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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Graphics/Batch.h"
- #include "../Graphics/Camera.h"
- #include "../Graphics/Skybox.h"
- #include "../Scene/Node.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- extern const char* GEOMETRY_CATEGORY;
- Skybox::Skybox(Context* context) :
- StaticModel(context),
- lastFrame_(0)
- {
- }
- Skybox::~Skybox()
- {
- }
- void Skybox::RegisterObject(Context* context)
- {
- context->RegisterFactory<Skybox>(GEOMETRY_CATEGORY);
- ATOMIC_COPY_BASE_ATTRIBUTES(StaticModel);
- }
- void Skybox::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
- {
- // Do not record a raycast result for a skybox, as it would block all other results
- }
- void Skybox::UpdateBatches(const FrameInfo& frame)
- {
- distance_ = 0.0f;
- if (frame.frameNumber_ != lastFrame_)
- {
- customWorldTransforms_.Clear();
- lastFrame_ = frame.frameNumber_;
- }
- // Add camera position to fix the skybox in space. Use effective world transform to take reflection into account
- Matrix3x4 customWorldTransform = node_->GetWorldTransform();
- customWorldTransform.SetTranslation(node_->GetWorldPosition() + frame.camera_->GetEffectiveWorldTransform().Translation());
- HashMap<Camera*, Matrix3x4>::Iterator it = customWorldTransforms_.Insert(MakePair(frame.camera_, customWorldTransform));
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- batches_[i].worldTransform_ = &it->second_;
- batches_[i].distance_ = 0.0f;
- }
- }
- void Skybox::OnWorldBoundingBoxUpdate()
- {
- // The skybox is supposed to be visible everywhere, so set a humongous bounding box
- worldBoundingBox_.Define(-M_LARGE_VALUE, M_LARGE_VALUE);
- }
- }
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