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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Math/BoundingBox.h"
- #include "../Scene/Node.h"
- namespace Atomic
- {
- static const unsigned BONECOLLISION_NONE = 0x0;
- static const unsigned BONECOLLISION_SPHERE = 0x1;
- static const unsigned BONECOLLISION_BOX = 0x2;
- class Deserializer;
- class ResourceCache;
- class Serializer;
- /// %Bone in a skeleton.
- struct Bone
- {
- /// Construct with defaults.
- Bone() :
- parentIndex_(0),
- initialPosition_(Vector3::ZERO),
- initialRotation_(Quaternion::IDENTITY),
- initialScale_(Vector3::ONE),
- animated_(true),
- collisionMask_(0),
- radius_(0.0f)
- {
- }
- /// Bone name.
- String name_;
- /// Bone name hash.
- StringHash nameHash_;
- /// Parent bone index.
- unsigned parentIndex_;
- /// Reset position.
- Vector3 initialPosition_;
- /// Reset rotation.
- Quaternion initialRotation_;
- /// Reset scale.
- Vector3 initialScale_;
- /// Offset matrix.
- Matrix3x4 offsetMatrix_;
- /// Animation enable flag.
- bool animated_;
- /// Supported collision types.
- unsigned char collisionMask_;
- /// Radius.
- float radius_;
- /// Local-space bounding box.
- BoundingBox boundingBox_;
- /// Scene node.
- WeakPtr<Node> node_;
- };
- /// Hierarchical collection of bones.
- class ATOMIC_API Skeleton
- {
- public:
- /// Construct an empty skeleton.
- Skeleton();
- /// Destruct.
- ~Skeleton();
- /// Read from a stream. Return true if successful.
- bool Load(Deserializer& source);
- /// Write to a stream. Return true if successful.
- bool Save(Serializer& dest) const;
- /// Define from another skeleton.
- void Define(const Skeleton& src);
- /// Set root bone's index.
- void SetRootBoneIndex(unsigned index);
- /// Clear bones.
- void ClearBones();
- /// Reset all animating bones to initial positions.
- void Reset();
- /// Return all bones.
- const Vector<Bone>& GetBones() const { return bones_; }
- /// Return modifiable bones.
- Vector<Bone>& GetModifiableBones() { return bones_; }
- /// Return number of bones.
- unsigned GetNumBones() const { return bones_.Size(); }
- /// Return root bone.
- Bone* GetRootBone();
- /// Return bone by index.
- Bone* GetBone(unsigned index);
- /// Return bone by name.
- Bone* GetBone(const String& boneName);
- /// Return bone by name.
- Bone* GetBone(const char* boneName);
- /// Return bone by name hash.
- Bone* GetBone(StringHash boneNameHash);
- /// Reset all animating bones to initial positions without marking the nodes dirty. Requires the node dirtying to be performed later.
- void ResetSilent();
- private:
- /// Bones.
- Vector<Bone> bones_;
- /// Root bone index.
- unsigned rootBoneIndex_;
- };
- }
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