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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Graphics/Skeleton.h"
- #include "../IO/Log.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- Skeleton::Skeleton() :
- rootBoneIndex_(M_MAX_UNSIGNED)
- {
- }
- Skeleton::~Skeleton()
- {
- }
- bool Skeleton::Load(Deserializer& source)
- {
- ClearBones();
- if (source.IsEof())
- return false;
- unsigned bones = source.ReadUInt();
- bones_.Reserve(bones);
- for (unsigned i = 0; i < bones; ++i)
- {
- Bone newBone;
- newBone.name_ = source.ReadString();
- newBone.nameHash_ = newBone.name_;
- newBone.parentIndex_ = source.ReadUInt();
- newBone.initialPosition_ = source.ReadVector3();
- newBone.initialRotation_ = source.ReadQuaternion();
- newBone.initialScale_ = source.ReadVector3();
- source.Read(&newBone.offsetMatrix_.m00_, sizeof(Matrix3x4));
- // Read bone collision data
- newBone.collisionMask_ = source.ReadUByte();
- if (newBone.collisionMask_ & BONECOLLISION_SPHERE)
- newBone.radius_ = source.ReadFloat();
- if (newBone.collisionMask_ & BONECOLLISION_BOX)
- newBone.boundingBox_ = source.ReadBoundingBox();
- if (newBone.parentIndex_ == i)
- rootBoneIndex_ = i;
- bones_.Push(newBone);
- }
- return true;
- }
- bool Skeleton::Save(Serializer& dest) const
- {
- if (!dest.WriteUInt(bones_.Size()))
- return false;
- for (unsigned i = 0; i < bones_.Size(); ++i)
- {
- const Bone& bone = bones_[i];
- dest.WriteString(bone.name_);
- dest.WriteUInt(bone.parentIndex_);
- dest.WriteVector3(bone.initialPosition_);
- dest.WriteQuaternion(bone.initialRotation_);
- dest.WriteVector3(bone.initialScale_);
- dest.Write(bone.offsetMatrix_.Data(), sizeof(Matrix3x4));
- // Collision info
- dest.WriteUByte(bone.collisionMask_);
- if (bone.collisionMask_ & BONECOLLISION_SPHERE)
- dest.WriteFloat(bone.radius_);
- if (bone.collisionMask_ & BONECOLLISION_BOX)
- dest.WriteBoundingBox(bone.boundingBox_);
- }
- return true;
- }
- void Skeleton::Define(const Skeleton& src)
- {
- ClearBones();
- bones_ = src.bones_;
- // Make sure we clear node references, if they exist
- // (AnimatedModel will create new nodes on its own)
- for (Vector<Bone>::Iterator i = bones_.Begin(); i != bones_.End(); ++i)
- i->node_.Reset();
- rootBoneIndex_ = src.rootBoneIndex_;
- }
- void Skeleton::SetRootBoneIndex(unsigned index)
- {
- if (index < bones_.Size())
- rootBoneIndex_ = index;
- else
- ATOMIC_LOGERROR("Root bone index out of bounds");
- }
- void Skeleton::ClearBones()
- {
- bones_.Clear();
- rootBoneIndex_ = M_MAX_UNSIGNED;
- }
- void Skeleton::Reset()
- {
- for (Vector<Bone>::Iterator i = bones_.Begin(); i != bones_.End(); ++i)
- {
- if (i->animated_ && i->node_)
- i->node_->SetTransform(i->initialPosition_, i->initialRotation_, i->initialScale_);
- }
- }
- void Skeleton::ResetSilent()
- {
- for (Vector<Bone>::Iterator i = bones_.Begin(); i != bones_.End(); ++i)
- {
- if (i->animated_ && i->node_)
- i->node_->SetTransformSilent(i->initialPosition_, i->initialRotation_, i->initialScale_);
- }
- }
- Bone* Skeleton::GetRootBone()
- {
- return GetBone(rootBoneIndex_);
- }
- Bone* Skeleton::GetBone(unsigned index)
- {
- return index < bones_.Size() ? &bones_[index] : (Bone*)0;
- }
- Bone* Skeleton::GetBone(const String& name)
- {
- return GetBone(StringHash(name));
- }
- Bone* Skeleton::GetBone(const char* name)
- {
- return GetBone(StringHash(name));
- }
- Bone* Skeleton::GetBone(StringHash nameHash)
- {
- for (Vector<Bone>::Iterator i = bones_.Begin(); i != bones_.End(); ++i)
- {
- if (i->nameHash_ == nameHash)
- return &(*i);
- }
- return 0;
- }
- }
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