ShaderPrecache.h 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Container/HashSet.h"
  24. #include "../Core/Object.h"
  25. #include "../Resource/XMLFile.h"
  26. namespace Atomic
  27. {
  28. class Graphics;
  29. class ShaderVariation;
  30. /// Utility class for collecting used shader combinations during runtime for precaching.
  31. class ATOMIC_API ShaderPrecache : public Object
  32. {
  33. ATOMIC_OBJECT(ShaderPrecache, Object);
  34. public:
  35. /// Construct and begin collecting shader combinations. Load existing combinations from XML if the file exists.
  36. ShaderPrecache(Context* context, const String& fileName);
  37. /// Destruct. Write the collected shaders to XML.
  38. ~ShaderPrecache();
  39. /// Collect a shader combination. Called by Graphics when shaders have been set.
  40. void StoreShaders(ShaderVariation* vs, ShaderVariation* ps);
  41. /// Load shaders from an XML file.
  42. static void LoadShaders(Graphics* graphics, Deserializer& source);
  43. private:
  44. /// XML file name.
  45. String fileName_;
  46. /// XML file.
  47. XMLFile xmlFile_;
  48. /// Already encountered shader combinations, pointer version for fast queries.
  49. HashSet<Pair<ShaderVariation*, ShaderVariation*> > usedPtrCombinations_;
  50. /// Already encountered shader combinations.
  51. HashSet<String> usedCombinations_;
  52. };
  53. }