEFAULT_DIRECTION_MAX;
  129. constantForce_ = Vector3::ZERO;
  130. dampingForce_ = 0.0f;
  131. activeTime_ = 0.0f;
  132. inactiveTime_ = 0.0;
  133. emissionRateMin_ = DEFAULT_EMISSION_RATE;
  134. emissionRateMax_ = DEFAULT_EMISSION_RATE;
  135. sizeMin_ = DEFAULT_PARTICLE_SIZE;
  136. sizeMax_ = DEFAULT_PARTICLE_SIZE;
  137. timeToLiveMin_ = DEFAULT_TIME_TO_LIVE;
  138. timeToLiveMax_ = DEFAULT_TIME_TO_LIVE;
  139. velocityMin_ = DEFAULT_VELOCITY;
  140. velocityMax_ = DEFAULT_VELOCITY;
  141. rotationMin_ = 0.0f;
  142. rotationMax_ = 0.0f;
  143. rotationSpeedMin_ = 0.0f;
  144. rotationSpeedMax_ = 0.0f;
  145. sizeAdd_ = 0.0f;
  146. sizeMul_ = 1.0f;
  147. colorFrames_.Clear();
  148. textureFrames_.Clear();
  149. faceCameraMode_ = FC_ROTATE_XYZ;
  150. if (source.IsNull())
  151. {
  152. ATOMIC_LOGERROR("Can not load particle effect from null XML element");
  153. return false;
  154. }
  155. if (source.HasChild("material"))
  156. {
  157. loadMaterialName_ = source.GetChild("material").GetAttribute("name");
  158. // If async loading, can not GetResource() the material. But can do a background request for it
  159. if (GetAsyncLoadState() == ASYNC_LOADING)
  160. GetSubsystem<ResourceCache>()->BackgroundLoadResource<Material>(loadMaterialName_, true, this);
  161. }
  162. if (source.HasChild("numparticles"))
  163. SetNumParticles((unsigned)source.GetChild("numparticles").GetInt("value"));
  164. if (source.HasChild("updateinvisible"))
  165. updateInvisible_ = source.GetChild("updateinvisible").GetBool("enable");
  166. if (source.HasChild("relative"))
  167. relative_ = source.GetChild("relative").GetBool("enable");
  168. if (source.HasChild("scaled"))
  169. scaled_ = source.GetChild("scaled").GetBool("enable");
  170. if (source.HasChild("sorted"))
  171. sorted_ = source.GetChild("sorted").GetBool("enable");
  172. if (source.HasChild("fixedscreensize"))
  173. fixedScreenSize_ = source.GetChild("fixedscreensize").GetBool("enable");
  174. if (source.HasChild("animlodbias"))
  175. SetAnimationLodBias(source.GetChild("animlodbias").GetFloat("value"));
  176. if (source.HasChild("emittertype"))
  177. {
  178. String type = source.GetChild("emittertype").GetAttributeLower("value");
  179. if (type == "point")
  180. {
  181. // Point emitter type is deprecated, handled as zero sized sphere
  182. emitterType_ = EMITTER_SPHERE;
  183. emitterSize_ = Vector3::ZERO;
  184. }
  185. else
  186. emitterType_ = (EmitterType)GetStringListIndex(type.CString(), emitterTypeNames, EMITTER_SPHERE);
  187. }
  188. if (source.HasChild("emittersize"))
  189. emitterSize_ = source.GetChild("emittersize").GetVector3("value");
  190. if (source.HasChild("emitterradius"))
  191. emitterSize_.x_ = emitterSize_.y_ = emitterSize_.z_ = source.GetChild("emitterradius").GetFloat("value");
  192. if (source.HasChild("direction"))
  193. GetVector3MinMax(source.GetChild("direction"), directionMin_, directionMax_);
  194. if (source.HasChild("constantforce"))
  195. constantForce_ = source.GetChild("constantforce").GetVector3("value");
  196. if (source.HasChild("dampingforce"))
  197. dampingForce_ = source.GetChild("dampingforce").GetFloat("value");
  198. if (source.HasChild("activetime"))
  199. activeTime_ = source.GetChild("activetime").GetFloat("value");
  200. if (activeTime_ < 0.0f)
  201. activeTime_ = M_INFINITY;
  202. if (source.HasChild("inactivetime"))
  203. inactiveTime_ = source.GetChild("inactivetime").GetFloat("value");
  204. if (inactiveTime_ < 0.0f)
  205. inactiveTime_ = M_INFINITY;
  206. if (source.HasChild("emissionrate"))
  207. GetFloatMinMax(source.GetChild("emissionrate"), emissionRateMin_, emissionRateMax_);
  208. if (source.HasChild("interval"))
  209. {
  210. float intervalMin = 0.0f;
  211. float intervalMax = 0.0f;
  212. GetFloatMinMax(source.GetChild("interval"), intervalMin, intervalMax);
  213. emissionRateMax_ = 1.0f / intervalMin;
  214. emissionRateMin_ = 1.0f / intervalMax;
  215. }
  216. if (source.HasChild("particlesize"))
  217. GetVector2MinMax(source.GetChild("particlesize"), sizeMin_, sizeMax_);
  218. if (source.HasChild("timetolive"))
  219. GetFloatMinMax(source.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
  220. if (source.HasChild("velocity"))
  221. GetFloatMinMax(source.GetChild("velocity"), velocityMin_, velocityMax_);
  222. if (source.HasChild("rotation"))
  223. GetFloatMinMax(source.GetChild("rotation"), rotationMin_, rotationMax_);
  224. if (source.HasChild("rotationspeed"))
  225. GetFloatMinMax(source.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
  226. if (source.HasChild("faceCameraMode"))
  227. {
  228. String type = source.GetChild("faceCameraMode").GetAttributeLower("value");
  229. faceCameraMode_ = (FaceCameraMode)GetStringListIndex(type.CString(), faceCameraModeNames, FC_ROTATE_XYZ);
  230. }
  231. if (source.HasChild("sizedelta"))
  232. {
  233. XMLElement deltaElem = source.GetChild("sizedelta");
  234. if (deltaElem.HasAttribute("add"))
  235. sizeAdd_ = deltaElem.GetFloat("add");
  236. if (deltaElem.HasAttribute("mul"))
  237. sizeMul_ = deltaElem.GetFloat("mul");
  238. }
  239. if (source.HasChild("color"))
  240. {
  241. ColorFrame colorFrame(source.GetChild("color").GetColor("value"));
  242. SetColorFrame(0, colorFrame);
  243. }
  244. if (source.HasChild("colorfade"))
  245. {
  246. Vector<ColorFrame> fades;
  247. for (XMLElement colorFadeElem = source.GetChild("colorfade"); colorFadeElem;
  248. colorFadeElem = colorFadeElem.GetNext("colorfade"))
  249. fades.Push(ColorFrame(colorFadeElem.GetColor("color"), colorFadeElem.GetFloat("time")));
  250. SetColorFrames(fades);
  251. }
  252. if (colorFrames_.Empty())
  253. colorFrames_.Push(ColorFrame(Color::WHITE));
  254. if (source.HasChild("texanim"))
  255. {
  256. Vector<TextureFrame> animations;
  257. for (XMLElement animElem = source.GetChild("texanim"); animElem; animElem = animElem.GetNext("texanim"))
  258. {
  259. TextureFrame animation;
  260. animation.uv_ = animElem.GetRect("uv");
  261. animation.time_ = animElem.GetFloat("time");
  262. animations.Push(animation);
  263. }
  264. SetTextureFrames(animations);
  265. }
  266. return true;
  267. }
  268. bool ParticleEffect::Save(Serializer& dest) const
  269. {
  270. SharedPtr<XMLFile> xml(new XMLFile(context_));
  271. XMLElement materialElem = xml->CreateRoot("particleeffect");
  272. Save(materialElem);
  273. return xml->Save(dest);
  274. }
  275. bool ParticleEffect::Save(XMLElement& dest) const
  276. {
  277. if (dest.IsNull())
  278. {
  279. ATOMIC_LOGERROR("Can not save particle effect to null XML element");
  280. return false;
  281. }
  282. XMLElement childElem = dest.CreateChild("material");
  283. childElem.SetAttribute("name", GetResourceName(material_));
  284. childElem = dest.CreateChild("numparticles");
  285. childElem.SetInt("value", numParticles_);
  286. childElem = dest.CreateChild("updateinvisible");
  287. childElem.SetBool("enable", updateInvisible_);
  288. childElem = dest.CreateChild("relative");
  289. childElem.SetBool("enable", relative_);
  290. childElem = dest.CreateChild("scaled");
  291. childElem.SetBool("enable", scaled_);
  292. childElem = dest.CreateChild("sorted");
  293. childElem.SetBool("enable", sorted_);
  294. childElem = dest.CreateChild("fixedscreensize");
  295. childElem.SetBool("enable", fixedScreenSize_);
  296. childElem = dest.CreateChild("animlodbias");
  297. childElem.SetFloat("value", animationLodBias_);
  298. childElem = dest.CreateChild("emittertype");
  299. childElem.SetAttribute("value", emitterTypeNames[emitterType_]);
  300. childElem = dest.CreateChild("emittersize");
  301. childElem.SetVector3("value", emitterSize_);
  302. childElem = dest.CreateChild("direction");
  303. childElem.SetVector3("min", directionMin_);
  304. childElem.SetVector3("max", directionMax_);
  305. childElem = dest.CreateChild("constantforce");
  306. childElem.SetVector3("value", constantForce_);
  307. childElem = dest.CreateChild("dampingforce");
  308. childElem.SetFloat("value", dampingForce_);
  309. childElem = dest.CreateChild("activetime");
  310. childElem.SetFloat("value", activeTime_);
  311. childElem = dest.CreateChild("inactivetime");
  312. childElem.SetFloat("value", inactiveTime_);
  313. childElem = dest.CreateChild("emissionrate");
  314. childElem.SetFloat("min", emissionRateMin_);
  315. childElem.SetFloat("max", emissionRateMax_);
  316. childElem = dest.CreateChild("particlesize");
  317. childElem.SetVector2("min", sizeMin_);
  318. childElem.SetVector2("max", sizeMax_);
  319. childElem = dest.CreateChild("timetolive");
  320. childElem.SetFloat("min", timeToLiveMin_);
  321. childElem.SetFloat("max", timeToLiveMax_);
  322. childElem = dest.CreateChild("velocity");
  323. childElem.SetFloat("min", velocityMin_);
  324. childElem.SetFloat("max", velocityMax_);
  325. childElem = dest.CreateChild("rotation");
  326. childElem.SetFloat("min", rotationMin_);
  327. childElem.SetFloat("max", rotationMax_);
  328. childElem = dest.CreateChild("rotationspeed");
  329. childElem.SetFloat("min", rotationSpeedMin_);
  330. childElem.SetFloat("max", rotationSpeedMax_);
  331. childElem = dest.CreateChild("sizedelta");
  332. childElem.SetFloat("add", sizeAdd_);
  333. childElem.SetFloat("mul", sizeMul_);
  334. childElem = dest.CreateChild("faceCameraMode");
  335. childElem.SetAttribute("value", faceCameraModeNames[faceCameraMode_]);
  336. if (colorFrames_.Size() == 1)
  337. {
  338. childElem = dest.CreateChild("color");
  339. childElem.SetColor("value", colorFrames_[0].color_);
  340. }
  341. if (colorFrames_.Size() > 1)
  342. {
  343. for (unsigned i = 0; i < colorFrames_.Size(); ++i)
  344. {
  345. childElem = dest.CreateChild("colorfade");
  346. childElem.SetColor("color", colorFrames_[i].color_);
  347. childElem.SetFloat("time", colorFrames_[i].time_);
  348. }
  349. }
  350. for (unsigned i = 0; i < textureFrames_.Size(); ++i)
  351. {
  352. childElem = dest.CreateChild("texanim");
  353. childElem.SetRect("uv", textureFrames_[i].uv_);
  354. childElem.SetFloat("time", textureFrames_[i].time_);
  355. }
  356. return true;
  357. }
  358. void ParticleEffect::SetMaterial(Material* material)
  359. {
  360. material_ = material;
  361. }
  362. void ParticleEffect::SetNumParticles(unsigned num)
  363. {
  364. numParticles_ = Max(0U, num);
  365. }
  366. void ParticleEffect::SetUpdateInvisible(bool enable)
  367. {
  368. updateInvisible_ = enable;
  369. }
  370. void ParticleEffect::SetRelative(bool enable)
  371. {
  372. relative_ = enable;
  373. }
  374. void ParticleEffect::SetScaled(bool enable)
  375. {
  376. scaled_ = enable;
  377. }
  378. void ParticleEffect::SetSorted(bool enable)
  379. {
  380. sorted_ = enable;
  381. }
  382. void ParticleEffect::SetFixedScreenSize(bool enable)
  383. {
  384. fixedScreenSize_ = enable;
  385. }
  386. void ParticleEffect::SetAnimationLodBias(float lodBias)
  387. {
  388. animationLodBias_ = lodBias;
  389. }
  390. void ParticleEffect::SetEmitterType(EmitterType type)
  391. {
  392. emitterType_ = type;
  393. }
  394. void ParticleEffect::SetEmitterSize(const Vector3& size)
  395. {
  396. emitterSize_ = size;
  397. }
  398. void ParticleEffect::SetMinDirection(const Vector3& direction)
  399. {
  400. directionMin_ = direction;
  401. }
  402. void ParticleEffect::SetMaxDirection(const Vector3& direction)
  403. {
  404. directionMax_ = direction;
  405. }
  406. void ParticleEffect::SetConstantForce(const Vector3& force)
  407. {
  408. constantForce_ = force;
  409. }
  410. void ParticleEffect::SetDampingForce(float force)
  411. {
  412. dampingForce_ = force;
  413. }
  414. void ParticleEffect::SetActiveTime(float time)
  415. {
  416. activeTime_ = time;
  417. }
  418. void ParticleEffect::SetInactiveTime(float time)
  419. {
  420. inactiveTime_ = time;
  421. }
  422. void ParticleEffect::SetMinEmissionRate(float rate)
  423. {
  424. emissionRateMin_ = Max(rate, MIN_EMISSION_RATE);
  425. }
  426. void ParticleEffect::SetMaxEmissionRate(float rate)
  427. {
  428. emissionRateMax_ = Max(rate, MIN_EMISSION_RATE);
  429. }
  430. void ParticleEffect::SetMinParticleSize(const Vector2& size)
  431. {
  432. sizeMin_ = size;
  433. }
  434. void ParticleEffect::SetMaxParticleSize(const Vector2& size)
  435. {
  436. sizeMax_ = size;
  437. }
  438. void ParticleEffect::SetMinTimeToLive(float time)
  439. {
  440. timeToLiveMin_ = Max(time, 0.0f);
  441. }
  442. void ParticleEffect::SetMaxTimeToLive(float time)
  443. {
  444. timeToLiveMax_ = Max(time, 0.0f);
  445. }
  446. void ParticleEffect::SetMinVelocity(float velocity)
  447. {
  448. velocityMin_ = velocity;
  449. }
  450. void ParticleEffect::SetMaxVelocity(float velocity)
  451. {
  452. velocityMax_ = velocity;
  453. }
  454. void ParticleEffect::SetMinRotation(float rotation)
  455. {
  456. rotationMin_ = rotation;
  457. }
  458. void ParticleEffect::SetMaxRotation(float rotation)
  459. {
  460. rotationMax_ = rotation;
  461. }
  462. void ParticleEffect::SetMinRotationSpeed(float speed)
  463. {
  464. rotationSpeedMin_ = speed;
  465. }
  466. void ParticleEffect::SetMaxRotationSpeed(float speed)
  467. {
  468. rotationSpeedMax_ = speed;
  469. }
  470. void ParticleEffect::SetSizeAdd(float sizeAdd)
  471. {
  472. sizeAdd_ = sizeAdd;
  473. }
  474. void ParticleEffect::SetSizeMul(float sizeMul)
  475. {
  476. sizeMul_ = sizeMul;
  477. }
  478. void ParticleEffect::AddColorTime(const Color& color, const float time)
  479. {
  480. unsigned s = colorFrames_.Size();
  481. colorFrames_.Resize(s + 1);
  482. for (unsigned i = 0; i < s; i++)
  483. {
  484. if (colorFrames_[i].time_ > time)
  485. {
  486. for (unsigned j = s; j > i; j--)
  487. {
  488. colorFrames_[j].color_ = colorFrames_[j - 1].color_;
  489. colorFrames_[j].time_ = colorFrames_[j - 1].time_;
  490. }
  491. colorFrames_[i].color_ = color;
  492. colorFrames_[i].time_ = time;
  493. return;
  494. }
  495. }
  496. // highest time, add last:
  497. colorFrames_[s].color_ = color;
  498. colorFrames_[s].time_ = time;
  499. }
  500. void ParticleEffect::AddColorFrame(const ColorFrame& colorFrame)
  501. {
  502. AddColorTime(colorFrame.color_, colorFrame.time_);
  503. }
  504. void ParticleEffect::RemoveColorFrame(unsigned index)
  505. {
  506. unsigned s = colorFrames_.Size();
  507. for (unsigned i = index; i < s - 1; i++)
  508. {
  509. colorFrames_[i].color_ = colorFrames_[i + 1].color_;
  510. colorFrames_[i].time_ = colorFrames_[i + 1].time_;
  511. }
  512. colorFrames_.Resize(s - 1);
  513. }
  514. void ParticleEffect::SetColorFrames(const Vector<ColorFrame>& colorFrames)
  515. {
  516. colorFrames_ = colorFrames;
  517. }
  518. void ParticleEffect::SetColorFrame(unsigned index, const ColorFrame& colorFrame)
  519. {
  520. if (colorFrames_.Size() < index + 1)
  521. colorFrames_.Resize(index + 1);
  522. colorFrames_[index] = colorFrame;
  523. }
  524. void ParticleEffect::SetNumColorFrames(unsigned number)
  525. {
  526. unsigned s = colorFrames_.Size();
  527. if (s != number)
  528. colorFrames_.Resize(number);
  529. }
  530. void ParticleEffect::SetFaceCameraMode(FaceCameraMode mode)
  531. {
  532. faceCameraMode_ = mode;
  533. }
  534. void ParticleEffect::SortColorFrames()
  535. {
  536. Vector<ColorFrame> cf = colorFrames_;
  537. colorFrames_.Clear();
  538. for (unsigned i = 0; i < cf.Size(); i++)
  539. AddColorFrame(cf[i]);
  540. }
  541. void ParticleEffect::AddTextureTime(const Rect& uv, const float time)
  542. {
  543. unsigned s = textureFrames_.Size();
  544. textureFrames_.Resize(s + 1);
  545. for (unsigned i = 0; i < s; i++)
  546. {
  547. if (textureFrames_[i].time_ > time)
  548. {
  549. for (unsigned j = s; j > i; j--)
  550. {
  551. textureFrames_[j].uv_ = textureFrames_[j - 1].uv_;
  552. textureFrames_[j].time_ = textureFrames_[j - 1].time_;
  553. }
  554. textureFrames_[i].uv_ = uv;
  555. textureFrames_[i].time_ = time;
  556. return;
  557. }
  558. }
  559. // Highest time, add last
  560. textureFrames_[s].uv_ = uv;
  561. textureFrames_[s].time_ = time;
  562. }
  563. void ParticleEffect::AddTextureFrame(const TextureFrame& textureFrame)
  564. {
  565. AddTextureTime(textureFrame.uv_, textureFrame.time_);
  566. }
  567. void ParticleEffect::RemoveTextureFrame(unsigned index)
  568. {
  569. unsigned s = textureFrames_.Size();
  570. for (unsigned i = index; i < s - 1; i++)
  571. {
  572. textureFrames_[i].uv_ = textureFrames_[i + 1].uv_;
  573. textureFrames_[i].time_ = textureFrames_[i + 1].time_;
  574. }
  575. textureFrames_.Resize(s - 1);
  576. }
  577. void ParticleEffect::SetTextureFrames(const Vector<TextureFrame>& textureFrames)
  578. {
  579. textureFrames_ = textureFrames;
  580. }
  581. void ParticleEffect::SetTextureFrame(unsigned index, const TextureFrame& textureFrame)
  582. {
  583. if (textureFrames_.Size() < index + 1)
  584. textureFrames_.Resize(index + 1);
  585. textureFrames_[index] = textureFrame;
  586. }
  587. void ParticleEffect::SetNumTextureFrames(unsigned number)
  588. {
  589. unsigned s = textureFrames_.Size();
  590. if (s != number)
  591. textureFrames_.Resize(number);
  592. }
  593. void ParticleEffect::SortTextureFrames()
  594. {
  595. Vector<TextureFrame> tf = textureFrames_;
  596. textureFrames_.Clear();
  597. for (unsigned i = 0; i < tf.Size(); i++)
  598. AddTextureFrame(tf[i]);
  599. }
  600. SharedPtr<ParticleEffect> ParticleEffect::Clone(const String& cloneName) const
  601. {
  602. SharedPtr<ParticleEffect> ret(new ParticleEffect(context_));
  603. ret->SetName(cloneName);
  604. ret->material_ = material_;
  605. ret->numParticles_ = numParticles_;
  606. ret->updateInvisible_ = updateInvisible_;
  607. ret->relative_ = relative_;
  608. ret->scaled_ = scaled_;
  609. ret->sorted_ = sorted_;
  610. ret->fixedScreenSize_ = fixedScreenSize_;
  611. ret->animationLodBias_ = animationLodBias_;
  612. ret->emitterType_ = emitterType_;
  613. ret->emitterSize_ = emitterSize_;
  614. ret->directionMin_ = directionMin_;
  615. ret->directionMax_ = directionMax_;
  616. ret->constantForce_ = constantForce_;
  617. ret->dampingForce_ = dampingForce_;
  618. ret->activeTime_ = activeTime_;
  619. ret->inactiveTime_ = inactiveTime_;
  620. ret->emissionRateMin_ = emissionRateMin_;
  621. ret->emissionRateMax_ = emissionRateMax_;
  622. ret->sizeMin_ = sizeMin_;
  623. ret->sizeMax_ = sizeMax_;
  624. ret->timeToLiveMin_ = timeToLiveMin_;
  625. ret->timeToLiveMax_ = timeToLiveMax_;
  626. ret->velocityMin_ = velocityMin_;
  627. ret->velocityMax_ = velocityMax_;
  628. ret->rotationMin_ = rotationMin_;
  629. ret->rotationMax_ = rotationMax_;
  630. ret->rotationSpeedMin_ = rotationSpeedMin_;
  631. ret->rotationSpeedMax_ = rotationSpeedMax_;
  632. ret->sizeAdd_ = sizeAdd_;
  633. ret->sizeMul_ = sizeMul_;
  634. ret->colorFrames_ = colorFrames_;
  635. ret->textureFrames_ = textureFrames_;
  636. ret->faceCameraMode_ = faceCameraMode_;
  637. /// \todo Zero if source was created programmatically
  638. ret->SetMemoryUse(GetMemoryUse());
  639. return ret;
  640. }
  641. const ColorFrame* ParticleEffect::GetColorFrame(unsigned index) const
  642. {
  643. return index < colorFrames_.Size() ? &colorFrames_[index] : (ColorFrame*)0;
  644. }
  645. const TextureFrame* ParticleEffect::GetTextureFrame(unsigned index) const
  646. {
  647. return index < textureFrames_.Size() ? &textureFrames_[index] : (TextureFrame*)0;
  648. }
  649. Vector3 ParticleEffect::GetRandomDirection() const
  650. {
  651. return Vector3(Lerp(directionMin_.x_, directionMax_.x_, Random(1.0f)), Lerp(directionMin_.y_, directionMax_.y_, Random(1.0f)),
  652. Lerp(directionMin_.z_, directionMax_.z_, Random(1.0f)));
  653. }
  654. Vector2 ParticleEffect::GetRandomSize() const
  655. {
  656. return sizeMin_.Lerp(sizeMax_, Random(1.0f));
  657. }
  658. float ParticleEffect::GetRandomVelocity() const
  659. {
  660. return Lerp(velocityMin_, velocityMax_, Random(1.0f));
  661. }
  662. float ParticleEffect::GetRandomTimeToLive() const
  663. {
  664. return Lerp(timeToLiveMin_, timeToLiveMax_, Random(1.0f));
  665. }
  666. float ParticleEffect::GetRandomRotationSpeed() const
  667. {
  668. return Lerp(rotationSpeedMin_, rotationSpeedMax_, Random(1.0f));
  669. }
  670. float ParticleEffect::GetRandomRotation() const
  671. {
  672. return Lerp(rotationMin_, rotationMax_, Random(1.0f));
  673. }
  674. void ParticleEffect::GetFloatMinMax(const XMLElement& element, float& minValue, float& maxValue)
  675. {
  676. if (element.IsNull())
  677. return;
  678. if (element.HasAttribute("value"))
  679. minValue = maxValue = element.GetFloat("value");
  680. if (element.HasAttribute("min") && element.HasAttribute("max"))
  681. {
  682. minValue = element.GetFloat("min");
  683. maxValue = element.GetFloat("max");
  684. }
  685. }
  686. void ParticleEffect::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue)
  687. {
  688. if (element.IsNull())
  689. return;
  690. if (element.HasAttribute("value"))
  691. minValue = maxValue = element.GetVector2("value");
  692. if (element.HasAttribute("min") && element.HasAttribute("max"))
  693. {
  694. minValue = element.GetVector2("min");
  695. maxValue = element.GetVector2("max");
  696. }
  697. }
  698. void ParticleEffect::GetVector3MinMax(const XMLElement& element, Vector3& minValue, Vector3& maxValue)
  699. {
  700. if (element.IsNull())
  701. return;
  702. if (element.HasAttribute("value"))
  703. minValue = maxValue = element.GetVector3("value");
  704. if (element.HasAttribute("min") && element.HasAttribute("max"))
  705. {
  706. minValue = element.GetVector3("min");
  707. maxValue = element.GetVector3("max");
  708. }
  709. }
  710. }