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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/DrawableEvents.h"
- #include "../Graphics/ParticleEffect.h"
- #include "../Graphics/ParticleEmitter.h"
- #include "../Resource/ResourceCache.h"
- #include "../Resource/ResourceEvents.h"
- #include "../Scene/Scene.h"
- #include "../Scene/SceneEvents.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- extern const char* GEOMETRY_CATEGORY;
- extern const char* faceCameraModeNames[];
- static const unsigned MAX_PARTICLES_IN_FRAME = 100;
- extern const char* autoRemoveModeNames[];
- ParticleEmitter::ParticleEmitter(Context* context) :
- BillboardSet(context),
- periodTimer_(0.0f),
- emissionTimer_(0.0f),
- lastTimeStep_(0.0f),
- lastUpdateFrameNumber_(M_MAX_UNSIGNED),
- emitting_(true),
- needUpdate_(false),
- serializeParticles_(true),
- sendFinishedEvent_(true),
- autoRemove_(REMOVE_DISABLED)
- {
- SetNumParticles(DEFAULT_NUM_PARTICLES);
- }
- ParticleEmitter::~ParticleEmitter()
- {
- }
- void ParticleEmitter::RegisterObject(Context* context)
- {
- context->RegisterFactory<ParticleEmitter>(GEOMETRY_CATEGORY);
- ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Effect", GetEffectAttr, SetEffectAttr, ResourceRef, ResourceRef(ParticleEffect::GetTypeStatic()),
- AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
- ATOMIC_ATTRIBUTE("Cast Shadows", bool, castShadows_, false, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
- ATOMIC_ATTRIBUTE("Is Emitting", bool, emitting_, true, AM_FILE);
- ATOMIC_ATTRIBUTE("Period Timer", float, periodTimer_, 0.0f, AM_FILE | AM_NOEDIT);
- ATOMIC_ATTRIBUTE("Emission Timer", float, emissionTimer_, 0.0f, AM_FILE | AM_NOEDIT);
- ATOMIC_ENUM_ATTRIBUTE("Autoremove Mode", autoRemove_, autoRemoveModeNames, REMOVE_DISABLED, AM_DEFAULT);
- ATOMIC_COPY_BASE_ATTRIBUTES(Drawable);
- ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, Variant::emptyVariantVector,
- AM_FILE | AM_NOEDIT);
- ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Billboards", GetParticleBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector,
- AM_FILE | AM_NOEDIT);
- ATOMIC_ATTRIBUTE("Serialize Particles", bool, serializeParticles_, true, AM_FILE);
- }
- void ParticleEmitter::OnSetEnabled()
- {
- BillboardSet::OnSetEnabled();
- Scene* scene = GetScene();
- if (scene)
- {
- if (IsEnabledEffective())
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, ATOMIC_HANDLER(ParticleEmitter, HandleScenePostUpdate));
- else
- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
- }
- }
- void ParticleEmitter::Update(const FrameInfo& frame)
- {
- if (!effect_)
- return;
- // Cancel update if has only moved but does not actually need to animate the particles
- if (!needUpdate_)
- return;
- // If there is an amount mismatch between particles and billboards, correct it
- if (particles_.Size() != billboards_.Size())
- SetNumBillboards(particles_.Size());
- bool needCommit = false;
- // Check active/inactive period switching
- periodTimer_ += lastTimeStep_;
- if (emitting_)
- {
- float activeTime = effect_->GetActiveTime();
- if (activeTime && periodTimer_ >= activeTime)
- {
- emitting_ = false;
- periodTimer_ -= activeTime;
- }
- }
- else
- {
- float inactiveTime = effect_->GetInactiveTime();
- if (inactiveTime && periodTimer_ >= inactiveTime)
- {
- emitting_ = true;
- sendFinishedEvent_ = true;
- periodTimer_ -= inactiveTime;
- }
- // If emitter has an indefinite stop interval, keep period timer reset to allow restarting emission in the editor
- if (inactiveTime == 0.0f)
- periodTimer_ = 0.0f;
- }
- // Check for emitting new particles
- if (emitting_)
- {
- emissionTimer_ += lastTimeStep_;
- float intervalMin = 1.0f / effect_->GetMaxEmissionRate();
- float intervalMax = 1.0f / effect_->GetMinEmissionRate();
- // If emission timer has a longer delay than max. interval, clamp it
- if (emissionTimer_ < -intervalMax)
- emissionTimer_ = -intervalMax;
- unsigned counter = MAX_PARTICLES_IN_FRAME;
- while (emissionTimer_ > 0.0f && counter)
- {
- emissionTimer_ -= Lerp(intervalMin, intervalMax, Random(1.0f));
- if (EmitNewParticle())
- {
- --counter;
- needCommit = true;
- }
- else
- break;
- }
- }
- // Update existing particles
- Vector3 relativeConstantForce = node_->GetWorldRotation().Inverse() * effect_->GetConstantForce();
- // If billboards are not relative, apply scaling to the position update
- Vector3 scaleVector = Vector3::ONE;
- if (scaled_ && !relative_)
- scaleVector = node_->GetWorldScale();
- for (unsigned i = 0; i < particles_.Size(); ++i)
- {
- Particle& particle = particles_[i];
- Billboard& billboard = *billboards_[i];
- if (billboard.enabled_)
- {
- needCommit = true;
- // Time to live
- if (particle.timer_ >= particle.timeToLive_)
- {
- billboard.enabled_ = false;
- continue;
- }
- particle.timer_ += lastTimeStep_;
- // Velocity & position
- const Vector3& constantForce = effect_->GetConstantForce();
- if (constantForce != Vector3::ZERO)
- {
- if (relative_)
- particle.velocity_ += lastTimeStep_ * relativeConstantForce;
- else
- particle.velocity_ += lastTimeStep_ * constantForce;
- }
- float dampingForce = effect_->GetDampingForce();
- if (dampingForce != 0.0f)
- {
- Vector3 force = -dampingForce * particle.velocity_;
- particle.velocity_ += lastTimeStep_ * force;
- }
- billboard.position_ += lastTimeStep_ * particle.velocity_ * scaleVector;
- billboard.direction_ = particle.velocity_.Normalized();
- // Rotation
- billboard.rotation_ += lastTimeStep_ * particle.rotationSpeed_;
- // Scaling
- float sizeAdd = effect_->GetSizeAdd();
- float sizeMul = effect_->GetSizeMul();
- if (sizeAdd != 0.0f || sizeMul != 1.0f)
- {
- particle.scale_ += lastTimeStep_ * sizeAdd;
- if (particle.scale_ < 0.0f)
- particle.scale_ = 0.0f;
- if (sizeMul != 1.0f)
- particle.scale_ *= (lastTimeStep_ * (sizeMul - 1.0f)) + 1.0f;
- billboard.size_ = particle.size_ * particle.scale_;
- }
- // Color interpolation
- unsigned& index = particle.colorIndex_;
- const Vector<ColorFrame>& colorFrames_ = effect_->GetColorFrames();
- if (index < colorFrames_.Size())
- {
- if (index < colorFrames_.Size() - 1)
- {
- if (particle.timer_ >= colorFrames_[index + 1].time_)
- ++index;
- }
- if (index < colorFrames_.Size() - 1)
- billboard.color_ = colorFrames_[index].Interpolate(colorFrames_[index + 1], particle.timer_);
- else
- billboard.color_ = colorFrames_[index].color_;
- }
- // Texture animation
- unsigned& texIndex = particle.texIndex_;
- const Vector<TextureFrame>& textureFrames_ = effect_->GetTextureFrames();
- if (textureFrames_.Size() && texIndex < textureFrames_.Size() - 1)
- {
- if (particle.timer_ >= textureFrames_[texIndex + 1].time_)
- {
- billboard.uv_ = textureFrames_[texIndex + 1].uv_;
- ++texIndex;
- }
- }
- }
- }
- if (needCommit)
- Commit();
- needUpdate_ = false;
- }
- void ParticleEmitter::SetEffect(ParticleEffect* effect)
- {
- if (effect == effect_)
- return;
- Reset();
- // Unsubscribe from the reload event of previous effect (if any), then subscribe to the new
- if (effect_)
- UnsubscribeFromEvent(effect_, E_RELOADFINISHED);
- effect_ = effect;
- if (effect_)
- SubscribeToEvent(effect_, E_RELOADFINISHED, ATOMIC_HANDLER(ParticleEmitter, HandleEffectReloadFinished));
- ApplyEffect();
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetNumParticles(unsigned num)
- {
- // Prevent negative value being assigned from the editor
- if (num > M_MAX_INT)
- num = 0;
- particles_.Resize(num);
- SetNumBillboards(num);
- }
- void ParticleEmitter::SetEmitting(bool enable)
- {
- if (enable != emitting_)
- {
- emitting_ = enable;
- // If stopping emission now, and there are active particles, send finish event once they are gone
- sendFinishedEvent_ = enable || CheckActiveParticles();
- periodTimer_ = 0.0f;
- // Note: network update does not need to be marked as this is a file only attribute
- }
- }
- void ParticleEmitter::SetSerializeParticles(bool enable)
- {
- serializeParticles_ = enable;
- // Note: network update does not need to be marked as this is a file only attribute
- }
- void ParticleEmitter::SetAutoRemoveMode(AutoRemoveMode mode)
- {
- autoRemove_ = mode;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::ResetEmissionTimer()
- {
- emissionTimer_ = 0.0f;
- }
- void ParticleEmitter::RemoveAllParticles()
- {
- for (Vector<SharedPtr<Billboard>>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
- (*i)->enabled_ = false;
- Commit();
- }
- void ParticleEmitter::Reset()
- {
- RemoveAllParticles();
- ResetEmissionTimer();
- SetEmitting(true);
- }
- void ParticleEmitter::ApplyEffect()
- {
- if (!effect_)
- return;
- SetMaterial(effect_->GetMaterial());
- SetNumParticles(effect_->GetNumParticles());
- SetRelative(effect_->IsRelative());
- SetScaled(effect_->IsScaled());
- SetSorted(effect_->IsSorted());
- SetFixedScreenSize(effect_->IsFixedScreenSize());
- SetAnimationLodBias(effect_->GetAnimationLodBias());
- SetFaceCameraMode(effect_->GetFaceCameraMode());
- }
- ParticleEffect* ParticleEmitter::GetEffect() const
- {
- return effect_;
- }
- void ParticleEmitter::SetEffectAttr(const ResourceRef& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetEffect(cache->GetResource<ParticleEffect>(value.name_));
- }
- ResourceRef ParticleEmitter::GetEffectAttr() const
- {
- return GetResourceRef(effect_, ParticleEffect::GetTypeStatic());
- }
- void ParticleEmitter::SetParticlesAttr(const VariantVector& value)
- {
- unsigned index = 0;
- SetNumParticles(index < value.Size() ? value[index++].GetUInt() : 0);
- for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
- {
- i->velocity_ = value[index++].GetVector3();
- i->size_ = value[index++].GetVector2();
- i->timer_ = value[index++].GetFloat();
- i->timeToLive_ = value[index++].GetFloat();
- i->scale_ = value[index++].GetFloat();
- i->rotationSpeed_ = value[index++].GetFloat();
- i->colorIndex_ = (unsigned)value[index++].GetInt();
- i->texIndex_ = (unsigned)value[index++].GetInt();
- }
- }
- VariantVector ParticleEmitter::GetParticlesAttr() const
- {
- VariantVector ret;
- if (!serializeParticles_)
- {
- ret.Push(particles_.Size());
- return ret;
- }
- ret.Reserve(particles_.Size() * 8 + 1);
- ret.Push(particles_.Size());
- for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
- {
- ret.Push(i->velocity_);
- ret.Push(i->size_);
- ret.Push(i->timer_);
- ret.Push(i->timeToLive_);
- ret.Push(i->scale_);
- ret.Push(i->rotationSpeed_);
- ret.Push(i->colorIndex_);
- ret.Push(i->texIndex_);
- }
- return ret;
- }
- VariantVector ParticleEmitter::GetParticleBillboardsAttr() const
- {
- VariantVector ret;
- if (!serializeParticles_)
- {
- ret.Push(billboards_.Size());
- return ret;
- }
- ret.Reserve(billboards_.Size() * 7 + 1);
- ret.Push(billboards_.Size());
- for (Vector<SharedPtr<Billboard>>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
- {
- ret.Push((*i)->position_);
- ret.Push((*i)->size_);
- ret.Push(Vector4((*i)->uv_.min_.x_, (*i)->uv_.min_.y_, (*i)->uv_.max_.x_, (*i)->uv_.max_.y_));
- ret.Push((*i)->color_);
- ret.Push((*i)->rotation_);
- ret.Push((*i)->direction_);
- ret.Push((*i)->enabled_);
- }
- return ret;
- }
- void ParticleEmitter::OnSceneSet(Scene* scene)
- {
- BillboardSet::OnSceneSet(scene);
- if (scene && IsEnabledEffective())
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, ATOMIC_HANDLER(ParticleEmitter, HandleScenePostUpdate));
- else if (!scene)
- UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
- }
- bool ParticleEmitter::EmitNewParticle()
- {
- unsigned index = GetFreeParticle();
- if (index == M_MAX_UNSIGNED)
- return false;
- assert(index < particles_.Size());
- Particle& particle = particles_[index];
- Billboard* billboard = billboards_[index];
- Vector3 startDir;
- Vector3 startPos;
- startDir = effect_->GetRandomDirection();
- startDir.Normalize();
- switch (effect_->GetEmitterType())
- {
- case EMITTER_SPHERE:
- {
- Vector3 dir(
- Random(2.0f) - 1.0f,
- Random(2.0f) - 1.0f,
- Random(2.0f) - 1.0f
- );
- dir.Normalize();
- startPos = effect_->GetEmitterSize() * dir * 0.5f;
- }
- break;
- case EMITTER_BOX:
- {
- const Vector3& emitterSize = effect_->GetEmitterSize();
- startPos = Vector3(
- Random(emitterSize.x_) - emitterSize.x_ * 0.5f,
- Random(emitterSize.y_) - emitterSize.y_ * 0.5f,
- Random(emitterSize.z_) - emitterSize.z_ * 0.5f
- );
- }
- break;
- }
- particle.size_ = effect_->GetRandomSize();
- particle.timer_ = 0.0f;
- particle.timeToLive_ = effect_->GetRandomTimeToLive();
- particle.scale_ = 1.0f;
- particle.rotationSpeed_ = effect_->GetRandomRotationSpeed();
- particle.colorIndex_ = 0;
- particle.texIndex_ = 0;
- if (faceCameraMode_ == FC_DIRECTION)
- {
- startPos += startDir * particle.size_.y_;
- }
- if (!relative_)
- {
- startPos = node_->GetWorldTransform() * startPos;
- startDir = node_->GetWorldRotation() * startDir;
- };
- particle.velocity_ = effect_->GetRandomVelocity() * startDir;
- billboard->position_ = startPos;
- billboard->size_ = particles_[index].size_;
- const Vector<TextureFrame>& textureFrames_ = effect_->GetTextureFrames();
- billboard->uv_ = textureFrames_.Size() ? textureFrames_[0].uv_ : Rect::POSITIVE;
- billboard->rotation_ = effect_->GetRandomRotation();
- const Vector<ColorFrame>& colorFrames_ = effect_->GetColorFrames();
- billboard->color_ = colorFrames_.Size() ? colorFrames_[0].color_ : Color();
- billboard->enabled_ = true;
- billboard->direction_ = startDir;
- return true;
- }
- unsigned ParticleEmitter::GetFreeParticle() const
- {
- for (unsigned i = 0; i < billboards_.Size(); ++i)
- {
- if (!billboards_[i]->enabled_)
- return i;
- }
- return M_MAX_UNSIGNED;
- }
- bool ParticleEmitter::CheckActiveParticles() const
- {
- for (unsigned i = 0; i < billboards_.Size(); ++i)
- {
- if (billboards_[i]->enabled_)
- {
- return true;
- break;
- }
- }
- return false;
- }
- void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Store scene's timestep and use it instead of global timestep, as time scale may be other than 1
- using namespace ScenePostUpdate;
- lastTimeStep_ = eventData[P_TIMESTEP].GetFloat();
- // If no invisible update, check that the billboardset is in view (framenumber has changed)
- if ((effect_ && effect_->GetUpdateInvisible()) || viewFrameNumber_ != lastUpdateFrameNumber_)
- {
- lastUpdateFrameNumber_ = viewFrameNumber_;
- needUpdate_ = true;
- MarkForUpdate();
- }
- // Send finished event only once all particles are gone
- if (node_ && !emitting_ && sendFinishedEvent_ && !CheckActiveParticles())
- {
- sendFinishedEvent_ = false;
- // Make a weak pointer to self to check for destruction during event handling
- WeakPtr<ParticleEmitter> self(this);
- using namespace ParticleEffectFinished;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_NODE] = node_;
- eventData[P_EFFECT] = effect_;
- node_->SendEvent(E_PARTICLEEFFECTFINISHED, eventData);
- if (self.Expired())
- return;
- DoAutoRemove(autoRemove_);
- }
- }
- void ParticleEmitter::HandleEffectReloadFinished(StringHash eventType, VariantMap& eventData)
- {
- // When particle effect file is live-edited, remove existing particles and reapply the effect parameters
- Reset();
- ApplyEffect();
- }
- }
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