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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Graphics/GraphicsDefs.h"
- #include "../Graphics/Viewport.h"
- namespace Atomic
- {
- class Texture;
- /// %Color or depth-stencil surface that can be rendered into.
- class ATOMIC_API RenderSurface : public RefCounted
- {
- friend class Texture2D;
- friend class Texture2DArray;
- friend class TextureCube;
- ATOMIC_REFCOUNTED(RenderSurface)
- public:
- /// Construct with parent texture.
- RenderSurface(Texture* parentTexture);
- /// Destruct.
- ~RenderSurface();
- /// Set number of viewports.
- void SetNumViewports(unsigned num);
- /// Set viewport.
- void SetViewport(unsigned index, Viewport* viewport);
- /// Set viewport update mode. Default is to update when visible.
- void SetUpdateMode(RenderSurfaceUpdateMode mode);
- /// Set linked color rendertarget.
- void SetLinkedRenderTarget(RenderSurface* renderTarget);
- /// Set linked depth-stencil surface.
- void SetLinkedDepthStencil(RenderSurface* depthStencil);
- /// Queue manual update of the viewport(s).
- void QueueUpdate();
- /// Release surface.
- void Release();
- /// Mark the GPU resource destroyed on graphics context destruction. Only used on OpenGL.
- void OnDeviceLost();
- /// Create renderbuffer that cannot be sampled as a texture. Only used on OpenGL.
- bool CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample);
- /// Return width.
- int GetWidth() const;
-
- /// Return height.
- int GetHeight() const;
-
- /// Return usage.
- TextureUsage GetUsage() const;
- /// Return multisampling level.
- int GetMultiSample() const;
- /// Return multisampling autoresolve mode.
- bool GetAutoResolve() const;
- /// Return number of viewports.
- unsigned GetNumViewports() const { return viewports_.Size(); }
- /// Return viewport by index.
- Viewport* GetViewport(unsigned index) const;
- /// Return viewport update mode.
- RenderSurfaceUpdateMode GetUpdateMode() const { return updateMode_; }
- /// Return linked color rendertarget.
- RenderSurface* GetLinkedRenderTarget() const { return linkedRenderTarget_; }
- /// Return linked depth-stencil surface.
- RenderSurface* GetLinkedDepthStencil() const { return linkedDepthStencil_; }
- /// Return whether manual update queued. Called internally.
- bool IsUpdateQueued() const { return updateQueued_; }
-
- /// Reset update queued flag. Called internally.
- void ResetUpdateQueued();
- /// Return parent texture.
- Texture* GetParentTexture() const { return parentTexture_; }
- /// Return Direct3D9 surface.
- void* GetSurface() const { return surface_; }
- /// Return Direct3D11 rendertarget or depth-stencil view. Not valid on OpenGL.
- void* GetRenderTargetView() const { return renderTargetView_; }
- /// Return Direct3D11 read-only depth-stencil view. May be null if not applicable. Not valid on OpenGL.
- void* GetReadOnlyView() const { return readOnlyView_; }
- /// Return surface's OpenGL target.
- unsigned GetTarget() const { return target_; }
- /// Return OpenGL renderbuffer if created.
- unsigned GetRenderBuffer() const { return renderBuffer_; }
- /// Return whether multisampled rendertarget needs resolve.
- bool IsResolveDirty() const { return resolveDirty_; }
- /// Set or clear the need resolve flag. Called internally by Graphics.
- void SetResolveDirty(bool enable) { resolveDirty_ = enable; }
- private:
- // ATOMIC BEGIN
-
- /// ATOMIC: changing to WeakPtr to prevent double release when parentTexture is deleted first
- /// Parent texture.
- WeakPtr<Texture> parentTexture_;
- // ATOMIC_END
- union
- {
- /// Direct3D9 surface.
- void* surface_;
- /// Direct3D11 rendertarget or depth-stencil view.
- void* renderTargetView_;
- /// OpenGL renderbuffer name.
- unsigned renderBuffer_;
- };
- union
- {
- /// Direct3D11 read-only depth-stencil view. Present only on depth-stencil surfaces.
- void* readOnlyView_;
- /// OpenGL target.
- unsigned target_;
- };
- /// Viewports.
- Vector<SharedPtr<Viewport> > viewports_;
- /// Linked color buffer.
- WeakPtr<RenderSurface> linkedRenderTarget_;
- /// Linked depth buffer.
- WeakPtr<RenderSurface> linkedDepthStencil_;
- /// Update mode for viewports.
- RenderSurfaceUpdateMode updateMode_;
- /// Update queued flag.
- bool updateQueued_;
- /// Multisampled resolve dirty flag.
- bool resolveDirty_;
- };
- }
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